Search found 73 matches

by sergey
January 11th, 2019, 8:20 pm
Forum: Scenario & Campaign Development
Topic: The Garardine Ascendancy (SP campaign for BfW 1.14)
Replies: 27
Views: 1285

Re: The Garardine Ascendancy (SP campaign for BfW 1.14)

I felt like the reward for killing lich is too small. There is also the moral satisfaction :lol: :D Bearing in mind that this is in any case an intermediate level of difficulty, how much would you reduce Betlinda's gold? Starting gold in my case was: Garard 300 Carolys 400 Gan-Lordur 250 Appaladyn ...
by sergey
January 11th, 2019, 1:00 pm
Forum: Scenario & Campaign Development
Topic: The Garardine Ascendancy (SP campaign for BfW 1.14)
Replies: 27
Views: 1285

Re: The Garardine Ascendancy (SP campaign for BfW 1.14)

Played on normal. Chapter 6 Forced Enemies This was easy one. I simply walked through the map. What do you think about making it harder by: - adding peasants to different spots on the map at the start - modifying terrain to slower player's units (river, swamp, forest, hills, mountains) - mounted uni...
by sergey
January 11th, 2019, 10:53 am
Forum: Art Workshop
Topic: Goblin Pillager + Direwolf unit frames
Replies: 4
Views: 148

Re: Goblin Pillager + Direwolf unit frames

https://units.wesnoth.org/1.14/Reign_of_the_Lords/en_US/ROLGoblin%20Raider.html Thanks Ravana :) Also, adding a torch to the existing Direwolf Rider would be pretty easy. https://units.wesnoth.org/1.14/mainline/en_US/Direwolf%20Rider.html A torch and a net. That's why I thought about placing goblin...
by sergey
January 10th, 2019, 8:21 pm
Forum: Art Workshop
Topic: Goblin Pillager + Direwolf unit frames
Replies: 4
Views: 148

Goblin Pillager + Direwolf unit frames

Hi everyone! I am currently working on a campaign and I would like to have a level 3 Goblin Pillager advancement. I thought about combining unit images of https://units.wesnoth.org/1.14/mainline/en_US/Goblin%20Pillager.html and https://units.wesnoth.org/1.14/mainline/en_US/Direwolf.html . There are ...
by sergey
January 7th, 2019, 7:27 pm
Forum: Scenario & Campaign Development
Topic: The Garardine Ascendancy (SP campaign for BfW 1.14)
Replies: 27
Views: 1285

Re: The Garardine Ascendancy (SP campaign for BfW 1.14)

In the Heat of the Night Played on easy. It was good to have a rest from large battles and play a different type of a scenario. Minor idea - change description of healing potion and say that it heals 8 hp (I was not sure if it heals full or 8 hp). Walking in the Underground Played on normal. Dark a...
by sergey
January 6th, 2019, 11:58 am
Forum: Add-on Feedback
Topic: Antar, Son of Rheor [Feedback Thread]
Replies: 18
Views: 676

Re: Antar, Son of Rheor [Feedback Thread]

Update regarding the corrupted replay. At the beginning of the scenario player has to click on Antar. I think that is was actually not working in the replay. Maybe some other approach like "finish the turn and you will be able to choose the castles" will work, but I didn't try that yet. I decided to...
by sergey
January 6th, 2019, 11:01 am
Forum: Add-on Feedback
Topic: Antar, Son of Rheor [Feedback Thread]
Replies: 18
Views: 676

Re: Antar, Son of Rheor [Feedback Thread]

Elves Underground Played on hard. I liked that I was playing on the map, which was shown before in the cutscene. I overrecruited and spent many turns. There is a shorter way, but I was not sure where it ends. Back To The Light Played on medium, since I started with minimum gold. I liked that ogres ...
by sergey
January 5th, 2019, 12:52 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 319
Views: 54745

Re: Antar, Son of Rheor [Development Thread]

Thanks, Adamant14. But I am already in the middle of that scenario and units definitions are inlined (and somehow modified with additional information) in the savefiles. I will try to update the savefile. I suppose the wrong thing is all resistances set to 0, which actually means 100%? Is that the o...
by sergey
January 4th, 2019, 11:03 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 319
Views: 54745

Re: Antar, Son of Rheor [Development Thread]

I noticed that "The Volcano Mountain" objectives are "Check the map, then chose the starting encampments for you and your allies" for Antar side even at the end of the scenario. I added delayed_variable_substitution=yes under the [objectives] and that works. After the keeps are chosen, Antar objecti...
by sergey
January 4th, 2019, 6:27 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 319
Views: 54745

Re: Antar, Son of Rheor [Development Thread]

And one more bug in the 12_Volcano_Mountain.cgf. I noticed a dwarf fighting on the orcs side. That's because of line 620 - they are unstored to recall list of side 5, which is incorrect.
by sergey
January 4th, 2019, 2:01 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 319
Views: 54745

Re: Antar, Son of Rheor [Development Thread]

That nasty bug was eventually caught :) I will try to beat that scenario on hard with the bug fixed. I think it is doable. As I calculated before, in total enemy will have 2.33 times more gold than Antar and friends. But only 1.4 times more gold at the beginning. And it is ok to sacrifice some veter...
by sergey
January 4th, 2019, 1:35 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 319
Views: 54745

Re: Antar, Son of Rheor [Development Thread]

Indeed I didn't noticed the posts there. I got no notification, and I didn't see a entry under Active Topics. That is kind of strange. :hmm: There is an "Add-on Feedback" subforum, perhaps because of that. Hope that sounds good. It sounds cool. But I am not sure since I am not a native speaker. Wow...
by sergey
January 4th, 2019, 11:54 am
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 319
Views: 54745

Re: Antar, Son of Rheor [Development Thread]

Bug in the "The Volcano Mointain": You set enemy gold based on the players gold. That's a cool idea by the way. In 12_The_Volcano_Mountain.cfg file line 849 you stored gold of side 3 to variable gold2. If gold2 variable will be replaced with gold3 at line 849 enemy will get about 50% more gold. That...
by sergey
January 4th, 2019, 8:14 am
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 319
Views: 54745

Re: Antar, Son of Rheor [Development Thread]

And one more minor bug in the "Flight Tunnel" scenario.
Spoiler:
by sergey
January 4th, 2019, 12:36 am
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 319
Views: 54745

Re: Antar, Son of Rheor [Development Thread]

You are welcome. In case you didn't notice I left some comments and replays in the feedback thread. I am enjoying your campaign a lot! :)