Search found 28 matches

by rogul
July 18th, 2016, 7:18 pm
Forum: Scenario & Campaign Development
Topic: How hard should hard be?
Replies: 7
Views: 1957

How hard should hard be?

I am balancing my campaign and have got some feedback that a level is too hard. I have tweaked the money for the sides and playing it through I can finish it with 2 turns to go, but now I think it may be a bit too easy. So how hard should hard be? Obviously hard should require a really good grasp of...
by rogul
July 16th, 2016, 1:47 pm
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 0.3.3 (for 1.12)
Replies: 11
Views: 2836

Re: Struggle For Freedom 0.3.3 (for 1.12)

Ok, new version 0.3.4 up. Fixed: 'TSTR_ATTACK_NAME_DAGGER' missing Spelling mistakes Made scenario 2 and 4 a bit easier on hard I haven't played through on hard, so haven't balanced it at all. I tried S2 now and got through only starting with 42 gold carryover. Will play through and see how I go. Co...
by rogul
July 10th, 2016, 8:09 pm
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 0.3.3 (for 1.12)
Replies: 11
Views: 2836

Re: Struggle For Freedom 0.3.2 (for 1.12)

ydcl wrote:Hi, in the dark hills scenario, the computer always ask me to kill the undead leader before finish, when is already dead.
New version 0.3.3 uploaded to fix this. Also updated NightStalker to NightBlade and fixed the _main.cfg to limit defines to this campaign.
by rogul
July 6th, 2016, 8:13 am
Forum: Add-on Feedback
Topic: Struggle For Freedom
Replies: 4
Views: 3005

Struggle For Freedom

1. What version of Battle for Wesnoth did you play this campaign on? 2. What difficulty level did you select to play the campaign on? (easy/normal/hard) 3. How difficult did you find the campaign? (1-10) 4. How clear did you find the objectives in the campaign/any particular scenario? (1-10) 5. What...
by rogul
July 6th, 2016, 1:49 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 20843

Re: Struggle For Freedom 1.5.0

Thank you everyone for the feedback. I have decided to start a new thread so I can keep the thread title up to date with my current status. New thread is: viewtopic.php?f=8&t=44304
by rogul
July 6th, 2016, 1:38 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 0.3.3 (for 1.12)
Replies: 11
Views: 2836

Struggle For Freedom 0.3.3 (for 1.12)

Description This single player campaign is set 5 or 6 years into Asheviere's reign, around 506YW. The player controls elves and humans against orcs, humans and undead. It has 11 scenarios, 2 of which are dialogue only. Status This was originally created for Wesnoth 1.6 and I have ported it to 1.12 ...
by rogul
July 5th, 2016, 4:16 pm
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 20843

Re: Struggle For Freedom 1.5.0

It's a really, really enjoyable Campaign, great work! Thanks, although I have only ported this from 1.6, most of the storyline is from the original creator, WYRMY. I had removed the dwarf lines that are in this campaign and am using the ones in standard wesnoth, although I haven't uploaded those ch...
by rogul
June 24th, 2016, 4:43 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 20843

Re: Struggle For Freedom 1.5.0

@ballislife15 I have fixed your save game. In testing I saw a few issues in the scenario files, so there is another new version up on the server (0.3.1) For anyone with the same problem, to get the save game working, all that is needed is to change the scenario name within the save game file (unzip ...
by rogul
June 23rd, 2016, 9:20 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 20843

Re: Struggle For Freedom 1.5.0

Oh. I wonder if that is because of the name changes, causing old save games to not work. I didn't even consider that, sorry. I think you might have to start again. Just had a thought, it might be enough to change the scenario name within the save game file for it to work. If you want to send me your...
by rogul
June 23rd, 2016, 6:54 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 20843

Re: Struggle For Freedom 1.5.0

A new version is up. Cleaned up some old WML, updated images, added more storyline, adjusted gold and difficulty on the first few scenarios. Made a few changes to the final scenario, trying to make it a bigger harder finish. IMPORTANT: this version breaks the save games from previous versions, they ...
by rogul
June 22nd, 2016, 3:35 pm
Forum: Art Workshop
Topic: ForestDragon's Franken-Art
Replies: 241
Views: 43107

Re: ForestDragon's Art

Sorry, yes the portrait. The file is called initiate.png. Do you use GIMP to create your art? I want to adjust the Elvish shaman a bit.
by rogul
June 22nd, 2016, 6:17 am
Forum: Art Workshop
Topic: ForestDragon's Franken-Art
Replies: 241
Views: 43107

Re: ForestDragon's Art

Wow, I like your art. I am going to use the elven initiate for Struggle for Freedom. Am going to specialise Biaraelia a bit.

Thanks for making these available.
by rogul
June 20th, 2016, 12:46 am
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 412
Views: 143321

Re: Abandoned Campaigns - Need Maintainers - Open to Anyone

I have ported Struggle for Freedom to 1.12, only early stages but all scenarios are playable at the moment. See link to the campaign forum in my footer. Not sure where to put this, but was wondering if I should create a new forum topic for my port? I have posted to the existing forum but anyone star...
by rogul
June 20th, 2016, 12:45 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 20843

Re: Struggle For Freedom 1.5.0

Thanks for the feedback. I agree gold balancing is an issue. The first time I played the first two scenarios after porting it I had 700 gold at the end of scenario 2! So I reduced it and was worried I had gone too far for normal. Interesting to hear your feedback. I have been hesitant to change too ...
by rogul
June 19th, 2016, 10:49 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 20843

Re: Struggle For Freedom 1.5.0

Another new version, 0.2, is up. Have fixed the gates and all scenarios should be playable now. Have not play-tested 7b,8 or 9, so no guarantees that they will work ok.

Please post any feedback, good or bad. Hope you are enjoying this campaign.