Search found 122 matches
- January 13th, 2017, 7:28 pm
- Forum: Scenario & Campaign Development
- Topic: Proposals for the next version
- Replies: 35
- Views: 10925
Re: Proposals for the next version
Drakes' campaign is the answer. They still remain only default era faction without a mainline campaign. There are already a few considerable user-made campaigns for drakes. My favourite is Brave Wings by SkyOne and I would like to see this one in mainline if both SkyOne and developers agree.
- March 5th, 2016, 9:28 pm
- Forum: Users’ Forum
- Topic: [POLL] Removing planning mode
- Replies: 56
- Views: 22118
Re: [POLL] Removing planning mode
Playing mostly multiplayer, I use planning mode usually to plan first recruitments and taking villages. This feature is also useful in team games because it helps you communicate with your ally. I'm really surprised that so many people don't use it, but it's certainly more popular among MP players. ...
- February 16th, 2016, 7:35 pm
- Forum: Scenario & Campaign Development
- Topic: 1.12 SP Drake Campaign, Brave Wings
- Replies: 186
- Views: 64681
Re: 1.12 SP Drake Campaign, Brave Wings
Hello SkyOne, I've just started playing your campaign and noticed that in the first scenario when at turn 4 nagas join it, drakes' leader says: No matter! My brave drakes will defeat you anyway. Braves, be ready! Westwards! Actually, the nagas come from the east of the map. I remember playing an ear...
- December 30th, 2015, 12:05 pm
- Forum: Multiplayer Development
- Topic: Rushed By Yetis
- Replies: 37
- Views: 15918
Re: Rushed By Yetis
Also: pb_em, can you describe exactly what circumstances the bugs occur under? For instance, with RBY Era only, with RBY Era and map pool, with RBY map pool but not era? It is very various. I'm just trying to reproduce the bugs and will send you the results. I am working on BfW 1.12.4 and Windows 1...
- November 28th, 2015, 6:11 pm
- Forum: Strategies & Tips
- Topic: Tips and Strategies about playing defensive
- Replies: 13
- Views: 6911
Re: Tips and Strategies about playing defensive
In my honest opinion playing defensively isn't fun, because it usually produces long and boring games. wait till enemy crushes on your mighty wall No serious gamer would make a suicide attack. :roll: You need to do something more than only wait. Provoking your enemy to attack is a good idea. Also: W...
- November 5th, 2015, 8:31 pm
- Forum: Faction & Era Development
- Topic: Making a new faction.
- Replies: 4
- Views: 4139
Re: Making a new faction.
Hello Michael and welcome to the forums. I read on the website itself all the tutorial around 10-20 times and it did not work for me, I may have done something wrong. Well, the tutorial describes only the basics of WML. There are some resources which might help you in making your faction. About buil...
- October 20th, 2015, 1:58 pm
- Forum: Scenario & Campaign Development
- Topic: To Lands Unknown 3.9
- Replies: 1147
- Views: 355260
Re: To Lands Unknown v1.7.1 with 3D rendered maps!
When will we see part 2 there is no part 2. the story has ended like it was supposed to end and all characters are happy. Read: Hey there, I just wanted to ask a quick question - I remember hearing/reading/seeing something about there being a sequel to "To Lands Unknown" - is that still i...
- October 18th, 2015, 4:41 pm
- Forum: Ideas
- Topic: Ghazi Shield Bash from slow to stun
- Replies: 5
- Views: 2542
Re: Ghazi Shield Bash from slow to stun
I think it's a good idea. A bigger variety of abilities always makes the game more interesting. Slow is a lot more powerful than stun, so it would affect the faction to change it. Yes, but it can always be replaced by: - more hp - more damage - more movement points Or another bonus. Other solution c...
- October 12th, 2015, 7:57 pm
- Forum: Technical Support
- Topic: Time problem
- Replies: 1
- Views: 1220
Re: Time problem
I often play on the multiplayer server and have never noticed such problem. Note there are four settings of timer and if there is too little turn or action bonus, the time may be decreasing. Are you sure that timer was set correctly? Besides, we can also examine the behaviour of timer with many diff...
- October 3rd, 2015, 8:05 pm
- Forum: Multiplayer Development
- Topic: Rushed By Yetis
- Replies: 37
- Views: 15918
Re: Rushed By Yetis
Hello, RBY seems terribly bugged for 1.12. I think that every ladder player can easily count some of bugs. So firstly, the most important and - also - making the game unfair bug is the fact that you are able to recall your enemy's leader. It makes ladder games unfair if someone only check the list o...
- September 30th, 2015, 1:22 pm
- Forum: Technical Support
- Topic: Wrong time of observers' messages
- Replies: 6
- Views: 3013
Re: Wrong time of observers' messages
No, note this Misterion's message at 19:44 and my following message at 20:43.gfgtdf wrote:Maybe this is related to different timezomes of players?
Both times seem unsynchronized.
Besides, Misterion told me that he lives in France [UTC+2] and Poland is UTC+2 too, so it does not cause this bug.
- September 29th, 2015, 6:54 pm
- Forum: Technical Support
- Topic: Wrong time of observers' messages
- Replies: 6
- Views: 3013
Wrong time of observers' messages
[Wesnoth 1.12.2]
This seems strange...
This seems strange...
- September 24th, 2015, 1:52 pm
- Forum: Technical Support
- Topic: Connecting to the MP server
- Replies: 2
- Views: 1796
Re: Connecting to the MP server
Hello Dauntless. I'm afraid that our developers aren't able to help you with so little amount of information :( There are such files like stderr.txt and stdout.txt in the game's folder which save any errors and settings during the game. Possibly there would be something which would help with dealing...
- September 18th, 2015, 6:46 pm
- Forum: Art Workshop
- Topic: SFault's (franken) art
- Replies: 194
- Views: 105978
Re: SFault's (franken) art
Looks pretty nice for me .
About the roof - you won't leave it with this big grey stain, will you? I also think that removing the roof may make it less similar to village. (you would also show the player how many stocks are inside ).
About the roof - you won't leave it with this big grey stain, will you? I also think that removing the roof may make it less similar to village. (you would also show the player how many stocks are inside ).
- September 9th, 2015, 4:18 pm
- Forum: Faction & Era Development
- Topic: Plague Lords
- Replies: 14
- Views: 6202
Re: Plague Lords
Very interesting idea and playing this faction may be really fun! Are you and when are you going to upload it to add-ons server? I am looking forward to try it out.