Search found 34 matches
- January 22nd, 2022, 2:18 am
- Forum: WML Workshop
- Topic: Allow hero to be a leader
- Replies: 1
- Views: 168
Allow hero to be a leader
I have a hero in one scenario that I am attempting to make the leader for the next scenario. I thought I could use save_id of the side to track the two leaders until they join up later, but can't get the hero to be carried over. In S1, I create a hidden side and when hero moves to a location, switch...
- January 16th, 2022, 12:44 am
- Forum: Delfador’s Memoirs
- Topic: Scenario 13: The Return of Trouble
- Replies: 44
- Views: 50950
Re: Scenario 13: The Return of Trouble
Not sure whether this is the correct forum for this, but why does Kalenz start with the carry over gold from the previous scenario, when this is a new storyline? I would understand if Chantal was with him, but that's not the case.
- January 12th, 2022, 3:59 am
- Forum: WML Workshop
- Topic: Debugging moveto events
- Replies: 5
- Views: 349
Re: Debugging moveto events
Thanks, will check out the unit tests.
I guess adding a debug event to fire the moveto events could work. Was hoping to not have debug code in the scenario, but I guess I can keep it as a separate macro and just include when testing.
I guess adding a debug event to fire the moveto events could work. Was hoping to not have debug code in the scenario, but I guess I can keep it as a separate macro and just include when testing.
- January 12th, 2022, 1:48 am
- Forum: WML Workshop
- Topic: Debugging moveto events
- Replies: 5
- Views: 349
Debugging moveto events
Is there an easy way to fire/trigger moveto events to test them? I am debugging a scenario and having to start a scenario over and play through until making the event fire is very time consuming. I tried :debug fire unit.x=XX to try to move it to the location but nothing happened. Is there any other...
- January 6th, 2022, 11:45 pm
- Forum: Scenario & Campaign Development
- Topic: vghetto port project
- Replies: 301
- Views: 32616
Re: vghetto port project
Hi,
I am interested in porting Elves Banding for War to 1.16, have pm'd the creator a few days ago, haven't heard back so will start on it, unless someone else is already doing it.
I am interested in porting Elves Banding for War to 1.16, have pm'd the creator a few days ago, haven't heard back so will start on it, unless someone else is already doing it.
- January 5th, 2022, 11:28 am
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 487
- Views: 304251
Re: Abandoned Add-ons - Need Maintainers - Open to Anyone
Hi,
I am interested in porting Elves Banding for War to 1.16, have pm'd the creator a few days ago, haven't heard back so will start on it, unless someone else is already doing it.
I am interested in porting Elves Banding for War to 1.16, have pm'd the creator a few days ago, haven't heard back so will start on it, unless someone else is already doing it.
- July 18th, 2016, 7:18 pm
- Forum: Scenario & Campaign Development
- Topic: How hard should hard be?
- Replies: 7
- Views: 3610
How hard should hard be?
I am balancing my campaign and have got some feedback that a level is too hard. I have tweaked the money for the sides and playing it through I can finish it with 2 turns to go, but now I think it may be a bit too easy. So how hard should hard be? Obviously hard should require a really good grasp of...
- July 16th, 2016, 1:47 pm
- Forum: Scenario & Campaign Development
- Topic: Struggle For Freedom 0.3.3 (for 1.12)
- Replies: 16
- Views: 5824
Re: Struggle For Freedom 0.3.3 (for 1.12)
Ok, new version 0.3.4 up. Fixed: 'TSTR_ATTACK_NAME_DAGGER' missing Spelling mistakes Made scenario 2 and 4 a bit easier on hard I haven't played through on hard, so haven't balanced it at all. I tried S2 now and got through only starting with 42 gold carryover. Will play through and see how I go. Co...
- July 10th, 2016, 8:09 pm
- Forum: Scenario & Campaign Development
- Topic: Struggle For Freedom 0.3.3 (for 1.12)
- Replies: 16
- Views: 5824
Re: Struggle For Freedom 0.3.2 (for 1.12)
New version 0.3.3 uploaded to fix this. Also updated NightStalker to NightBlade and fixed the _main.cfg to limit defines to this campaign.ydcl wrote:Hi, in the dark hills scenario, the computer always ask me to kill the undead leader before finish, when is already dead.
- July 6th, 2016, 8:13 am
- Forum: Add-on Feedback
- Topic: Struggle For Freedom
- Replies: 5
- Views: 8932
Struggle For Freedom
1. What version of Battle for Wesnoth did you play this campaign on? 2. What difficulty level did you select to play the campaign on? (easy/normal/hard) 3. How difficult did you find the campaign? (1-10) 4. How clear did you find the objectives in the campaign/any particular scenario? (1-10) 5. What...
- July 6th, 2016, 1:49 am
- Forum: Scenario & Campaign Development
- Topic: Struggle For Freedom 1.5.0
- Replies: 91
- Views: 32952
Re: Struggle For Freedom 1.5.0
Thank you everyone for the feedback. I have decided to start a new thread so I can keep the thread title up to date with my current status. New thread is: viewtopic.php?f=8&t=44304
- July 6th, 2016, 1:38 am
- Forum: Scenario & Campaign Development
- Topic: Struggle For Freedom 0.3.3 (for 1.12)
- Replies: 16
- Views: 5824
Struggle For Freedom 0.3.3 (for 1.12)
Description This single player campaign is set 5 or 6 years into Asheviere's reign, around 506YW. The player controls elves and humans against orcs, humans and undead. It has 11 scenarios, 2 of which are dialogue only. Status This was originally created for Wesnoth 1.6 and I have ported it to 1.12 ...
- July 5th, 2016, 4:16 pm
- Forum: Scenario & Campaign Development
- Topic: Struggle For Freedom 1.5.0
- Replies: 91
- Views: 32952
Re: Struggle For Freedom 1.5.0
It's a really, really enjoyable Campaign, great work! Thanks, although I have only ported this from 1.6, most of the storyline is from the original creator, WYRMY. I had removed the dwarf lines that are in this campaign and am using the ones in standard wesnoth, although I haven't uploaded those ch...
- June 24th, 2016, 4:43 am
- Forum: Scenario & Campaign Development
- Topic: Struggle For Freedom 1.5.0
- Replies: 91
- Views: 32952
Re: Struggle For Freedom 1.5.0
@ballislife15 I have fixed your save game. In testing I saw a few issues in the scenario files, so there is another new version up on the server (0.3.1) For anyone with the same problem, to get the save game working, all that is needed is to change the scenario name within the save game file (unzip ...
- June 23rd, 2016, 9:20 am
- Forum: Scenario & Campaign Development
- Topic: Struggle For Freedom 1.5.0
- Replies: 91
- Views: 32952
Re: Struggle For Freedom 1.5.0
Oh. I wonder if that is because of the name changes, causing old save games to not work. I didn't even consider that, sorry. I think you might have to start again. Just had a thought, it might be enough to change the scenario name within the save game file for it to work. If you want to send me your...