Search found 255 matches

by nemaara
November 17th, 2019, 6:59 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 20
Views: 1280

Re: Removing mainline campaign(s)

I think you're focussing too much on players who want an interactive story, and forgetting that there are also players who just want a basic campaign, even some who want to be able to ignore the story. These are not mutually exclusive - someone who's following a complex story somewhere else may wan...
by nemaara
November 17th, 2019, 10:55 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 20
Views: 1280

Re: Removing mainline campaign(s)

I've already said that I don't think AOI consisting of 7 basic "defeat the enemy leader" scenarios is defensible from my point of view. That alone would merit it being removed from mainline because I don't think this is a standard we should support. I'll repeat again that we have 2 other rookie camp...
by nemaara
November 17th, 2019, 10:04 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 320
Views: 74859

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Kylix wrote:
November 15th, 2019, 1:58 pm
In the scenario "Crypt" I have to activate the glyphs in the correct order. How is it? I don't know how to advance!
Others have gotten stuck here before... :whistle:

https://forums.wesnoth.org/viewtopic.ph ... 45#p591810
by nemaara
November 11th, 2019, 4:40 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 20
Views: 1280

Re: Removing mainline campaign(s)

Hi nemaara, I agree in general that the state of mainline campaigns has sometimes been sub-par. I haven't played AOI, but if we're reviewing it now, I could try to get with the program. Most of your points sound reasonable, but there is still something to be said for a simple, low maintenance, begi...
by nemaara
November 11th, 2019, 4:01 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 20
Views: 1280

Removing mainline campaign(s)

I've been thinking about the general state of our SP lore/campaigns for some time, and am thinking that, although unfortunate, some of our mainline campaigns should be removed to improve the quality of Wesnoth's singleplayer. I'll put my reasoning below; for now I'll state that I think we should con...
by nemaara
November 2nd, 2019, 3:50 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 273149

Re: Standing and idle animations?

Lucipurr wrote:
November 2nd, 2019, 12:10 pm
on the Discord i have been asked to provide those, so here they are.
new-anims.tar.bz2
contains new standing, idle, death anims for some units.
I've added these in.
by nemaara
October 30th, 2019, 5:39 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 74
Views: 3546

Re: Dunefolk Rework - Unit Descriptions

FYI, changing some unit names as listed here: https://github.com/wesnoth/wesnoth/pull/4520. I think I'm likely to put them in as they're listed now. Still up for consideration: Dervish, Horse Archer (Swiftrider).
by nemaara
October 24th, 2019, 5:11 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Removed Units & Extra Units
Replies: 113
Views: 6802

Re: Dunefolk Rework - Removed Units & Extra Units

Hello, thanks for all the work on the Dunefolk rework! One small thing: As far as I can tell, I think that for all older max level units in mainline, the XP requirement for their first AMLA is 50 times their level (and 25 for level 0). Some of the new units do not follow this pattern. This has almo...
by nemaara
October 22nd, 2019, 8:41 pm
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Request for Nominations
Replies: 11
Views: 1653

Re: Wesnoth Inc Board Members -- Request for Nominations

I'm accepting Pentarctagon's nomination as well.
by nemaara
October 21st, 2019, 11:07 pm
Forum: Developers’ Discussions
Topic: Wesnoth Inc Board Members -- Request for Nominations
Replies: 11
Views: 1653

Re: Wesnoth Inc Board Members -- Request for Nominations

I'd like to nominate Pentarctagon.
by nemaara
September 9th, 2019, 4:52 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 320
Views: 74859

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Sadaharu, hmm, I'll look at see what that bug might be, but if you can't replicate it, I don't know if I can fix it. :hmm: I'll look at the Inucbi as well, though I have a very different structure set up for episode 2, so probably that bug in the next version (which is coming... but reallllly slowly...
by nemaara
September 9th, 2019, 4:48 pm
Forum: Scenario & Campaign Development
Topic: Descent into Darkness revised
Replies: 36
Views: 3997

Re: Descent into Darkness revised

I only found two of them and i swear i explored the entire map the one with the frozen pool, the brazier, the flask and the stone altar, and the hidden tomb where you cremate a dead body Yeah, there's only two puzzles now. Unless you want to count the boss fight. I removed the other one since peopl...
by nemaara
September 9th, 2019, 4:46 pm
Forum: Art Contributions
Topic: n/ne attack animations for drakes with spears/halberds?
Replies: 5
Views: 883

Re: n/ne attack animations for drakes with spears/halberds?

It was probably never done because drawing a north-facing unit is so hard--much harder than it sounds. (I've tried it.) It has to look very different, but still be recognizable as the same unit. There is no real shortcut if it's going to look decent. It might sometimes be possible to frankenstein a...
by nemaara
July 20th, 2019, 8:00 pm
Forum: Mainline Campaign Development
Topic: The South Guard
Replies: 447
Views: 120714

Re: The South Guard

1. I guess that's written in, but I suppose he could possibly live 500 years if he had a particularly strong connection with the faerie world. The rest of the lore isn't totally clear wrt strict limits on Elvish lifespan, so I'll leave it for now. (Also technically it doesn't say he was alive at tha...
by nemaara
July 8th, 2019, 5:50 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 541
Views: 129228

Re: A New Order.

Yes, wesnoth exit. If I launch wesnoth by command line, nothing appears in the terminal (I am on windows so maybe I am not doing this right). EDIT: removing all other extensions still leads to a crash. I've uploaded a new version on the addons server (courtesy of sevu) that hopefully fixes the issu...