Search found 34 matches

by sergey
March 30th, 2017, 12:58 pm
Forum: Scenario & Campaign Development
Topic: Hunter 0.2.7 not work in version 1.12.6
Replies: 2
Views: 445

Re: Hunter 0.2.7 not work in version 1.12.6

Here is a corresponding feedback thread viewtopic.php?f=31&t=41155
by sergey
March 22nd, 2017, 12:45 pm
Forum: WML Workshop
Topic: Info File
Replies: 9
Views: 1238

Re: Info File

I suppose I wanted to know if the text editor I've been using would be enough to let me make the info file as I've just been using a free to use editor. Probably you already understand that, just in case - you shouldn't create the _info.cfg file, it is auto-generated. You need to create the _server...
by sergey
March 20th, 2017, 12:21 pm
Forum: Translations & Internationalization
Topic: Russian translation
Replies: 657
Views: 138972

Re: Russian translation

Да, я приблизительно понимаю как обстоят дела. Есть множество хороших кампаний у которых крайне мало отзывов, они явно заслуживают большего внимания. Так как отзывы редки, я пилю кампанию в основном ради собственного интереса. Хотя мои знания английского очень скудны в плане художественного повество...
by sergey
March 19th, 2017, 1:17 pm
Forum: Users’ Forum
Topic: What are the best player-made Campaigns?
Replies: 15
Views: 6945

Re: What are the best player-made Campaigns?

My favorite campaigns are already listed in this topic, except a relatively new - "Return from the Abyss". That is a very exciting campaign in my opinion, I played it in one breath.
by sergey
March 19th, 2017, 12:39 pm
Forum: Translations & Internationalization
Topic: Russian translation
Replies: 657
Views: 138972

Re: Russian translation

Привет всем в этом топике :) После того как я сделал маленький сценарий Dragon Fight , я задумался о создании кампании. Начало сюжета следующее. В Глиновом лесу отряд эльфов обнаруживает орочий лагерь. Эльфы окружают лагерь и убивают всех орков кроме одного - в одной из палаток они находят малыша ор...
by sergey
March 18th, 2017, 8:09 pm
Forum: Scenario & Campaign Development
Topic: [SP Scenario] Drakes Rescue
Replies: 7
Views: 1088

Re: [SP Scenario] Drakes Rescue

skeptical_troll, your campaigns and scenarios are great! There is everything - fun gameplay, tactical challenge, interesting plot. Fantasy characters are usually either canonical heroes or pure evil. I don't like that, to say the truth. That's why I like your characters so much, they are just like r...
by sergey
March 2nd, 2017, 1:03 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 149
Views: 23311

Re: Return from the Abyss [WIP campaign for 1.12]

taptap, you can modify your savegame to fix the "cave agility" ability. Event is a block of code that starts with [event] and ends with [/event] Replace ALL events that have id="ability_cave_event_khafir" with the next code: [event] first_time_only=no id="ability_cave_event_khafir" name="turn refres...
by sergey
February 16th, 2017, 6:54 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 149
Views: 23311

Re: Return from the Abyss [WIP campaign for 1.12]

Hello, skeptical_troll. I have finished the first chapter of the campaign. It is a masterpiece. Intentions and behavior of the characters are very realistic from my point of view, I liked that very much. Also I liked the idea of the artificial illumination. Regarding the Khalifate units limitation. ...
by sergey
February 14th, 2017, 4:44 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 149
Views: 23311

Re: Return from the Abyss [WIP campaign for 1.12]

I found one more bug in that scenario. I closed all the tunnels, but the level was not ended. The corresponding event (Dwarvish Miner moveto, in the current version it is line 1337) should have first_time_only=no . Also I am concerned if that will work properly, even after adding the first_time_only...
by sergey
February 14th, 2017, 12:22 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.14]
Replies: 149
Views: 23311

Re: Return from the Abyss [WIP campaign for 1.12]

Hi, skeptical_troll!
The campaign is great. Gameplay is fun, story is amazing and it makes me feel like I am personally participating in the events :)
I am on scenario 4 "The Old Castle" and found one minor bug.
Spoiler:
by sergey
February 12th, 2017, 2:21 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.2 - a new gameplay mode!
Replies: 918
Views: 99465

Re: To Lands Unknown v1.7.1 with 3D rendered maps!

inferno8 , thanks for the great campaign! I have found a reason of the error messages: Invalid WML found: "Beam" follows a deprecated format for its description, using its name as the first line. Support for that format will be removed in 1.12. Invalid WML found: "Slowing Aura" follows a deprecated...
by sergey
February 10th, 2017, 10:51 pm
Forum: Scenario & Campaign Development
Topic: Dragon Fight: SP Scenario
Replies: 31
Views: 3120

Re: Dragon Fight: SP Scenario

Inky , thanks for the feedback and replay :) I will change the messages as you suggested in the next version. version 1.1.7 - message corrections per Inky's remarks - short story about the town and citizens after the dragon incident is shown when player wins version 1.1.6 - death toll and top damag...
by sergey
January 26th, 2017, 9:18 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 113
Views: 14756

Re: Witch Campaign: Mountain Witch

The campaign is great. Few suggestions: 1) Hana often says "sir" talking to her teacher. "madam" should be used when talking to woman. 2) It would be nice to have description of the magic pattern. If the pattern always gives the same effects during the campaign, there might be a detailed description...
by sergey
January 24th, 2017, 9:49 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 113
Views: 14756

Re: Witch Campaign: Mountain Witch

Hello, IIIO_METAL. I have noticed that there is probably a bug with manually set ellipses under the units (I am running Wesnoth 1.12.6 on Windows) Documentation https://wiki.wesnoth.org/UnitTypeWML says ellipse: the ellipse image to display under the unit, which is normally team-colored. Default is ...
by sergey
January 17th, 2017, 9:15 am
Forum: Multiplayer Development
Topic: Into The Underworld - MP RPG!
Replies: 59
Views: 13245

Re: Into The Underworld - MP RPG!

I finished Into The Underworld, it is very cool. I didn't find any other bugs. Regarding the balance - considering the amount of available options I don't think it is possible to balance all of them. Moreover, player may intentionally choose some bad option to make the game harder.