Search found 20 matches
- March 29th, 2023, 2:49 am
- Forum: Ideas
- Topic: Another Statistical Measure
- Replies: 14
- Views: 10399
Re: Another Statistical Measure
I appreciate your effort to take me seriously and draw the distinction about what I am and am not saying. My observation on some of the RNG posts that have happened in various places is that there is some "talking past" that goes on. There is definitely good luck/bad luck that can be attri...
- January 16th, 2020, 5:19 pm
- Forum: Ideas
- Topic: Another Statistical Measure
- Replies: 14
- Views: 10399
Re: Another Statistical Measure
2. If a unit is generally expected to die (say 90%) and does, then a record of that expectation and fulfillment is made. I think you should record any chance of death (0.0001% or lower but not 0) as your data won’t show the difference (of luck? / skill?) if you kill a unit at lower percentage (even...
- January 14th, 2020, 9:21 pm
- Forum: Ideas
- Topic: Another Statistical Measure
- Replies: 14
- Views: 10399
Re: Another Statistical Measure
The point is, at some point, someone is going to see something happen calculate the odds of that happening as 1-in-10-million, and proceed to claim that it proves something is fishy with "luck" (aka the RNG) when, instead, it proves such long-shot occurances can happen and this actually d...
- January 13th, 2020, 5:00 pm
- Forum: Ideas
- Topic: Another Statistical Measure
- Replies: 14
- Views: 10399
Re: Another Statistical Measure
Sounds to me like an awful lot of work to test the RNG. Most likely the desire is to disprove the claims it is. Such an effort seems fruitless, and may even backfire. I'm not opposed to some UMC trying, but it should not go into mainline. I'm not sure I understand your point. Whereas in Chess the m...
- January 12th, 2020, 5:44 pm
- Forum: Ideas
- Topic: Another Statistical Measure
- Replies: 14
- Views: 10399
Another Statistical Measure
Hi, I've been thinking about the statistical measure in Wesnoth that displays actual damage VS expected damage overall (taken and delivered). Generally, this is a good measure - however if it were used for a real statistical study of some kind (not being SUPER serious on that, but emphasizing the po...
- July 7th, 2017, 1:23 am
- Forum: Users’ Forum
- Topic: Are humans overfeatured?
- Replies: 28
- Views: 13243
Re: Are humans overfeatured?
My basic (if blunt) response to this topic is: who cares? Why does it matter if something is over or under-represented? The point is to have a good strategy game - and we do. It's also supposed to be fantasy-themed - and it is. Emphasizing notions external to the intentions of the game design makes ...
- July 7th, 2017, 1:17 am
- Forum: Users’ Forum
- Topic: A Thought On The Stats Tab
- Replies: 2
- Views: 1361
A Thought On The Stats Tab
A thought occurred to me after two games (one which I won, one which I didn't) where there was some lop-sided luck in both instances that a slight expansion of the damage ratio part of the statistics tab could be useful. Currently, the tab records the daily ratio of total damage to expected damage, ...
- May 2nd, 2017, 2:17 pm
- Forum: Strategies & Tips
- Topic: Hulavuta's Drake Strategy Guide
- Replies: 15
- Views: 9927
Re: Hulavuta's Drake Strategy Guide
My issue with this guide is in the first sentence, "All kids like dragons." Yes, I do like dragons - which is why I hate drakes. Drakes in any meaningful fantasy setting are NOT dragons (though are related), might account for one uniquely cool unit, and certainly cannot amount to a Lawful ...
- April 26th, 2017, 6:03 pm
- Forum: Coder’s Corner
- Topic: Removing Races
- Replies: 4
- Views: 3619
Re: Removing Races
Ok this is a start. But where do I put this...?Ravana wrote:Modification would need to use Lua. Easier way is modifying your era,except=
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- April 26th, 2017, 12:45 am
- Forum: Coder’s Corner
- Topic: Removing Races
- Replies: 4
- Views: 3619
Removing Races
Hello there! I wasn't sure where would be best to post this, so I chose this place...please forgive if it is misplaced... My question is pretty simple (but I'm aware the solution may not be): Is there a way in Multiplayer to remove a particular race from the Random picks? (e.g. Drakes) That's it - I...
- November 3rd, 2015, 6:48 pm
- Forum: Users’ Forum
- Topic: Wesnoth Soundtrack
- Replies: 8
- Views: 5372
Re: Wesnoth Soundtrack
Hm, is there no way to play these in iTunes, or somewhere I could download them as mp3s?
- August 30th, 2015, 10:13 pm
- Forum: Ideas
- Topic: [mainline] Permit village gold to be set to 0
- Replies: 8
- Views: 3979
Re: [mainline] Permit village gold to be set to 0
I understand why you say that this system would encourage early banking, but this would not be the case. Villages would still support units, and thus cancel out the cost of anything one builds - it would still be far more advantageous to take territory and expand with one-to-one village-to-units tha...
- April 30th, 2015, 5:10 pm
- Forum: Ideas
- Topic: [mainline] Permit village gold to be set to 0
- Replies: 8
- Views: 3979
Re: [mainline] Permit village gold to be set to 0
Since Ravana already pointed out you can make a modification easily, I suspect you might be already at that, but if it helps... One of my mods ("Handicap Mod", included in "Wat's Mods") do this if I understand your point correctly, and it allows for further settings (village gol...
- April 30th, 2015, 5:04 pm
- Forum: Ideas
- Topic: [mainline] Add Aragwaith to mainline
- Replies: 69
- Views: 19460
Re: [mainline] Add Aragwaith to mainline
Note that Noy said "mythology/storytelling" and you are saying "religion". These are not the same thing! Classical Western Fantasy is based on Christian/pre-Christian Western mythology/storytelling, but you don't feel that Christianity is being rammed down your throat by it, are...
- April 30th, 2015, 12:01 pm
- Forum: Ideas
- Topic: [mainline] Permit village gold to be set to 0
- Replies: 8
- Views: 3979
Re: [mainline] Permit village gold to be set to 0
You can set village gold to any value in scenario wml. If you mean multiplayer then it could be implemented as [modification] and [modify_side]. I am not saying that this will never be available in GUI directly, but even if accepted, you cant use it anytime soon. Yes I mean multiplayer - what do yo...