Search found 15 matches

by Gidoza
July 7th, 2017, 1:23 am
Forum: Users’ Forum
Topic: Are humans overfeatured?
Replies: 28
Views: 8059

Re: Are humans overfeatured?

My basic (if blunt) response to this topic is: who cares? Why does it matter if something is over or under-represented? The point is to have a good strategy game - and we do. It's also supposed to be fantasy-themed - and it is. Emphasizing notions external to the intentions of the game design makes ...
by Gidoza
July 7th, 2017, 1:17 am
Forum: Users’ Forum
Topic: A Thought On The Stats Tab
Replies: 2
Views: 826

A Thought On The Stats Tab

A thought occurred to me after two games (one which I won, one which I didn't) where there was some lop-sided luck in both instances that a slight expansion of the damage ratio part of the statistics tab could be useful. Currently, the tab records the daily ratio of total damage to expected damage, ...
by Gidoza
May 2nd, 2017, 2:17 pm
Forum: Strategies & Tips
Topic: Hulavuta's Drake Strategy Guide
Replies: 15
Views: 6453

Re: Hulavuta's Drake Strategy Guide

My issue with this guide is in the first sentence, "All kids like dragons." Yes, I do like dragons - which is why I hate drakes. Drakes in any meaningful fantasy setting are NOT dragons (though are related), might account for one uniquely cool unit, and certainly cannot amount to a Lawful culture. T...
by Gidoza
April 26th, 2017, 6:03 pm
Forum: Coder’s Corner
Topic: Removing Races
Replies: 4
Views: 2012

Re: Removing Races

Ravana wrote:Modification would need to use Lua. Easier way is modifying your era, except=.
Ok this is a start. But where do I put this...?
by Gidoza
April 26th, 2017, 12:45 am
Forum: Coder’s Corner
Topic: Removing Races
Replies: 4
Views: 2012

Removing Races

Hello there! I wasn't sure where would be best to post this, so I chose this place...please forgive if it is misplaced... My question is pretty simple (but I'm aware the solution may not be): Is there a way in Multiplayer to remove a particular race from the Random picks? (e.g. Drakes) That's it - I...
by Gidoza
November 3rd, 2015, 6:48 pm
Forum: Users’ Forum
Topic: Wesnoth Soundtrack
Replies: 8
Views: 3317

Re: Wesnoth Soundtrack

Hm, is there no way to play these in iTunes, or somewhere I could download them as mp3s?
by Gidoza
August 30th, 2015, 10:13 pm
Forum: Ideas
Topic: [mainline] Permit village gold to be set to 0
Replies: 8
Views: 2442

Re: [mainline] Permit village gold to be set to 0

I understand why you say that this system would encourage early banking, but this would not be the case. Villages would still support units, and thus cancel out the cost of anything one builds - it would still be far more advantageous to take territory and expand with one-to-one village-to-units tha...
by Gidoza
April 30th, 2015, 5:10 pm
Forum: Ideas
Topic: [mainline] Permit village gold to be set to 0
Replies: 8
Views: 2442

Re: [mainline] Permit village gold to be set to 0

Since Ravana already pointed out you can make a modification easily, I suspect you might be already at that, but if it helps... One of my mods ("Handicap Mod", included in "Wat's Mods") do this if I understand your point correctly, and it allows for further settings (village gold/support, fog and s...
by Gidoza
April 30th, 2015, 5:04 pm
Forum: Ideas
Topic: [mainline] Add Aragwaith to mainline
Replies: 69
Views: 11395

Re: [mainline] Add Aragwaith to mainline

Note that Noy said "mythology/storytelling" and you are saying "religion". These are not the same thing! Classical Western Fantasy is based on Christian/pre-Christian Western mythology/storytelling, but you don't feel that Christianity is being rammed down your throat by it, are you? So, why in the...
by Gidoza
April 30th, 2015, 12:01 pm
Forum: Ideas
Topic: [mainline] Permit village gold to be set to 0
Replies: 8
Views: 2442

Re: [mainline] Permit village gold to be set to 0

You can set village gold to any value in scenario wml. If you mean multiplayer then it could be implemented as [modification] and [modify_side]. I am not saying that this will never be available in GUI directly, but even if accepted, you cant use it anytime soon. Yes I mean multiplayer - what do yo...
by Gidoza
April 30th, 2015, 2:02 am
Forum: Ideas
Topic: [mainline] Permit village gold to be set to 0
Replies: 8
Views: 2442

[mainline] Permit village gold to be set to 0

I have two reasons for this. A. No particularly reason not to - village support can be set to 0; why force income on villages? B. The structure of a standard game is somewhat counter-intuitive and doesn't make for interesting play in my opinion, because it favors the player already leading. Obviousl...
by Gidoza
April 25th, 2015, 6:02 pm
Forum: Faction & Era Development
Topic: Khalifate faction name
Replies: 7
Views: 4362

Re: Khalifate faction name

I was about to post on the same topic, so to avoid spam I won't create another thread. Here's my comment that I would have thrown in as the original post. For 1.13, I'm wondering how exactly the Muslim Khaliphate fits in with a Fantasy theme. Yes yes the C has been changed to a K and there will be a...
by Gidoza
April 25th, 2015, 3:53 am
Forum: Ideas
Topic: [interface] Invert Movement Area
Replies: 0
Views: 565

[interface] Invert Movement Area

Just a thought of something that could be added to the Preferences menu as a general option. When the cursor is put over a unit, the area where it can move generally remains lighted, and the rest of the map becomes dark - I find this rather hard on my eyes, especially when shifting from one unit to ...
by Gidoza
April 24th, 2015, 6:47 pm
Forum: Ideas
Topic: [engine] Unit Cycling
Replies: 4
Views: 1140

Re: [engine] Unit Cycling

Ohhhh, thank you! This wasn't self-evident at all. I looked under "Commands" in the Help part of the game and it didn't mention anything like this (that's where I would have expected such a thing to be). Thank you so much! This thread can be deleted. :) EDIT: Actually I'd make just one suggestion an...
by Gidoza
April 23rd, 2015, 4:44 pm
Forum: Ideas
Topic: [engine] Unit Cycling
Replies: 4
Views: 1140

[engine] Unit Cycling

I think this is an engine thing so please forgive me if I'm wrong as this is my first idea and introduction here. :) I want to thank the developers for making such a simple, diverse, and fun game, and especially for sharing all the internal mechanics, which really makes any game more user-friendly a...