Search found 408 matches

by sergey
Today, 8:26 am
Forum: Ideas
Topic: more difficulty levels and max gold limit
Replies: 6
Views: 144

Re: more difficulty levels and max gold limit

An alternate carryover mechanic might be to 'age out' carried over gold. This probably works better with a high percentage. I'll use 100% but that's just because it's easy. Example: S1: Starting Gold: 100 / Ending Gold: 120. Carry-over: (120-100)=20 S2: Starting Gold: 90 + Carry-over: 20. Ending Go...
by sergey
Yesterday, 7:46 pm
Forum: Ideas
Topic: more difficulty levels and max gold limit
Replies: 6
Views: 144

Re: more difficulty levels and max gold limit

A maximum gold limit means to optimize you need to figure out at what turn you reach the maximum and farm experience until then. Doesn't sound fun. Good point, I agree. Perhaps it would be more useful to report issues with certain scenarios so that the existing difficulties get balanced better with...
by sergey
Yesterday, 8:09 am
Forum: Ideas
Topic: more difficulty levels and max gold limit
Replies: 6
Views: 144

more difficulty levels and max gold limit

Hi! I am currently playing "The Rise of Wesnoth" and recently finished "The South Guard" and I have two ideas regarding difficulty levels and gold amount. 1) More difficulty levels. TRoW on "Normal" is very easy to me, while "Challenging" is too hard. Difference between difficulty levels is very sig...
by sergey
October 20th, 2019, 7:18 pm
Forum: Writers’ Forum
Topic: Battle for Wesnoth: Heir to the Throne Novel Release
Replies: 7
Views: 250

Re: Battle for Wesnoth: Heir to the Throne Novel Release

Hi JamesRichey. I started to read your novel and I like it :D I noticed that Queen Ashevier is renamed to Ashenviere, is that intentional?
by sergey
October 20th, 2019, 5:17 am
Forum: Scenario & Campaign Development
Topic: Captured by a Nightmare: SP Campaign for 1.14
Replies: 64
Views: 3957

Re: Captured by a Nightmare: SP Campaign for 1.14

DukeSwampy wrote:
October 20th, 2019, 2:21 am
:hmm: It's pity for Rark's lifetime end, and has been his successor and tragic death.
Well, I mean for an orc it is a happy end to die on the battlefield at that age. I really think that the second epilogue is a happy scenario :D
by sergey
October 19th, 2019, 8:30 pm
Forum: Scenario & Campaign Development
Topic: Captured by a Nightmare: SP Campaign for 1.14
Replies: 64
Views: 3957

Re: Captured by a Nightmare: SP Campaign for 1.14

But there's no epilogue, why didn't you add it? Rark achieved the goal of his life and didn't know what to do next. I wanted to focus on that. However, here are two alternative epilogues for you :) In "The Backdoor" scenario Rark was wounded and poisoned by the spider. Erurag wasn't able to capture...
by sergey
October 18th, 2019, 2:19 pm
Forum: Tournaments
Topic: [Complete] Amateur’s Fast Tournament
Replies: 24
Views: 1299

Re: [Complete] Amateur’s Fast Tournament

Socrates wrote:
October 18th, 2019, 1:55 pm
Any plans on a new tournament in the future? :D
No specific plans currently. Do you want to participate in future tournaments? I can notify you when the next tournament will be scheduled.
by sergey
October 18th, 2019, 10:33 am
Forum: Scenario & Campaign Development
Topic: Half Civ era
Replies: 26
Views: 3719

Re: Half Civ era

I recently installed this add-on and was impressed with its high quality and awesomeness. Enclave, thank you very much for creating it!

I have a question. Usually when I capture a village it is moved under my control. However, at later stages of the game it is destroyed. Is it intentionally?
by sergey
October 17th, 2019, 1:48 pm
Forum: Multiplayer Development
Topic: Auction X gold balance
Replies: 12
Views: 193

Re: Auction X gold balance

hello, it's a good idea to make AI's income +8 or +10 as default instead of +2. the village income is configurable by the host. and can you make AI's color white instead of black, please? it's hard to see black units when you play on android. Base income and color are configurable for all sides. I ...
by sergey
October 17th, 2019, 11:02 am
Forum: Scenario & Campaign Development
Topic: Captured by a Nightmare: SP Campaign for 1.14
Replies: 64
Views: 3957

Re: Captured by a Nightmare: SP Campaign for 1.14

DukeSwampy wrote:
October 17th, 2019, 9:35 am
But is it intentional?
Yes, it is intentional.
by sergey
October 16th, 2019, 6:29 am
Forum: Multiplayer Development
Topic: Auction X gold balance
Replies: 12
Views: 193

Re: Auction X gold balance

So, I wonder, should we make the center hex give income of 10GP/turn to whoever the last side was to stand on it? That is, that hex would function as both a 10GP/turn village and a keep. It is an interesting idea, I support it. I think in that case you show also lower the default starting gold for ...
by sergey
October 14th, 2019, 4:59 pm
Forum: Scenario & Campaign Development
Topic: Captured by a Nightmare: SP Campaign for 1.14
Replies: 64
Views: 3957

Re: Captured by a Nightmare: SP Campaign for 1.14

Is it too hard comparing to previous scenarios on Youth difficulty ? No, tommorow I'll continue to play this campaign. Just in case - keep in mind that there are 5 difficulty levels and you may change the difficulty in a mid campaign. I personally like to change difficulty in a mid campaign if it b...
by sergey
October 14th, 2019, 4:13 pm
Forum: Scenario & Campaign Development
Topic: Captured by a Nightmare: SP Campaign for 1.14
Replies: 64
Views: 3957

Re: Captured by a Nightmare: SP Campaign for 1.14

DukeSwampy wrote:
October 14th, 2019, 2:15 pm
I already play this campaign on Youth difficulty, and I've reached the Nightmare scenario. Now the Nightmare began.
Do you mean scenario 3 "The Nightmare"? Is it too hard comparing to previous scenarios on Youth difficulty ?
by sergey
October 13th, 2019, 11:17 am
Forum: Tournaments
Topic: [Complete] Amateur’s Fast Tournament
Replies: 24
Views: 1299

Re: [Complete] Amateur’s Fast Tournament

The prize match replay
by sergey
October 9th, 2019, 12:41 pm
Forum: Tournaments
Topic: [Complete] Fast#5, wesnothlife tournament
Replies: 3
Views: 859

Re: [Complete] Fast#5, wesnothlife tournament

Semi-final replays
final_Danniel_BR_vs_matto_game_2.gz
Danniel_BR (Northerners) vs matto (Drakes) on Caves of the Basilisk
(37.11 KiB) Downloaded 3 times
final_Danniel_BR_vs_matto_game_1.gz
Danniel_BR (Knalgan Alliance) vs matto (Rebels) on Howling Ghost Badlands
(17.82 KiB) Downloaded 3 times
3rd place replay
3rd_place_Boy_vs_Xrom.gz
Boy (Loyalists) vs Xrom (Northerners) on The Freelands
(21.72 KiB) Downloaded 3 times
Final replays
semi_final_Danniel_BR_vs_Xrom.gz
Danniel_BR (Knalgan Alliance) vs Xrom (Loyalists) on Elensefar Courtyard
(45.61 KiB) Downloaded 2 times
semi_final_matto_vs_Boy.gz
matto (Northerners) vs Boy (Undead) on The Freelands
(20.08 KiB) Downloaded 1 time