Search found 631 matches

by Aldarisvet
Yesterday, 1:33 pm
Forum: Scenario & Campaign Development
Topic: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)
Replies: 38
Views: 4589

Re: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)

More of my replays. I coninue to enjoy the storyline. I must say it really looks like a storyline created by a Writer. Cannot be compared with storylines of mainline campaigns. It, how to say in English, head and shoulders above? I also think this storyline is so good that can be put in any fantasy ...
by Aldarisvet
June 13th, 2018, 7:06 pm
Forum: Scenario & Campaign Development
Topic: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)
Replies: 38
Views: 4589

Re: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)

Hi Faelord! I had several months out of Wesnoth because my all-in-one PC was at service, I coudnt continue the work over my own campaign. Spent some time playing online chess, was quite addictive for me. Kinda it was the way to relax after the work. But I returned, added two more scenarios of my cam...
by Aldarisvet
June 9th, 2018, 9:46 pm
Forum: Scenario & Campaign Development
Topic: A Whim of Fate [SP Campaign]
Replies: 57
Views: 11907

Re: A Whim of Fate [SP Campaign]

Version 0.8.7 of the campaign was uploaded to add-ons server of 1.12 Two more scenarios were added. The campaign has 14 scenarios already and to my satisfaction the storyline is close to the end. Probably 1-2 scenarios is needed to put all dots over 'I's. Once finised it will be published in 1.14 se...
by Aldarisvet
May 28th, 2018, 7:27 pm
Forum: WML Workshop
Topic: how to change a side of an attacked unit
Replies: 19
Views: 1046

Re: how to change a side of an attacked unit

Choicerer wrote:
May 28th, 2018, 7:02 pm
OR - This solution does away with the unit variable and is convienent:
...
[have_unit]
Thank you much, [have_unit] is a simple decision that worked out!
Here are some screens, just to show your help results!
1.png
2.png
by Aldarisvet
May 28th, 2018, 6:58 pm
Forum: WML Workshop
Topic: how to change a side of an attacked unit
Replies: 19
Views: 1046

Re: how to change a side of an attacked unit

What event are you calling this from? The unit variable is used in unit-related events, not action tags like this one. Thank you! Got it. The event was start ))) To animate the process of taking the plague staff I just manually move unit to the tile with the image where the plague staff is position...
by Aldarisvet
May 28th, 2018, 6:45 pm
Forum: WML Workshop
Topic: how to change a side of an attacked unit
Replies: 19
Views: 1046

Re: how to change a side of an attacked unit

Thank you for the fast answer, I tried your code but this is not working properly. While testing with level3 silver mage It it transformed to level4 dread silver mage not level3 dread silver mage. Obviously because in condition the engine does not know about which unit this is all is about. That was...
by Aldarisvet
May 28th, 2018, 6:25 pm
Forum: WML Workshop
Topic: how to change a side of an attacked unit
Replies: 19
Views: 1046

conditional unit transforming

Hi! I need some help. I had an event inside which a unit transforms its type. Actually it changes a silver staff of the hero to the plague staff, that is all. The problem that to the moment a hero can be of level 3 or at level 4 so he should be transformed to accordingly. Here is the code. What is t...
by Aldarisvet
December 29th, 2017, 9:12 am
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 15547

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

I find this vote strange for now because I suspect that most voters have no idea that khalifate can be both southerners and dunefolk at the same time. Southerners is a good name for a multiplayer faction, it is a good name for them for obviously Wesnoth-centered conflict. It is how them can be gener...
by Aldarisvet
December 18th, 2017, 8:10 am
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 15547

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

I have a couple of words to say why I do not like idea of Southerners positioned as Nomads. First of all, we have orcs for this. Just look to the race description of the orcs. The orcs is barbaric nation that periodically mades raids on civilized settled nations living in cities. From the other side...
by Aldarisvet
December 12th, 2017, 6:26 pm
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 15547

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

Here's a full list: Conquerors Invaders Newcomers Southerners I think it is obvious that we should avoid any connections between such things as invading and arabian theme. For me renaming of the current name of the faction serves for the same thing. Can we have high-cultured civilized southerners n...
by Aldarisvet
December 12th, 2017, 5:34 pm
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 15547

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

Ok, given I got a new information, can I revote please? I saw others somehow did that before. I want to put my vote from Dunefolk and Dune to Southerners. I still hope for Dunefolk racial prefix, I can accept that southerners' state (or one of them) can be called Xalid Empire, but multiplayer factio...
by Aldarisvet
December 12th, 2017, 2:00 pm
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 15547

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

Woses are not Rebels either, and Adepts and Bats are not undead, and Saurians are not drakes Woses are not elves but can fight with elves against Asheviere's loyalists and hence can be rebels too. Concerning that we have 'Undead' multiplayer faction that includes adepts and bats and, especially, 'D...
by Aldarisvet
December 12th, 2017, 10:10 am
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 15547

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

If we vote for a general name of a southern civilization, for the name of the entity or the state, like Wesnoth for the central human empire, then something like Sons of Zamarkand or Xalid [Empire] or Dune Kingdom will go but not Dunefolk. Then this vote would have a very little in-game practice how...
by Aldarisvet
December 12th, 2017, 8:49 am
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 15547

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

But we are not voting for unit prefixes. We are voting for the faction name. I'd first like to check, if it is even needed to change the unit names. Apparently, people are able to learn non-original english words such as "orcs" or "elves", but are magically not able to learn "arif" or "naffat"? If ...
by Aldarisvet
December 12th, 2017, 8:06 am
Forum: Ideas
Topic: [mainline] Renaming Khalifate for Wesnoth-ian identity
Replies: 307
Views: 15547

Re: [mainline] Renaming Khalifate for Wesnoth-ian identity

When that Dune idea was spoken out by beetlenaut it was mentioned in context of a racial prefix (look at the first page of the discussion). So I thought that we are voting for the name of racial prefix. Dunefolk was mentioned as an alternative to Dune as racial prefix - in fact Dunefolk constructed ...