Search found 329 matches
- April 22nd, 2024, 6:12 am
- Forum: Art Contributions
- Topic: Call for mainline portraits and story art
- Replies: 6
- Views: 616
Re: Call for mainline portraits and story art
I wasn't aware anyone was doing anything on mainline content at the moment. There is plenty of movement on the UMC side, but the mainline forums seem deserted and the wiki is even more outdated. So where and how is this coordinated? I recently got back into Wesnoth and was thinking about doing some...
- April 22nd, 2024, 6:05 am
- Forum: Art Contributions
- Topic: Call for mainline portraits and story art
- Replies: 6
- Views: 616
Re: Call for mainline portraits and story art
Just in case it needs saying: No AI-generated art. This continues to be an evolving situation, so if you used AI somewhere in your workflow, just be honest about it, we may still be able to work something out. But we do need to know upfront. Absolutely, I echo the no AI-generated art for anyone int...
- April 18th, 2024, 11:03 pm
- Forum: Art Contributions
- Topic: Call for mainline portraits and story art
- Replies: 6
- Views: 616
Call for mainline portraits and story art
Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following: 5 portraits Female Captain Asheviere - 4 variations 4 story screens...
- September 11th, 2023, 5:49 pm
- Forum: Writers’ Forum
- Topic: Gathering information about Scepter of Fire Campaign
- Replies: 23
- Views: 9393
Re: Gathering information about Scepter of Fire Campaign
I also agree that not all of the main characters need accents/dialect. It would be okay to give some of them differing accents because dwarves are explicitly shown to be somewhat clan based and so it's not unreasonable to think different clans would talk a bit differently. I don't know what kind of ...
- September 11th, 2023, 5:46 pm
- Forum: Music & Sound Development
- Topic: Mainlining popular UMC tracks
- Replies: 12
- Views: 6417
Re: Mainlining popular UMC tracks
I need to go back and look at some of these, but I don't remember all being suitable for mainline. There's some that would work, perhaps we could include them in campaigns. We also would need to check licensing too.
- August 16th, 2023, 7:45 pm
- Forum: Ideas
- Topic: Project of flexible svg map of Irdya
- Replies: 3
- Views: 5244
Re: Project of flexible svg map of Irdya
You only need to look at the mainline canon map for consistency's sake. We've purposely left the rest of Irdya blank to allow UMC creators to imagine their own worlds that might work with or coincide with what's in mainline. As far as province names, you could stick to traditional English or Welsh i...
- May 19th, 2023, 7:38 pm
- Forum: Writers’ Forum
- Topic: Volunteering to spruce up the dialogue in one particular campaign
- Replies: 22
- Views: 12929
Re: Volunteering to spruce up the dialogue in one particular campaign
Send me a script for the first couple scenarios, I'll take a look. Are there any revisions to the Alduin dialogue that are currently work-in-progress? I ask because I'm wondering writing a PR changing Delfador's reasoning to say that the ship needs to be resupplied with food before sailing back to ...
- May 5th, 2023, 9:21 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 82716
Re: Balance changes for 1.18
For SP I am willing to approve these changes as is. Generally speaking I still think Rebel and Loy campaigns will get easier (but not by an enormous margin) but I want to see the unit diversity come in from the Loy patch especially. Horseman isn't a big issue because as a faction we finally will pro...
- May 1st, 2023, 7:06 am
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 82716
Re: Balance changes for 1.18
We really need to start introducing variable recall costs. Most of this stems from the fact players can pull in L2/L3/L4 units at the same 20 gold flat rate. I agree but also the army "level 3 cap" is still relevant because unless we give AMLAs (which are their own can of worms and I want...
- April 25th, 2023, 7:20 am
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 82716
Re: Balance changes for 1.18
The thing is though, those saurian archer concepts all branch (far) off the saurian skirmisher (like the ambusher) while dropping the skirmisher ability itself. None of them offers a decent ranged attack + skirmisher ability. Leaving that role open for the ambusher to fill. They would also seem a l...
- April 23rd, 2023, 11:14 pm
- Forum: Multiplayer Development
- Topic: Balance changes for 1.18
- Replies: 87
- Views: 82716
Re: Balance changes for 1.18
So from the SP side, here's my thoughts. Drakes: good changes Saurians: I don't think changing ambusher to have 3 ranged strikes or stronger ranged is good because it's a melee class unit so I don't think we should change the class to be more mixed fighter. Plus, we probably will be adding ranged sa...
- February 15th, 2023, 7:13 pm
- Forum: Writers’ Forum
- Topic: Volunteering to spruce up the dialogue in one particular campaign
- Replies: 22
- Views: 12929
Re: Volunteering to spruce up the dialogue in one particular campaign
Send me a script for the first couple scenarios, I'll take a look. You can send it via PM or on discord if you use that.
- April 9th, 2022, 5:58 pm
- Forum: Ideas
- Topic: [mainline] there is a need for a en_US translation
- Replies: 138
- Views: 857571
Re: [mainline] there is a need for a en_US translation
Yes there's some small issues on the dev side with forgetting to update the WML file when necessary but on the flip side this would be really useful for me. I've actually hesitated to add more "flavor" to the text in some areas like Liberty because I was worried people would be completely ...
- March 15th, 2022, 6:42 pm
- Forum: Developers’ Discussions
- Topic: Project direction ideas moving forward
- Replies: 39
- Views: 24278
Re: Project direction ideas moving forward
From name: It would open up quite a lot of game play opportunities if support for real ranged attacks gets implemented over the next development cycle. The feature was being worked on, but progress seems to have stalled: https://github.com/wesnoth/wesnoth/pull/4859 And as a general comment, I think ...
- March 14th, 2022, 6:35 pm
- Forum: Developers’ Discussions
- Topic: Project direction ideas moving forward
- Replies: 39
- Views: 24278
Re: Project direction ideas moving forward
@inferno8 Glad to see we're mostly on the same page. ^_^ I would like to throw in this thought as well. Our primary goal is (or imo should be) attracting more players and retaining them, as we said above. However, at present I don't think that offering easier ways to mod content or more modding feat...