Search found 14 matches
- May 14th, 2019, 8:33 pm
- Forum: Users’ Forum
- Topic: [POLL] What Operating Systems do you use Wesnoth on?
- Replies: 74
- Views: 44817
Re: [POLL] What Operating Systems do you use Wesnoth on?
ArchLinux for me too.
- October 20th, 2015, 7:56 pm
- Forum: Technical Support
- Topic: [Solved] wesnothd: can not connect to host
- Replies: 2
- Views: 2727
Re: wesnothd: can not connect to host
Doesn’t work with localhost but is fine with 127.0.0.1 . That lead me to the solution. I use a custom /etc/hosts file and I wasn’t sure that localhost was correctly linked to 127.0.0.1 in it. And indeed it pointed to 0.0.0.0, because I heard (read…) that it pointed to the local machine too and was s...
- October 20th, 2015, 1:10 pm
- Forum: Technical Support
- Topic: [Solved] wesnothd: can not connect to host
- Replies: 2
- Views: 2727
[Solved] wesnothd: can not connect to host
Hi everyone ! I can’t start a LAN on my computer for a little time now, I thought first it was a temporary bug (one of these things that disappears when rebooting…) but that looks like a persistent problem. When I want to start a LAN, wesnoth tells me that I cannot connect to the server, which is we...
- July 22nd, 2015, 5:26 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1148
- Views: 364877
Re: To Lands Unknown v1.7.1 with 3D rendered maps!
Youhou ! I can't wait !
In my side, I'm going to finish the translation into french… I made the biggest part of it, but I'm stuck with some long texts…
In my side, I'm going to finish the translation into french… I made the biggest part of it, but I'm stuck with some long texts…
- March 5th, 2015, 12:43 pm
- Forum: Multiplayer Development
- Topic: Creep War
- Replies: 53
- Views: 32154
Re: Creep War
I changed a little your map. The border is made of... emptiness I guess, so flying units can't leave the map. Preview21.png Now, with 1.12, it is possible to make what you want and add a impassable overlayer on it, so units can't go there. Si I did it, replacing your emptiness and deep water with et...
- March 4th, 2015, 5:05 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 545577
Re: Era of Magic (EoMa) 1.1.1 released!
Hey ! A new animation, for this time, the Dimensional Gate 2. I've been disappointed when I saw it didn't have the same kind of animation than the DG, so I created those (just have to change colors with GIMP). Here is the new recruit anim, also used for moving (as DG1) : output.gif And I have modifi...
- March 4th, 2015, 10:52 am
- Forum: Multiplayer Development
- Topic: Capture the Flag mod
- Replies: 2
- Views: 3709
Re: Capture the Flag mod
Like your game, but I saw a few problems. First you should edit the objectives, because I still see that I have to kill the ennemi's leader. Maybe a message should appear when the ennemi capture our flag (or when we get the ennemi flag). Our leader should remain of lvl1. We shouldn't lose all our xp...
- March 3rd, 2015, 1:35 pm
- Forum: Multiplayer Development
- Topic: Creep War
- Replies: 53
- Views: 32154
Re: Creep War
I think that the best, for berserker units, would be to decrease the number of attacks. I mean, the berserk skill make them fight to death or to a max amount of 40 fights (not very clear, read the description of the capacity). If instead of 40, you put something like 5 or 10, it may change the balan...
- March 3rd, 2015, 11:28 am
- Forum: Multiplayer Development
- Topic: Creep War
- Replies: 53
- Views: 32154
Re: Creep War
Hi, I love your game, and I play it a lot with my brother. I prefer the new version, where killing a guard is winning. I use only Era of Magic RPG to play your game, and it's a lot of fun. I would like to translate your game into french, so if you could upload the .po file, that would be just perfec...
- March 2nd, 2015, 9:53 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 545577
Re: Era of Magic (EoMa) 1.1.1 released!
I keep thinking I can make a nice animation and my ugly drawings can't stop me. I made another one, for maras of lvl2. More or less the same idea : a gate appears and it comes out. See by yourselves : output.gif I also modified the mara2.cfg text file as I did for the first one, by adding the recrui...
- March 2nd, 2015, 1:42 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 545577
Re: Era of Magic (EoMa) 1.1.1 released!
Hi, I keep translating and I keep playing your campaign. I've just finished it, it's really amazing ! I want the end of the story, is it planned ? Anyway, when I saw one of your level I got an idea : In the level where we have to reach the entrance of the cave in the snow, Destroyers appear, and som...
- February 26th, 2015, 10:44 am
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 545577
Re: Era of Magic (EoMa) 1.1.1 released!
Hello,
I keep translating and I was wondering : what am I supposed to do with that ?
female^Adept of Light
Do I translate the word "female" or is it used by the game to understand it is only a female character ?
Thanks !
I keep translating and I was wondering : what am I supposed to do with that ?
female^Adept of Light
Do I translate the word "female" or is it used by the game to understand it is only a female character ?
Thanks !
- February 24th, 2015, 9:27 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 545577
Re: Era of Magic (EoMa) 1.1.1 released!
Hi, I started the translation, it should be soon ended. Today, when I played, I had three errors : <Invalid WML found> "Beam" follows a deprecated format for its description, using its name as the first line. Support for that format will be removed in 1.12. <Invalid WML found> "Damagi...
- February 23rd, 2015, 1:55 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 545577
Re: Era of Magic (EoMa) 1.1.1 released!
Hello, I'm found of your add-on and I would like to translate it into French. But I absolutely ahve no idea of how to do it. I guess there must be some text file to translate, as the one you gave for your campaign but I can't find it. Could you describe the step to translate EoMa (or link to a page ...