Search found 406 matches

by Whiskeyjack
March 20th, 2019, 10:32 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7096
Views: 720422

Re: Legend of the Invincibles

[...] * Lake of Blood seems okay to me. Sure it's almost solely a support item, but it isn't good enough that it is used often. [...] * Cunctator's sword: I commonly have a unit just for explosive slow with hit-and-run. I think the sword is plenty useful. Antisocial is not contrary to shield; the s...
by Whiskeyjack
March 20th, 2019, 5:35 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7096
Views: 720422

Re: Legend of the Invincibles

Instead of sleeping as intelligent people do, I spent a night looking through items... so here are my thoughts on all the sets (and a few other items). This comes almost a week late, as I didn't get to sit down and typeset my notes sooner (a quick copy to word tells me, these are 8 pages and over 3k...
by Whiskeyjack
March 14th, 2019, 12:09 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7096
Views: 720422

Re: Legend of the Invincibles

The effects are still properties of items, they just no longer have to depend on having specific items but on having a certain number of a given group. So the Armour of the Kings may have the extra attack as its property that requires the other two items. This can certainly allow alternative weapon...
by Whiskeyjack
March 9th, 2019, 5:33 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7096
Views: 720422

Re: Legend of the Invincibles

Under what category of weapon does the Dragon Knights bite attack fall? Also why doesnt Efraim get the skirmisher trait after he is reborn, he had it before he became a lich. The cold trait for high level demons is so overpowerd cause a Man'O War has 58*5, Demon despots have 75*5 and Arch Demons ha...
by Whiskeyjack
March 7th, 2019, 11:40 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7096
Views: 720422

Re: Legend of the Invincibles

I had the idea of taking a bunch of random item drops and making them specific set items. This has the virtue of being easy. I also wanted to add extra story flavor to each drop, but I haven't managed to do that. I'll go ahead and post this now without the attempts at extra story text. I have to co...
by Whiskeyjack
March 5th, 2019, 1:59 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7096
Views: 720422

Re: Legend of the Invincibles

Do you happen to have a save file where it happens? See attached file - Lethalia already has Staff of Crelanu . Now move her south-west so she gets into range of her staff. Had 100% reproducibility for me. Edit: I just realized you might mean the loyal thing - I have no save for that one, could onl...
by Whiskeyjack
March 1st, 2019, 10:57 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7096
Views: 720422

Re: Legend of the Invincibles

If I find the time and motivation, I will give some more in-depth thoughts on items, but I feel like the amount of different items is currently too high. In short : There are a lot of items which are completely obsolete or barely situationally useful with others being just straight up better (which ...
by Whiskeyjack
February 27th, 2019, 8:01 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7096
Views: 720422

Re: Legend of the Invincibles

Hey SerinoKing,

that is probably the intended behavior. Potion effects last until the next time you AMLA.

I'd guess Mario got his first AMLA at that point?
by Whiskeyjack
February 22nd, 2019, 7:53 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7096
Views: 720422

Re: Legend of the Invincibles

It is also quite challenging when you have only redshirt units, like when the heroes switch and you don't have access to your experienced units to recall. The enemies are so much stronger than your junior units that it's almost impossible to keep them alive long enough to level them up to where the...
by Whiskeyjack
February 19th, 2019, 11:52 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7096
Views: 720422

Re: Legend of the Invincibles

Oh, right. Sorry, my use of "true damage" might have been misleading here - all effects that work exclusively on the damage number (so % reduced and increased damage, time of day, etc.) and have nothing to do with damage type still work with lightning. Only Resistance multipliers (resistance, penetr...
by Whiskeyjack
February 18th, 2019, 10:31 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7096
Views: 720422

Re: Legend of the Invincibles

I wanted to write a reply yesterday, but then my internet connection gave out on me... dabber already brought some great points to the table, so I'll only complement a few long-term aspects: Power curve. With the amount of items, there simply is luck involved - I had a start to chapter one a couple ...
by Whiskeyjack
February 17th, 2019, 8:48 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7096
Views: 720422

Re: Legend of the Invincibles

Bish09 wrote:
February 17th, 2019, 8:19 pm
...
What difficulty are you playing on? ;)
by Whiskeyjack
February 15th, 2019, 4:15 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7096
Views: 720422

Re: Legend of the Invincibles

I don't think I really understand the penetration value. My assumption is it's the same as "reduces enemy resistances"? Anyway, in the attached, Tadae-lorad (36.61 in the autosave) levels up and I choose 'breathing fire faster / better fire penetration'. I don't see the fire penetration attribute c...
by Whiskeyjack
January 21st, 2019, 9:50 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7096
Views: 720422

Re: Legend of the Invincibles

Hey andluism, the DSoD turns your weapon type to cold. suck only works with the physical damage types ( pierce , blade , impact ), not the magical ones ( cold , fire , arcane ). If you want to activate suck while also using the Darkness set you need another item that turns your weapon type to physic...
by Whiskeyjack
December 27th, 2018, 2:21 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7096
Views: 720422

Re: Legend of the Invincibles

Same is true for Delly, Argan, and Stormrider (at least it was before the update)