Search found 15 matches
- January 10th, 2021, 11:13 pm
- Forum: Tournaments
- Topic: [Open] Ladder Tournament #1
- Replies: 49
- Views: 2086
Re: [Open] Ladder Tournament #1
Please put me in the list.
^^ And why play Hornshark Island... to test normal units? I would kick that map.
^^ And why play Hornshark Island... to test normal units? I would kick that map.
- January 10th, 2021, 10:58 pm
- Forum: Tournaments
- Topic: [Open] Ladder Tournament #1
- Replies: 49
- Views: 2086
Re: [Open] Ladder Tournament #1
No time limit. It's very pity. If one player would take 10 minutes for each turn - and other player would fall asleep - is that would be supposed as cheating? :) Players may pick their faction/leader if they'd like. How this supposed to be? If both players want same faction, for example? Who would ...
- May 23rd, 2018, 8:47 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.14.1
- Replies: 41
- Views: 33030
Re: Wesnoth 1.14.1
>I think your whole problem comes from... awful RNG :D Simple explanation, right? So easy and need not think more about it. >Try play single player campaigns Singleplayer is not for me, hate stupid unknown scripts. I like playing with clear and well known rules. That is why I play only MP for 5 last...
- May 22nd, 2018, 10:58 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.14.1
- Replies: 41
- Views: 33030
Re: Wesnoth 1.14.1
Awful mouse (my hand wants to punch wall... could not describe exact problem - like it's hard to aim... probably smth wrong with library and mouse sensitivity in Windows) Awful fonts (trying to do smth with fonts.conf) Awful RNG (really, played about 20 games on MicroIsar - I never see so badly stat...
- April 2nd, 2018, 11:33 pm
- Forum: Users’ Forum
- Topic: True math RNG... proved! :)
- Replies: 10
- Views: 3966
Re: True math RNG... proved! :)
Okay, let's go to think about it from another side. Imagine that you play as these poor orcs. Intresting gameplay? Want more? Masochist? As for me - I dont like such games. And it does not matter from which side I am: extra long unluck (rage) or extra luck (lose interest). I mean if such RNG is poss...
- April 2nd, 2018, 4:07 pm
- Forum: Users’ Forum
- Topic: True math RNG... proved! :)
- Replies: 10
- Views: 3966
Re: True math RNG... proved! :)
Main word was 'continuosly'.
- April 1st, 2018, 10:50 pm
- Forum: Users’ Forum
- Topic: True math RNG... proved! :)
- Replies: 10
- Views: 3966
True math RNG... proved! :)
Just watched MP game. I could not see poor orcs there - they could not do almost any damage continuosly!
8 turns, 100 HP overall won't inflicted!
Tell me now, that this is mathematically OK and all is good with RNG generator...
8 turns, 100 HP overall won't inflicted!
Tell me now, that this is mathematically OK and all is good with RNG generator...
- November 26th, 2017, 3:13 pm
- Forum: Tournaments
- Topic: [Complete] Dragon Tournament – Polish edition 2017
- Replies: 442
- Views: 93793
Re: Dragon Tournament – Polish edition 2017
I do not know about others, but I read.Druid wrote:Ephraim, _Queen_ , BadHatHarry.
Of course you read: "4. The tournament is valid Central European Time (UTC + 1) – registration, terms of games ."
- November 24th, 2017, 8:06 pm
- Forum: Tournaments
- Topic: [Complete] Dragon Tournament – Polish edition 2017
- Replies: 442
- Views: 93793
Re: Dragon Tournament – Polish edition 2017
Okay.Druid wrote:See you on the server. ;)
But next time, please write new message instead of editing previous one. Becouse there are no e-mail notifications when editing - only about new posts!
- November 22nd, 2017, 9:52 pm
- Forum: Tournaments
- Topic: [Complete] Dragon Tournament – Polish edition 2017
- Replies: 442
- Views: 93793
Re: Dragon Tournament – Polish edition 2017
Players without a history of multiplayer, will have to qualify for the tournament Let's rock! And some comments below. 1) >initial: 360/ bonus: 360/ reservoir: 300/ action : depending on players There are almost all wrong :) First of all, Initial could be equal or less than Reservoir . Could not be...
- November 22nd, 2017, 6:02 am
- Forum: Tournaments
- Topic: [Complete] Dragon Tournament – Polish edition 2017
- Replies: 442
- Views: 93793
Re: Dragon Tournament – Polish edition 2017
No checking, no second thoughts and I bet you don't know my second's nicks :)Druid wrote:You don't have one or the other ? Are you checking me ? Or maybe your second nick is ... 8)
I just don't want put any flag. But if you insist, I could be "Greenlandic Inuit".
- November 21st, 2017, 9:17 pm
- Forum: Tournaments
- Topic: [Complete] Dragon Tournament – Polish edition 2017
- Replies: 442
- Views: 93793
Re: Dragon Tournament – Polish edition 2017
I want to try! :)
Nickname: BadHatHarry
Nationality: Unknown
P. S. Would you use for brackets something like challonge.com?
Nickname: BadHatHarry
Nationality: Unknown
P. S. Would you use for brackets something like challonge.com?
- August 4th, 2017, 12:19 pm
- Forum: Users’ Forum
- Topic: Multiplayer's timer strange behavior (decreasing)
- Replies: 0
- Views: 978
Multiplayer's timer strange behavior (decreasing)
Hi all!
Could someone explain me, please, why sometimes (I can't notice exactly when and at what circumstances) timer is going to descrease time to play turn? Different Wesnoth versions. It does not matter I am host or I am just joining player.
For example, I've attached screenshot.
Could someone explain me, please, why sometimes (I can't notice exactly when and at what circumstances) timer is going to descrease time to play turn? Different Wesnoth versions. It does not matter I am host or I am just joining player.
For example, I've attached screenshot.
- July 11th, 2017, 8:09 pm
- Forum: Users’ Forum
- Topic: [POLL] Removing planning mode
- Replies: 56
- Views: 18608
Re: [POLL] Removing planning mode
removing Planning Mode There are a multitude of issues and crashes related to its use All my words would be about multiplayer only. Yes, it's buggy. But I still always use it. Firstly, it saves time - while waiting you could plan and later only press Ctrl+Y. Secondly, It saves a lot of time when pl...
- July 11th, 2017, 12:18 pm
- Forum: Users’ Forum
- Topic: Different damage rounding?
- Replies: 2
- Views: 1184
Different damage rounding?
Goblin Pillager actually do 6 dmg by melee-fire attack and 5 dmg by ranged-impact to skeleton at day (with original 5 dmg for both type of attacks).
Skeleton have -20% resistance to both fire and impact.
Why damage by fire and impact different then?
Skeleton have -20% resistance to both fire and impact.
Why damage by fire and impact different then?