Search found 277 matches

by sergey
Today, 2:05 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 120
Views: 2606

Re: Main Factions Balance

Well I think it already is -6, rather than -8 +2. It is for the "healthy" trait, not for the "hardy" proposed by Cackfiend. If you will look into the healing logic, you will understand that it is rather hardcoded and not very customizable. E.g. resting and poisoning values are (virtually) hardcoded...
by sergey
Yesterday, 6:01 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 120
Views: 2606

Re: Main Factions Balance

Cackfiend wrote:
Yesterday, 5:28 pm
if you cant code a 'hardy' type trait like i suggested then i would compromise with just removing the healthy trait
Ok, I will code it. Also I have an idea how to make it better than I initially though. I mean to show -6 in the UI instead of -8 and then +2.
by sergey
Yesterday, 4:58 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 56
Views: 1378

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

I am asking because I am not sure if that it is possible to provide a simple and clear documentation for that value. Taking into account that we are talking about a video game, not a mathematical dissertation.
by sergey
Yesterday, 4:04 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 56
Views: 1378

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

I see. And what about the tooltip / header of that column?
by sergey
Yesterday, 3:21 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 120
Views: 2606

Re: Main Factions Balance

@Cackfiend - buff against poison for all the dwarves is also an essential change? If not, what about removing healthy + resilient and adding a new trait that is a combination of the removed? It could be: always rest heal, +2hp, +1hp per level. Since there will be less possible traits, that will also...
by sergey
Yesterday, 2:52 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 56
Views: 1378

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

josteph wrote:
Yesterday, 2:21 pm
The value 78.9 is the median between "probability of hitting less than actual" and "probability of hitting more than actual".
What does the median between two probabilities mean? I though that median applies to a set of values.
by sergey
Yesterday, 2:14 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 56
Views: 1378

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

It shows probability of hitting less than actual number of hits?
by sergey
Yesterday, 6:36 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 120
Views: 2606

Re: Main Factions Balance

I have a proposal on the dwarvish trait to make it balance changing effect more predictable. Currently. Healthy trait: always rest heal, +1 hp, +1 hp per level. Always rest heal means they regenerate 2hp if not poisoned and loose 6hp if poisoned. Proposal. All dwarves loose 6hp if poisoned. Healthy ...
by sergey
June 13th, 2019, 7:36 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 120
Views: 2606

Re: Main Factions Balance

People who think that the new dwarvish trait "hardy" is overpowered. Are you interested in trying it? It could be implemented, then tested and rejected.
by sergey
June 13th, 2019, 10:45 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 120
Views: 2606

Re: Main Factions Balance

Heads up for those who are interested. I have contacted with person who owns the ladder database. I will provide more info when I will get the database copy and perform some calculations. Though it is expected to take some time. sergey, we will work on this together via pms :) Do you want to move th...
by sergey
June 13th, 2019, 12:01 am
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 120
Views: 2606

Re: Main Factions Balance

Footpad: Slashing melee instead of Bludgeoning (also can unnerf his melee to be 5-2 again. It would be nice if we could get the graphic changed for it too. The problem here is that I can't make art. I will change the attack type, but not the graphic. For the initial version I think that is ok. Perh...
by sergey
June 12th, 2019, 10:21 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 120
Views: 2606

Re: Main Factions Balance

Hejnewar wrote:
June 12th, 2019, 9:41 pm
"Elvish Shaman: remove Dextrous trait" - This trait is better than strong on her for sure. I think that is a nerf and I dont think she needs one.
Have you considered that she will have higher chances of getting the other traits?
by sergey
June 12th, 2019, 9:28 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 120
Views: 2606

Re: Main Factions Balance

We have had many people in the past cry about imbalance only to be dominated in the matchup they thought was bad when played vs a good player. Do you mean that player must have a high rating if he wants to discuss the balance? What rating is sufficient in your point of view? Earlier in this thread ...
by sergey
June 12th, 2019, 4:58 pm
Forum: Multiplayer Development
Topic: Main Factions Balance
Replies: 120
Views: 2606

Re: Main Factions Balance

I am curious if people who have read the previous post have enough patience to wait until I will create that version of era. And if they have enough prudence to provide a replay showing its flaws instead of making theoretical conclusions. We could have a competition called "prove that #1 player is w...
by sergey
June 12th, 2019, 9:43 am
Forum: Users’ Forum
Topic: Is anyone interested in having the game translated to Arabic?
Replies: 12
Views: 336

Re: Is anyone interested in having the game translated to Arabic?

The problem is, people who don't understand the language probably don't download the game at all, nor would they recommend it to their friends, etc. So if you find an area, where fewer people download the game, it's probably even a stronger hint, that a translation might be needed. Your observation...