Search found 747 matches

by Aldarisvet
October 11th, 2019, 9:14 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 33
Views: 1573

Re: Dunefolk Rework - Unit Descriptions

You can not even move and be called scout. Even putting aside a common sense, this is not true for Wesnoth. A unit with 0 moves would be able to see only units on closest tiles only. That because the vision length depends on number of moves. Also Elvish and Dwarvish scouts in Wesnoth have maximum M...
by Aldarisvet
October 11th, 2019, 8:12 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 33
Views: 1573

Re: Dunefolk Rework - Unit Descriptions

I can see the point about it being weird if swiftrider is not the fastest horseman. In that case I'd say the movement points should be changed to reflect the lore – so either increase swiftrider MP or decrease marauder MP. I can only suggest that there was a really strong tactical/balancing reason ...
by Aldarisvet
October 10th, 2019, 10:36 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 33
Views: 1573

Re: Dunefolk Rework - Unit Descriptions

Hi, guys. I have no way than to enter into the discussion because after 1.15.1 release I cannot help but to state that new changes in the faction made it a total failure in terms of unit names and their descriptions. I was thinking for weeks since new unit trees appereard in units.wesnoth.org but fo...
by Aldarisvet
October 8th, 2019, 1:45 pm
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12/1.14)
Replies: 47
Views: 9315

Re: Tactics Puzzles (for 1.12/1.14)

Elvish_Hunter wrote:
October 7th, 2019, 10:04 pm
which also required me a reset when the Whelp leveled to a Troll instead of a Rocklobber.
It is designed to be passed with a Troll, as I understood. At least, I passed it by killing a Troll.
by Aldarisvet
September 19th, 2019, 8:37 am
Forum: Users’ Forum
Topic: Orc units - graphics
Replies: 3
Views: 645

Re: Orc units - graphics

I think one that quite a few may know are the orcs from the Tolkien world. They look a bit too ... undead-like, ghoulish-like in most movies ... Blame the movies. Really. Wesnothian orcs look just they are described in Tolkien's books. According to Tolkien, orcs are perverted elves (perverted by Mo...
by Aldarisvet
September 15th, 2019, 12:28 am
Forum: Strategies & Tips
Topic: recommended campaign sequence
Replies: 19
Views: 1828

Re: recommended campaign sequence

'first a wave, then a trickle' gameplay How beautifully you expressed the problem :D I think that this approach still has the problem where the AI recruits one 'wave' of units, and then a trickle of individual units. At the start of most scenarios, the AI is going to have at least 100 gold, probabl...
by Aldarisvet
September 14th, 2019, 9:29 pm
Forum: Strategies & Tips
Topic: recommended campaign sequence
Replies: 19
Views: 1828

Re: recommended campaign sequence

Isn't that more or less problem of all campaigns? Well, if you make your campaigns similar to mainline, you get similar results, yes? The system in which AI get many gold at the beginning, then spend it during several first turns, then you either survive this wave with the standard frontline system...
by Aldarisvet
September 14th, 2019, 8:39 pm
Forum: Strategies & Tips
Topic: recommended campaign sequence
Replies: 19
Views: 1828

Re: recommended campaign sequence

Thanks so much for this tip, didn't even know they exists. Well, I had the feeling when I wrote that. Because I myself got about custom made campaigns only years later after I played Wesnoth first. It is simply unobvious what 'Add-ons' button means. Moreover, this problem was discussed and several ...
by Aldarisvet
September 13th, 2019, 7:49 pm
Forum: Strategies & Tips
Topic: recommended campaign sequence
Replies: 19
Views: 1828

Re: recommended campaign sequence

Do not forget about user-made campaigns from Add-ons section. Much of content there is better than mainline one. In my opinion.
by Aldarisvet
August 24th, 2019, 2:07 pm
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 111
Views: 13563

Re: BfW is a game that relies on save-scumming too much

Aldarisvet, have you read that post? There are already several options to solve what you don't like. 1) Try what I described in the quote. 2) Try "Less Random" add-on. It multiplies the number of strikes, HP, healing, poisoning, etc. And the multiplier is configurable. 3) Try "No Randomness Mod" ad...
by Aldarisvet
August 20th, 2019, 4:24 pm
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12/1.14)
Replies: 47
Views: 9315

Re: Tactics Puzzles (for 1.12/1.14)

Hi! I've just finished 4 first puzzles without using tips, it took more than an hour for me and feel absolutely exhausted now. Cant go more for now seeing how Skirmish With Death looks. The third one (with Mage of Light) was easiest for me though I found it the most beautiful. Somehow I got stuck mi...
by Aldarisvet
August 6th, 2019, 6:35 pm
Forum: Users’ Forum
Topic: facebook.com/wesnothian - subscribers needed
Replies: 62
Views: 20471

Re: facebook.com/wesnothian - subscribers needed

360 subscribers.
I still post something sometimes into the page.
by Aldarisvet
July 20th, 2019, 7:13 pm
Forum: Scenario & Campaign Development
Topic: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)
Replies: 41
Views: 11035

Re: Alariel's Journey: A Faerie Tale 1.0.2 (SP for 1.12)

Hi, Faelord! It needed to be a year to pass for I got some mood for playing Wesnoth again. Finally I was able to find a time to finish your campaign. I put two replays here. Plain_of_glass replay saved normally, but for some reason the game failed to save replays for Land_of_Eternal_Night and Dark_A...
by Aldarisvet
July 2nd, 2019, 3:49 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 247
Views: 57357

Re: Mechanical's art

Hi, Mechanical. I am pleased to inform you that I used your old sprite of a plant with an eye in my campaign (which is finally finished for several months already). Just recolored it so it would look as undead. http://units.wesnoth.org/1.14/A_Whim_of_Fate/en_US/Deadeye.html Also they permanently ban...
by Aldarisvet
May 6th, 2019, 8:02 pm
Forum: Users’ Forum
Topic: Battle For Wesnoth on Windows98 :)
Replies: 5
Views: 626

Re: Battle For Wesnoth on Windows98 :)

As I remember new versions of Wesnoth demands processors that support new SSE 2.0 instructions.
So something like 1.08 must work on really, really old computers.