Search found 14 matches

by Ilrandar
October 20th, 2015, 7:56 pm
Forum: Technical Support
Topic: [Solved] wesnothd: can not connect to host
Replies: 2
Views: 2727

Re: wesnothd: can not connect to host

Doesn’t work with localhost but is fine with 127.0.0.1 . That lead me to the solution. I use a custom /etc/hosts file and I wasn’t sure that localhost was correctly linked to 127.0.0.1 in it. And indeed it pointed to 0.0.0.0, because I heard (read…) that it pointed to the local machine too and was s...
by Ilrandar
October 20th, 2015, 1:10 pm
Forum: Technical Support
Topic: [Solved] wesnothd: can not connect to host
Replies: 2
Views: 2727

[Solved] wesnothd: can not connect to host

Hi everyone ! I can’t start a LAN on my computer for a little time now, I thought first it was a temporary bug (one of these things that disappears when rebooting…) but that looks like a persistent problem. When I want to start a LAN, wesnoth tells me that I cannot connect to the server, which is we...
by Ilrandar
July 22nd, 2015, 5:26 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1148
Views: 364877

Re: To Lands Unknown v1.7.1 with 3D rendered maps!

Youhou ! I can't wait !

In my side, I'm going to finish the translation into french… I made the biggest part of it, but I'm stuck with some long texts…
by Ilrandar
March 5th, 2015, 12:43 pm
Forum: Multiplayer Development
Topic: Creep War
Replies: 53
Views: 32154

Re: Creep War

I changed a little your map. The border is made of... emptiness I guess, so flying units can't leave the map. Preview21.png Now, with 1.12, it is possible to make what you want and add a impassable overlayer on it, so units can't go there. Si I did it, replacing your emptiness and deep water with et...
by Ilrandar
March 4th, 2015, 5:05 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 545577

Re: Era of Magic (EoMa) 1.1.1 released!

Hey ! A new animation, for this time, the Dimensional Gate 2. I've been disappointed when I saw it didn't have the same kind of animation than the DG, so I created those (just have to change colors with GIMP). Here is the new recruit anim, also used for moving (as DG1) : output.gif And I have modifi...
by Ilrandar
March 4th, 2015, 10:52 am
Forum: Multiplayer Development
Topic: Capture the Flag mod
Replies: 2
Views: 3709

Re: Capture the Flag mod

Like your game, but I saw a few problems. First you should edit the objectives, because I still see that I have to kill the ennemi's leader. Maybe a message should appear when the ennemi capture our flag (or when we get the ennemi flag). Our leader should remain of lvl1. We shouldn't lose all our xp...
by Ilrandar
March 3rd, 2015, 1:35 pm
Forum: Multiplayer Development
Topic: Creep War
Replies: 53
Views: 32154

Re: Creep War

I think that the best, for berserker units, would be to decrease the number of attacks. I mean, the berserk skill make them fight to death or to a max amount of 40 fights (not very clear, read the description of the capacity). If instead of 40, you put something like 5 or 10, it may change the balan...
by Ilrandar
March 3rd, 2015, 11:28 am
Forum: Multiplayer Development
Topic: Creep War
Replies: 53
Views: 32154

Re: Creep War

Hi, I love your game, and I play it a lot with my brother. I prefer the new version, where killing a guard is winning. I use only Era of Magic RPG to play your game, and it's a lot of fun. I would like to translate your game into french, so if you could upload the .po file, that would be just perfec...
by Ilrandar
March 2nd, 2015, 9:53 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 545577

Re: Era of Magic (EoMa) 1.1.1 released!

I keep thinking I can make a nice animation and my ugly drawings can't stop me. I made another one, for maras of lvl2. More or less the same idea : a gate appears and it comes out. See by yourselves : output.gif I also modified the mara2.cfg text file as I did for the first one, by adding the recrui...
by Ilrandar
March 2nd, 2015, 1:42 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 545577

Re: Era of Magic (EoMa) 1.1.1 released!

Hi, I keep translating and I keep playing your campaign. I've just finished it, it's really amazing ! I want the end of the story, is it planned ? Anyway, when I saw one of your level I got an idea : In the level where we have to reach the entrance of the cave in the snow, Destroyers appear, and som...
by Ilrandar
February 26th, 2015, 10:44 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 545577

Re: Era of Magic (EoMa) 1.1.1 released!

Hello,

I keep translating and I was wondering : what am I supposed to do with that ?
female^Adept of Light
Do I translate the word "female" or is it used by the game to understand it is only a female character ?

Thanks !
by Ilrandar
February 24th, 2015, 9:27 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 545577

Re: Era of Magic (EoMa) 1.1.1 released!

Hi, I started the translation, it should be soon ended. Today, when I played, I had three errors : <Invalid WML found> "Beam" follows a deprecated format for its description, using its name as the first line. Support for that format will be removed in 1.12. <Invalid WML found> "Damagi...
by Ilrandar
February 23rd, 2015, 1:55 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 545577

Re: Era of Magic (EoMa) 1.1.1 released!

Hello, I'm found of your add-on and I would like to translate it into French. But I absolutely ahve no idea of how to do it. I guess there must be some text file to translate, as the one you gave for your campaign but I can't find it. Could you describe the step to translate EoMa (or link to a page ...