Search found 757 matches

by Aldarisvet
Today, 10:48 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 55
Views: 2086

Re: Dunefolk Rework - Unit Descriptions

Nope, the description tells about archery whenever in the base frame of the unit you even cannot see that this naga has a bow equipped! You have a point here, the naga should probably have a bow slung across its back, at least. It has a bow slung across its back! While translating I started dealing...
by Aldarisvet
October 19th, 2019, 8:13 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 55
Views: 2086

Re: Dunefolk Rework - Unit Descriptions

I have one little question. Skirmisher line sprites looks female and also are coded as female-only units in unit files. Is this intentionally that there is no explanation (even hint) of why these units are female-only in descriptions? I know that from equality point of view, it can be said that if t...
by Aldarisvet
October 16th, 2019, 1:58 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 55
Views: 2086

Re: Dunefolk Rework - Unit Descriptions

That is the part I actually wanted to clear up. That is not supposed to be chainmail. That's supposed to be scale armour or call it small-plated armour (dunno the right terminology). I agree, I do emphasis on that this is metal armor and that metal armor all over old khalifate fraction was painted ...
by Aldarisvet
October 16th, 2019, 12:38 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 55
Views: 2086

Re: Dunefolk Rework - Unit Descriptions

Yeah in your comparison I can clearly see that Ranger is wearing something other than chainmal. Of course Ranger is not wearing chainmail skirt. He is wearing a skirt made of metal plates. :augh: They are metal because they are look like metal and also because lvl2 unit wearing a metal chain. Logic...
by Aldarisvet
October 16th, 2019, 9:19 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 55
Views: 2086

Re: Dunefolk Rework - Unit Descriptions

after hearing all of this, the points you are making regarding the sprites and the look of the units are rather subjective. The Rover lv ups wear something as armour, but that ain't iron or any other metal. As far as I know It could be either leather or bones/scales. They even could be roc feathers...
by Aldarisvet
October 15th, 2019, 2:18 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 55
Views: 2086

Re: Dunefolk Rework - Unit Descriptions

It seems like most of your issue with the current state of Dunefolk come from earlier revisions made by Noy, the SpaceInvader and others. Khalifate and Dunefolk were around for a long time and while you might have some valid points, problems such as these should have been expressed earlier. we are ...
by Aldarisvet
October 15th, 2019, 1:39 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 55
Views: 2086

Re: Dunefolk Rework - Unit Descriptions

Then in 2012[/url], he came back and reworked the sprite to what it is known to be our Rover of today In 2012 there was no Rover, he was Jundi. There was no Explorer and no Ranger. So what this for? Jundi means Soldier in Arabian. There were common soldiers Jhundi and elite ones called Arifs. Talki...
by Aldarisvet
October 15th, 2019, 12:53 pm
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 111
Views: 9317

Re: Dunefolk Rework - Extra Units

What I find wrong is that Dervish holds the blade in his right arm as he is going to hit flat. It is not in sickle, neither in sabre position. With hitting flat you mean piercing? If I was gonna animate this, I would animate both blades with slashes or cuts, not piercings. I mean that the right bla...
by Aldarisvet
October 15th, 2019, 11:13 am
Forum: Art Contributions
Topic: Dunefolk Rework - Extra Units
Replies: 111
Views: 9317

Re: Dunefolk Rework - Extra Units

The Curved blades from the Naga Dervish were inspired by the Dothraki blades which have a very similar shape. What I found a bit strange is that Dervish holding his Khopesh-like sword in the left arm with the opposite way Bladewhirler do it. If there is going to be animations, that would really be ...
by Aldarisvet
October 15th, 2019, 6:56 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 55
Views: 2086

Re: Dunefolk Rework - Unit Descriptions

Still for me Rover line is obviously too heavy armored and armed to be real scouts. What exactly does it make you think it would be too armoured sprite-wise? The sprite was created by Sleepwalker as he intended the unit to be and the rover unit was the least touched unit stats-wise from all the rew...
by Aldarisvet
October 11th, 2019, 9:14 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 55
Views: 2086

Re: Dunefolk Rework - Unit Descriptions

You can not even move and be called scout. Even putting aside a common sense, this is not true for Wesnoth. A unit with 0 moves would be able to see only units on closest tiles only. That because the vision length depends on number of moves. Also Elvish and Dwarvish scouts in Wesnoth have maximum M...
by Aldarisvet
October 11th, 2019, 8:12 am
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 55
Views: 2086

Re: Dunefolk Rework - Unit Descriptions

I can see the point about it being weird if swiftrider is not the fastest horseman. In that case I'd say the movement points should be changed to reflect the lore – so either increase swiftrider MP or decrease marauder MP. I can only suggest that there was a really strong tactical/balancing reason ...
by Aldarisvet
October 10th, 2019, 10:36 pm
Forum: Writers’ Forum
Topic: Dunefolk Rework - Unit Descriptions
Replies: 55
Views: 2086

Re: Dunefolk Rework - Unit Descriptions

Hi, guys. I have no way than to enter into the discussion because after 1.15.1 release I cannot help but to state that new changes in the faction made it a total failure in terms of unit names and their descriptions. I was thinking for weeks since new unit trees appereard in units.wesnoth.org but fo...
by Aldarisvet
October 8th, 2019, 1:45 pm
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12/1.14)
Replies: 47
Views: 9404

Re: Tactics Puzzles (for 1.12/1.14)

Elvish_Hunter wrote:
October 7th, 2019, 10:04 pm
which also required me a reset when the Whelp leveled to a Troll instead of a Rocklobber.
It is designed to be passed with a Troll, as I understood. At least, I passed it by killing a Troll.
by Aldarisvet
September 19th, 2019, 8:37 am
Forum: Users’ Forum
Topic: Orc units - graphics
Replies: 3
Views: 659

Re: Orc units - graphics

I think one that quite a few may know are the orcs from the Tolkien world. They look a bit too ... undead-like, ghoulish-like in most movies ... Blame the movies. Really. Wesnothian orcs look just they are described in Tolkien's books. According to Tolkien, orcs are perverted elves (perverted by Mo...