Search found 172 matches

by nemaara
August 5th, 2018, 12:52 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 522
Views: 104140

Re: A New Order.

I've ported version 1.2.18 to 1.14. I'll maintain the campaign for gamebreaking bugs only (but I won't touch balancing, dialogue/other text, or small bugs). Please contact me for any issues, or just use this thread to do so. ^_^
by nemaara
July 31st, 2018, 5:52 pm
Forum: Music & Sound Development
Topic: New music contribution
Replies: 9
Views: 455

Re: New music contribution

It sounds good to me too, but I guess I can offer a couple comments (mostly little things that probably are just preference). I like how you've used all the different instruments and voices, the orchestration is quite nice actually and you preserve the melodic line when switching instruments. The fi...
by nemaara
July 27th, 2018, 8:51 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 264
Views: 37825

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

What am I doing wrong? Aryel can't beat that nasty demons :/ Couple things I noticed from your replay. First, it's better to not be wasteful with Yumi's movepoints. Since recruiting with her costs movepoints, it's better to only recruit after you've used all her moves, so that way you'll travel the...
by nemaara
July 26th, 2018, 4:32 pm
Forum: Scenario & Campaign Development
Topic: Abandoned Campaigns - Need Maintainers - Open to Anyone
Replies: 293
Views: 97839

Re: Abandoned Campaigns - Need Maintainers - Open to Anyone

szopen wrote:
July 26th, 2018, 2:40 pm
The campaign "A New Order" is not maintained. WHoever would want to take over, has my full blessing.
I'd like to port ANO to 1.14, I just don't have too much time right now. I'll try to get started on it in the next month or so, unless someone else would like to port it instead of me.
by nemaara
July 22nd, 2018, 3:56 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 264
Views: 37825

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Thanks for the answer! About the Temple - this is cutscene-type scenario, and when I use right-click there is only endturn button and nothing else. I have no idea why you can recruit while I can't. I'm playing on 1.14.3 wesnoth version and newest version of the mod, maybe it will help somehow. Abou...
by nemaara
July 19th, 2018, 3:43 pm
Forum: Art Workshop
Topic: nemaara's art (and other art for Genesis)
Replies: 86
Views: 11596

Re: nemaara's art (and other art for Genesis)

I actually don't have a good idea of what's released on the server right now, since my base directory is a mess at the moment. On the latest version I have committed on github, the Hellion should be using the Berserker portrait (for both male and female), so it should come out right when I release t...
by nemaara
July 18th, 2018, 3:33 pm
Forum: Art Workshop
Topic: nemaara's art (and other art for Genesis)
Replies: 86
Views: 11596

Re: nemaara's art (and other art for Genesis)

Can you hold off on finishing the demon lord portraits? I need to draw new sprites for them (eventually), and I'll try to mimic the portraits as much as I can, but in case there are any differences, I don't want you to have put a bunch of work on them only to have some major discrepancy later. I'll ...
by nemaara
July 15th, 2018, 7:45 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 264
Views: 37825

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

I really like your campaign, it have interesting story and unusual and interesting gameplay. I played it once when it when not all scenarios were made and now I'm playing it again from the beginning. But there is certain bug in Upper District - you can gain infinite (at least it seems so) amounts o...
by nemaara
July 12th, 2018, 1:18 am
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 72
Views: 12683

Re: BT attempts portraiting

I'll put these in, thanks for the hard work. ^_^
by nemaara
June 28th, 2018, 5:14 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 264
Views: 37825

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Point is, the era I'm hoping to make probably is a ranged-dominated era, so ranged attacks actually become the default rather than melee, in which case the ranged berserk can be used pretty much the same way as I described above, I think. :hmm: Well, that kind of defeats the ranged attacks' purpose...
by nemaara
June 28th, 2018, 4:56 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 264
Views: 37825

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

So normally, berserking units are either used to be a sure (or almost sure) kill against ranged units (since berserking units are typically melee). Alternatively, you can use them to punch a hole in a defense line, or simply as a deterrent for an enemy to come in range of your berserker. I'm just hy...
by nemaara
June 26th, 2018, 4:18 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 264
Views: 37825

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Just finished Episode 1. It was a really cool campaign and after Silent Night, the campaign is actually nowhere near as tense as I thought it would be, though it was quite diffucult and mysterious sometimes. Like, as I progressed I learned that I shouldn't let my guard down and that, to beat the sc...
by nemaara
June 24th, 2018, 8:10 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 264
Views: 37825

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

So I've never had too much trouble beating Silent Night. Maybe there's something you're not doing quite the same way I am? If you give me a replay, I can give you more pointers on how to play it, if you like.
by nemaara
June 22nd, 2018, 6:57 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 264
Views: 37825

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Version 0.2.7 is released. This just fixes the bug in Incubus and reduces the enemy spawn rate a little bit. Hopefully there won't be anymore crazy bugs like this.
by nemaara
June 21st, 2018, 3:33 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 264
Views: 37825

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

There's a buggggg... :annoyed: One of the events that's supposed to fire on turn 21 actually fires on turn 1 because I accidentally deleted the 2 in front of it. :doh: Well, anyway, from what I can tell, it doesn't look like you're having too much trouble until the shadow demons arrive, so I reduced...