Search found 46 matches
- June 2nd, 2018, 11:31 am
- Forum: Faction & Era Development
- Topic: Mercenaries Era
- Replies: 3
- Views: 3740
Re: Mercenaries Era
For example, I replaced the level one Ryu ( not a prefect replacement by any means). I also tried to fix Emperor guard team colors. I know the previous version was a little bit of a mess when it came to team colors. Feel free to use any of these images or units cfg (or the upgraded Blight) in the Ag...
- May 27th, 2018, 8:51 pm
- Forum: Faction & Era Development
- Topic: Mercenaries Era
- Replies: 3
- Views: 3740
Re: Mercenaries Era
I forgot I added to the Emperorguard awhile back. Gave all units (except one) simple attack motions. Some ninjas have been given stealth or teleport options. Not sure this is relevant anymore but here it is.
- June 6th, 2017, 10:22 pm
- Forum: Faction & Era Development
- Topic: Mercenaries Era
- Replies: 3
- Views: 3740
Mercenaries Era
I redid the Blight. Added attack animation for all attacks. Renamed and tried to balance all units. The Blight are more like mutants zombies in my re-imagining of them.
How do I move this to faction and not multiplayer development, I feel this topic would be better served under faction forum.
How do I move this to faction and not multiplayer development, I feel this topic would be better served under faction forum.
- April 19th, 2017, 3:45 pm
- Forum: Multiplayer Development
- Topic: 2teeth's "Random" Mp Stuff (Maps, mods, etc.)
- Replies: 3
- Views: 2196
Re: 2teeth's "Random" Mp Stuff (Maps, mods, etc.)
Wet, frozen, dry, normal, underground, calm, and mountainous. It happens randomly though, so you can go from dry to frozen after three turns. Sometimes a weather change can really change a planned attack and help out a defending or attacking team. I may be in the minority, but I like randomness affe...
- April 12th, 2017, 12:00 am
- Forum: Multiplayer Development
- Topic: 2teeth's "Random" Mp Stuff (Maps, mods, etc.)
- Replies: 3
- Views: 2196
2teeth's "Random" Mp Stuff (Maps, mods, etc.)
I made a few smallish maps for six players with a 40 turn time limit in mind. During the game, the weather will change randomly every 3-4 turns up to 40 turns. I have no idea if this interests anyone but in case it does feel free to download them and stick it in your add-ons. I have one more scenari...
- March 22nd, 2017, 3:55 pm
- Forum: WML Workshop
- Topic: Enlarging default unit images for portraits (1.12)
- Replies: 2
- Views: 1097
Enlarging default unit images for portraits (1.12)
Was wondering where the code is that decides the size of the unit image when a message/speaker/unit code is used ? If there is no portrait provided/coded for a unit, the default image when a message occurs is the unit's (in-game) image, correct? Is there a way to increase the size of that image (dur...
- March 7th, 2017, 4:22 pm
- Forum: Multiplayer Development
- Topic: Mercenaries Era
- Replies: 7
- Views: 6789
Re: Mercenaries Era
Sorry for bringing this topic back but I made some new base and attack images and some slight tweaks to their cfg files for the Emperor's Guards. I tried to make the images more Wesnoth-like in style. I am not very good with sprites (I'm brand new to pixel art, so I am sure there are countless error...
- July 23rd, 2016, 10:26 pm
- Forum: WML Workshop
- Topic: Projectiles Offset Position
- Replies: 2
- Views: 1083
Re: Projectiles Offset Position
Thank you for the help but I'm still not having any success. Am I right to assume on a 72x72 image (normal wesnoth sized image) the center is 36x36? And any image left of 36X36 along the x axis should be a negative number? And any image below 36,36 along the y axis is a negative number also? Also sh...
- July 23rd, 2016, 12:56 pm
- Forum: WML Workshop
- Topic: Projectiles Offset Position
- Replies: 2
- Views: 1083
Projectiles Offset Position
I'm trying to add the {MISSILE_FRAME_FIRE_BREATH N_OFFSET_POSITION S_OFFSET_POSITION N_DIAGONAL_OFFSET_POSITION S_DIAGONAL_OFFSET_POSITION} macro to the demondog unit in the ME Era on the Infernai team. When I put everything at 0,0 it does not look like it comes out of the units mouth at all. I woul...
- July 7th, 2016, 8:15 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.33
- Replies: 1996
- Views: 605927
Re: Ageless Era - Current Version: 4.15
Ukian Civilians need fixing. They only need (70%) 4 xp, and only cost 6! No sense in buying a lvl 1 ever. Khthon notes: The toad might deserve a little more health but a possible 16 damage from a lvl 0 seems like enough, especially when considering it is fire. Also the toad is very cheap when compar...
- July 7th, 2016, 7:23 pm
- Forum: WML Workshop
- Topic: Alternative victory conditions in mp
- Replies: 18
- Views: 4499
Re: Alternative victory conditions in mp
Can anyone explain to me or perhaps provide a link to what this means: side.gold? I'm ignorant to what the "." does or what other words besides gold will work. Why does gold work? Is it because it is because it is a recognizable key under the [side] tag? And if so, are all keys acceptable ...
- June 29th, 2016, 6:02 pm
- Forum: WML Workshop
- Topic: Random turn
- Replies: 16
- Views: 4300
Re: Random turn
Works perfectly! Thank you for taking the time to help me out.
- June 29th, 2016, 12:17 am
- Forum: WML Workshop
- Topic: Error when changing to new terrain mask
- Replies: 1
- Views: 898
Error when changing to new terrain mask
I'm really at a lost here. I got this error today in a scenario I created today for ver 1.12.5: "Condition 'str.size() <= 4' failed at src\terrain_translatetion.cpp:713 in function 'string_to_layer'". I cannot find anywhere in my masks where there are strings greater than 4 characters. The...
- June 6th, 2016, 1:05 am
- Forum: WML Workshop
- Topic: Random turn
- Replies: 16
- Views: 4300
Re: Random turn
I was thinking of adding an event where a side would be randomly chosen and be given shroud. Is this possible if you have shroud off in the lobby settings? The [place_shroud] code says "places some shroud on the map for a certain side (only relevant for sides that have shroud=yes)." So doe...
- May 31st, 2016, 11:25 am
- Forum: WML Workshop
- Topic: Random turn
- Replies: 16
- Views: 4300
Re: Random turn
Do I add no leader to the random map, the mod, or the unit itself?