Search found 14 matches

by yonightmare
May 17th, 2015, 4:45 pm
Forum: WML Workshop
Topic: "unknown scenario" error
Replies: 14
Views: 2098

Re: "unknown scenario" error

After a while of searching through my history. I found it. It turns out that it was my mistake as you said. I confused [path] with [moveto], because originally I was using the path function and when I discovered the moveto I just changed the tag and not the variables inside of it. In case you were c...
by yonightmare
May 17th, 2015, 4:46 am
Forum: WML Workshop
Topic: "unknown scenario" error
Replies: 14
Views: 2098

Re: "unknown scenario" error

@Elvish_Hunter Thanks, with your help I made the part work and could continue into the next part. As for the creating my own WML, believe me, I'm not. The only reason I had that was because after searching countless youtube videos I found one with it included under the same tag. So for that reason, ...
by yonightmare
May 15th, 2015, 1:39 am
Forum: WML Workshop
Topic: "unknown scenario" error
Replies: 14
Views: 2098

Re: "unknown scenario" error

You have type="Dwarvish Sentinel without ending ". Currently you do not use macro parameters there, and I suspect guard ids too. I used wmlindent on it and fixed " as it messed up syntax highlighting. That's amazing! I actually just narrowed it down to that section too after commenting it out from ...
by yonightmare
May 15th, 2015, 1:15 am
Forum: WML Workshop
Topic: "unknown scenario" error
Replies: 14
Views: 2098

Re: "unknown scenario" error

I have another strange mysterious error. In my program, it says the macro of CREATE_GUARD_1 cannot be found. It is clearly defined here: #Disregard the indentation from copying pasting #define CREATE_GUARD_1 id [unit] id=Tracy type=Great Mage name="Queen Tracy" gender= female canrecruit=yes side=1 u...
by yonightmare
May 14th, 2015, 11:28 pm
Forum: WML Workshop
Topic: Missing Macro in Code
Replies: 7
Views: 1541

Re: Missing Macro in Code

You need to have macros defined before you actually use them. Well yeah of course, I did. I don't call the definitions until after I define them of course. But the thing is: it says those variables X Y and Z with the things around them are their own macros, which they aren't they are the inputted v...
by yonightmare
May 14th, 2015, 7:39 pm
Forum: WML Workshop
Topic: Missing Macro in Code
Replies: 7
Views: 1541

Re: Missing Macro in Code

Somehow you forgot to update to: to_x, to_y={X},{Y} Well, it's not that. It normally has been that, however I took the brackets (or whatever they're called) off because I receive the error that the macro {X} cannot be found or is not a file. That goes for {Y} and {Z} as well. The next part of the c...
by yonightmare
May 14th, 2015, 12:50 am
Forum: WML Workshop
Topic: Missing Macro in Code
Replies: 7
Views: 1541

Missing Macro in Code

This new error in my code has struck me for 30 minutes now(read the "details" section at the end of this post). I simply don't understand why this is not registering. It worked a while ago as a variable inputted. It's easier showed than explained. Here is the definition: #define MOVE_AND_UNSHROUD X ...
by yonightmare
May 13th, 2015, 10:59 pm
Forum: WML Workshop
Topic: How to create user option table in scenario
Replies: 1
Views: 511

How to create user option table in scenario

In my long campaign-like scenario, I come across these powerful dwarves. Long story-short, they will end up either being my ally or my enemy. All I have is the moveto event that would trigger this sort of diplomacy, but need help with understanding and creating a table with options. I believe this i...
by yonightmare
May 11th, 2015, 11:36 pm
Forum: WML Workshop
Topic: How to uncover fog/shroud during [move_unit]
Replies: 3
Views: 862

Re: How to uncover fog/shroud during [move_unit]

Thank you very much. Also, after I played with what you gave me, I was able to do this. A similar problem has occurred, however, and I believe it is a simple error (because as of now I am working on learning the definitions (macros)). So, all I want is for a side number that is inputted when calling...
by yonightmare
May 7th, 2015, 2:07 am
Forum: WML Workshop
Topic: How to uncover fog/shroud during [move_unit]
Replies: 3
Views: 862

How to uncover fog/shroud during [move_unit]

So in my scenario that I'm creating, I'm at the beginning with a cutscene. So, my one Paladin should be able to move through the shroud or fog (preferably both) and uncover the shroud or fog to the number of hexes as is their sight range. I am aware that there is a tag called [redraw] for this, but ...
by yonightmare
May 5th, 2015, 1:41 am
Forum: WML Workshop
Topic: "unknown scenario" error
Replies: 14
Views: 2098

Re: "unknown scenario" error

Oh my gosh! It works. Thank you sooo much. You are a life saver. You are amazing. Now I can work on my campaign. :D I'm so happy. Thank you thank you thank you. A million commendments for you!
by yonightmare
May 5th, 2015, 1:19 am
Forum: WML Workshop
Topic: "unknown scenario" error
Replies: 14
Views: 2098

Re: "unknown scenario" error

Yeah thanks I actually just found that before you sent that. Still, however, it did not help. I have been updating my code the whole time, so you may want to see my updated code. My main.cfg is so simple it doesn't make sense. main.cfg: [textdomain] name="wesnoth-my_first_campaign" path="data/add-on...
by yonightmare
May 5th, 2015, 12:53 am
Forum: WML Workshop
Topic: "unknown scenario" error
Replies: 14
Views: 2098

Re: "unknown scenario" error

My intention was to comment those 3 out because I receive this error: The following add-on had errors and could not be loaded: C:/Users/Name/Documents/My Games/Wesnoth1.12/data/add-ons/my_first_campaign/_main.cfg Please report this to the author or maintainer of this add-on. Details: Macro/file '-ad...
by yonightmare
May 4th, 2015, 11:43 pm
Forum: WML Workshop
Topic: "unknown scenario" error
Replies: 14
Views: 2098

"unknown scenario" error

I too have this problem, and this is my first scenario for my to be campaign. Any help you could provide would be greatly appreciated, thanks. Anyway, here's my main.cfg [textdomain] name="wesnoth-my_first_campaign" path="data/add-ons/my_first_campaign/translations" [/textdomain] #textdomain wesnoth...