Search found 20 matches

by jmh
August 28th, 2016, 12:43 am
Forum: WML Workshop
Topic: Prevent Leader from Recalling Certain Units
Replies: 6
Views: 1807

Re: Prevent Leader from Recalling Certain Units

That sounds like something I can work with! Thanks much! J I don't know -- if I store a unit and later unstore will that take it out of the game? It will take it out of the game, if you use the kill=yes key, and store all the necessary data to fully restore it when you want to later. If you use kill...
by jmh
August 28th, 2016, 12:00 am
Forum: WML Workshop
Topic: Prevent Leader from Recalling Certain Units
Replies: 6
Views: 1807

Re: Prevent Leader from Recalling Certain Units

Can you just use [store_unit]? Then use [unstore_unit] instead of [recall]. I don't know -- if I store a unit and later unstore will that take it out of the game? I really don't know what that function really does beyond the blindingly obvious ;-) The other thing is that the [recall] * [/recall] ta...
by jmh
August 27th, 2016, 9:45 pm
Forum: WML Workshop
Topic: Prevent Leader from Recalling Certain Units
Replies: 6
Views: 1807

Prevent Leader from Recalling Certain Units

I've been playing around with variation on the HttT game and one of the things I've done is create some rather powerful units (well they advance to that) that for Konrad's Elite Guard with the idea that eventually I will create scenario for them. Recently I've decided that they should show up somewh...
by jmh
March 8th, 2016, 10:11 pm
Forum: WML Workshop
Topic: Create Unit when Sceario Starts
Replies: 4
Views: 1134

Re: Create Unit when Sceario Starts

You're not trying to use any custom unit type. Your scenarios have the same id's as the HttT scenarios, and the same CAMPAIGN_HEIR_TO_THE_THRONE define. Thus no one knows which scenarios you end up actually playing. Thanks Zookeeper! At least seeing the units created and will find out how much else...
by jmh
March 7th, 2016, 10:34 pm
Forum: WML Workshop
Topic: Create Unit when Sceario Starts
Replies: 4
Views: 1134

Re: Create Unit when Sceario Starts

When creating a new unit, you place all the data inside [unit_type] tags, not [unit] tags. Thanks for the response! Checked to see if that was the tag in the unit cfg file and it is. I would think it the issue was just my custom unit putting the code from Scenario 02 to create a horseman unit shoul...
by jmh
March 7th, 2016, 8:57 pm
Forum: WML Workshop
Topic: Create Unit when Sceario Starts
Replies: 4
Views: 1134

Create Unit when Sceario Starts

I started playing with the HttT as a base for my own game. I'm not sure where things are going wrong but I'm missing something. In the first scenario I see where Delfador is created for Konrad's side. In second scenario I see where Haldiel is created. I've created a new unit (based of the elvish fig...
by jmh
August 30th, 2015, 7:23 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
Replies: 535
Views: 114818

Re: RELEASE: Coming of the Storm - v1.3.4

Been playing COTS* for the first time over the past several days and I will join the others that find this a very enjoyable campaign! Fun, nice flow, fun character interactions. The down side is the errors -- I still have problems with New World; it seems to be the updated version (has value=5 "...
by jmh
August 27th, 2015, 5:47 pm
Forum: Scenario & Campaign Development
Topic: The North Wind (1.12/1.14 Port of SP Campaign)
Replies: 42
Views: 18395

Re: The North Wind (1.12 Port of SP Campaign)

My current plan is just to avoid the normal "We're out of time, we're doomed!" events and actually doom players by gradually overwhelming them (i.e. with spawns), so that the player, rather than the character, will generally concede defeat. I also want to use cross-scenario turn counters ...
by jmh
August 13th, 2015, 12:45 am
Forum: Scenario & Campaign Development
Topic: The North Wind (1.12/1.14 Port of SP Campaign)
Replies: 42
Views: 18395

Re: The North Wind (1.12 Port of SP Campaign)

I was wondering if there's a story book on this campaign? I think it's interesting and seems like it could fit well into the larger story -- meaning fit into the mainline set of campaigns. Because of that I may not be the best person to be offing to help out -- but I am looking for something to cut ...
by jmh
August 9th, 2015, 5:32 pm
Forum: Scenario & Campaign Development
Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
Replies: 453
Views: 188939

Re: Abandoned Campaigns - Need Maintainers - Open to Anyone

The North Wind is now ported from 1.8 → 1.12. Note: Porting from close versions like these is pretty easy as long as the campaign isn't too complex; don't be afraid to jump in and look at porting a campaign you used to enjoy! [Edit -- this may be a bad post -- first time pulling down Add-on campaig...
by jmh
August 9th, 2015, 3:29 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.12 for Ubuntu 14.04/Mint 17/Greenie 14 - easy way
Replies: 7
Views: 9927

Re: Wesnoth 1.12 for Ubuntu 14.04/Mint 17/Greenie 14 - easy

Just joining the others in a Thank You for the easy way!
by jmh
August 5th, 2015, 9:22 pm
Forum: Lua Labs
Topic: Contolling Attack Stikes with lua?
Replies: 2
Views: 1696

Re: Contolling Attack Stikes with lua?

Slow getting back to the forum but Thanks! That's a good starting place to work from.
by jmh
July 18th, 2015, 3:16 pm
Forum: Lua Labs
Topic: Contolling Attack Stikes with lua?
Replies: 2
Views: 1696

Contolling Attack Stikes with lua?

I thought I'd ask if it's even possible before attempting to figure it out as learning exercise. What's I was thinking about was a way to control the attack of a stronger unit when pairing strong and weak units to help the weak unit advance. If the strong unit stopped striking when that target still...
by jmh
June 20th, 2015, 8:40 pm
Forum: Writers’ Forum
Topic: Campaign story idea: The Northern Alliance vs. Wesnoth.
Replies: 20
Views: 7571

Re: Campaign story idea: The Northern Alliance vs. Wesnoth.

"Legend of the Invincibles" (LotI) tells this story, although only the great finale where the third sun falls down to earth is actually shown here. the previous events and the attacks of other factions are just described in pre-scenario texts. apparently Efraim and Lethalia were involved ...
by jmh
June 19th, 2015, 2:59 am
Forum: Writers’ Forum
Topic: Campaign story idea: The Northern Alliance vs. Wesnoth.
Replies: 20
Views: 7571

Re: Campaign story idea: The Northern Alliance vs. Wesnoth.

I actually thought about having a common enemy be the thing that brings about a truce. But it seems a bit silly/implausible. Given what you said about it happening later and "inner turmoil", maybe the Second Wesnothian civil war described in the time line? The prestory of UtBS always both...