Search found 34 matches

by rogul
January 22nd, 2022, 2:18 am
Forum: WML Workshop
Topic: Allow hero to be a leader
Replies: 1
Views: 168

Allow hero to be a leader

I have a hero in one scenario that I am attempting to make the leader for the next scenario. I thought I could use save_id of the side to track the two leaders until they join up later, but can't get the hero to be carried over. In S1, I create a hidden side and when hero moves to a location, switch...
by rogul
January 16th, 2022, 12:44 am
Forum: Delfador’s Memoirs
Topic: Scenario 13: The Return of Trouble
Replies: 44
Views: 50903

Re: Scenario 13: The Return of Trouble

Not sure whether this is the correct forum for this, but why does Kalenz start with the carry over gold from the previous scenario, when this is a new storyline? I would understand if Chantal was with him, but that's not the case.
by rogul
January 12th, 2022, 3:59 am
Forum: WML Workshop
Topic: Debugging moveto events
Replies: 5
Views: 349

Re: Debugging moveto events

Thanks, will check out the unit tests.

I guess adding a debug event to fire the moveto events could work. Was hoping to not have debug code in the scenario, but I guess I can keep it as a separate macro and just include when testing.
by rogul
January 12th, 2022, 1:48 am
Forum: WML Workshop
Topic: Debugging moveto events
Replies: 5
Views: 349

Debugging moveto events

Is there an easy way to fire/trigger moveto events to test them? I am debugging a scenario and having to start a scenario over and play through until making the event fire is very time consuming. I tried :debug fire unit.x=XX to try to move it to the location but nothing happened. Is there any other...
by rogul
January 6th, 2022, 11:45 pm
Forum: Scenario & Campaign Development
Topic: vghetto port project
Replies: 301
Views: 32608

Re: vghetto port project

Hi,
I am interested in porting Elves Banding for War to 1.16, have pm'd the creator a few days ago, haven't heard back so will start on it, unless someone else is already doing it.
by rogul
January 5th, 2022, 11:28 am
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 487
Views: 304096

Re: Abandoned Add-ons - Need Maintainers - Open to Anyone

Hi,
I am interested in porting Elves Banding for War to 1.16, have pm'd the creator a few days ago, haven't heard back so will start on it, unless someone else is already doing it.
by rogul
July 18th, 2016, 7:18 pm
Forum: Scenario & Campaign Development
Topic: How hard should hard be?
Replies: 7
Views: 3610

How hard should hard be?

I am balancing my campaign and have got some feedback that a level is too hard. I have tweaked the money for the sides and playing it through I can finish it with 2 turns to go, but now I think it may be a bit too easy. So how hard should hard be? Obviously hard should require a really good grasp of...
by rogul
July 16th, 2016, 1:47 pm
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 0.3.3 (for 1.12)
Replies: 16
Views: 5824

Re: Struggle For Freedom 0.3.3 (for 1.12)

Ok, new version 0.3.4 up. Fixed: 'TSTR_ATTACK_NAME_DAGGER' missing Spelling mistakes Made scenario 2 and 4 a bit easier on hard I haven't played through on hard, so haven't balanced it at all. I tried S2 now and got through only starting with 42 gold carryover. Will play through and see how I go. Co...
by rogul
July 10th, 2016, 8:09 pm
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 0.3.3 (for 1.12)
Replies: 16
Views: 5824

Re: Struggle For Freedom 0.3.2 (for 1.12)

ydcl wrote:Hi, in the dark hills scenario, the computer always ask me to kill the undead leader before finish, when is already dead.
New version 0.3.3 uploaded to fix this. Also updated NightStalker to NightBlade and fixed the _main.cfg to limit defines to this campaign.
by rogul
July 6th, 2016, 8:13 am
Forum: Add-on Feedback
Topic: Struggle For Freedom
Replies: 5
Views: 8921

Struggle For Freedom

1. What version of Battle for Wesnoth did you play this campaign on? 2. What difficulty level did you select to play the campaign on? (easy/normal/hard) 3. How difficult did you find the campaign? (1-10) 4. How clear did you find the objectives in the campaign/any particular scenario? (1-10) 5. What...
by rogul
July 6th, 2016, 1:49 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 91
Views: 32950

Re: Struggle For Freedom 1.5.0

Thank you everyone for the feedback. I have decided to start a new thread so I can keep the thread title up to date with my current status. New thread is: viewtopic.php?f=8&t=44304
by rogul
July 6th, 2016, 1:38 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 0.3.3 (for 1.12)
Replies: 16
Views: 5824

Struggle For Freedom 0.3.3 (for 1.12)

Description This single player campaign is set 5 or 6 years into Asheviere's reign, around 506YW. The player controls elves and humans against orcs, humans and undead. It has 11 scenarios, 2 of which are dialogue only. Status This was originally created for Wesnoth 1.6 and I have ported it to 1.12 ...
by rogul
July 5th, 2016, 4:16 pm
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 91
Views: 32950

Re: Struggle For Freedom 1.5.0

It's a really, really enjoyable Campaign, great work! Thanks, although I have only ported this from 1.6, most of the storyline is from the original creator, WYRMY. I had removed the dwarf lines that are in this campaign and am using the ones in standard wesnoth, although I haven't uploaded those ch...
by rogul
June 24th, 2016, 4:43 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 91
Views: 32950

Re: Struggle For Freedom 1.5.0

@ballislife15 I have fixed your save game. In testing I saw a few issues in the scenario files, so there is another new version up on the server (0.3.1) For anyone with the same problem, to get the save game working, all that is needed is to change the scenario name within the save game file (unzip ...
by rogul
June 23rd, 2016, 9:20 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 91
Views: 32950

Re: Struggle For Freedom 1.5.0

Oh. I wonder if that is because of the name changes, causing old save games to not work. I didn't even consider that, sorry. I think you might have to start again. Just had a thought, it might be enough to change the scenario name within the save game file for it to work. If you want to send me your...