Search found 273 matches

by Xara
November 8th, 2018, 1:22 am
Forum: Multiplayer Development
Topic: A fun concept I am working on (of interest to RPG creators?)
Replies: 16
Views: 16717

Re: A fun concept I am working on (of interest to RPG creators?)

I have created a 2p-scenario in 1.12 called the Dungeon , which is basically a scenario with the style of the Race to Dimaga Beach that has exploited the similar techniques. I made it so that one can go through a combination of layers in each run. The main technical problem I had was that the WML fo...
by Xara
September 12th, 2018, 4:59 am
Forum: Strategies & Tips
Topic: Optimal play= turtle play in some matchups?
Replies: 5
Views: 5668

Re: Optimal play= turtle play in some matchups?

If both sizes choose to turtle, the players would be encouraged to keep their army sizes low, to the point of inviting risks. The dynamic would keep the balance in check.
by Xara
July 27th, 2018, 3:40 am
Forum: Scenario & Campaign Development
Topic: Wesnoth Porting Project
Replies: 5
Views: 3840

Re: Wesnoth Porting Project

Would be great if one can sort by download.
by Xara
July 11th, 2018, 2:17 pm
Forum: Scenario & Campaign Development
Topic: Chieftain Granak(v0.01)
Replies: 5
Views: 3839

Re: Chieftain Granak(v0.01)

Thanks for the feedback. I don't mind you pointing out misspellings or other stuffs, except for the concern that the campaign is still in a rudimentary state and any suggestions you make might end in vain because of further changes. Currently I'm busy with my paper IRL, so I'm not in the mood of dev...
by Xara
July 2nd, 2018, 3:04 pm
Forum: Scenario & Campaign Development
Topic: Slider Mod by Xara
Replies: 3
Views: 2516

Re: Slider Mod by Xara

If only I could code lua.
by Xara
July 2nd, 2018, 2:51 pm
Forum: Scenario & Campaign Development
Topic: Slider Mod by Xara
Replies: 3
Views: 2516

Re: Slider Mod by Xara

The default poison and healing numbers are hardwared in the engine. They are not easy to change.

I chose not to include percentages because I think it would be redundant and confusing to include both options. Any one can upload a percent-version if they like though.
by Xara
July 2nd, 2018, 2:37 pm
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns
Replies: 16
Views: 6989

Re: Summer Camp-aigns

The Revenge of the Five Chose the 2nd difficulty, it's still easy. Basically I kept fighting enemies with 1:1 gold, plus I had 5 heroes. I have no comment on the story. Scenario Design: Map 3 is unpleasant in the sense that it's a full-cave scenario. [edit] If the campaign is harder it would be a t...
by Xara
June 10th, 2018, 2:22 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086364

Re: Legend of the Invincibles

Meanwhile, it needs to be found out what SP mod is assuming that there is only one unit with recruitment abilities and tell something to its author. The discussion on github is about one of my add-ons that store leaders and unstore them. Forgot which one, but it's fixed. As for the SP mod, it might...
by Xara
June 4th, 2018, 8:49 pm
Forum: WML Workshop
Topic: Sudipta's WML questions
Replies: 24
Views: 11951

Re: Sudipta's WML questions

Naga Warrior would be interpreted as two parameters unless you use () or "" to glue the two words together.
by Xara
June 4th, 2018, 8:29 pm
Forum: WML Workshop
Topic: Sudipta's WML questions
Replies: 24
Views: 11951

Re: Sudipta's WML questions

You need to load UMC Terrain Pack in your _main.cfg
by Xara
June 4th, 2018, 4:13 pm
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 3911

Re: Veefex

gfgtdf wrote: June 4th, 2018, 3:39 pm you need to add type= in [side], otherwise the game won't be able to tell of what typ your leader should be and will thus not create a leader.
It sounds like a bug of Wesnoth, that you can give a side an irrelevant wrong type if it's inherited from previous scenarios, but not an absent one.
by Xara
June 4th, 2018, 3:41 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.16.x]
Replies: 179
Views: 83867

Re: Dawn of Thunder [SP campaign for 1.14.x]

Played till Lake Aelin, lost there. Glad to see a campaign featuring south wesnoth. Like the hero advancing system A few things I noticed: * Scenario 1: would be nice if Alasar has fewer traits, so that the string doesn't exceed the length limit. * Scenario 2: Mal Lirak portrait not found * Scenario...
by Xara
June 4th, 2018, 2:52 pm
Forum: Ideas
Topic: [UMC][art]UMC_Portrait_Book
Replies: 5
Views: 4402

Re: [UMC][art]UMC_Portrait_Book

The art from IIO_METAL folder looks nice. It makes me want to try your campaigns, too bad it can't load on 1.14 (Castle of Evil Spirit).

Personally I wouldn't use the add-on though. Would rather frankenstein my own images to make them unique or to tailor them to my taste.
by Xara
June 3rd, 2018, 3:06 pm
Forum: WML Workshop
Topic: Resistence penetrating special attack
Replies: 6
Views: 3561

Re: Resistence penetrating special attack

The first one os straight forward. You put on an object to the unit at attack start and remove it at attack end. Yeah, I'm sure it's very simple for a WML newbie :) Just like all examples above.. very very simple.. By the way this way would break the replays if you would want to watch game as a rep...
by Xara
June 3rd, 2018, 2:09 pm
Forum: WML Workshop
Topic: Resistence penetrating special attack
Replies: 6
Views: 3561

Re: Resistence penetrating special attack

The first one os straight forward. You put on an object to the unit at attack start and remove it at attack end.

For the second one you should check the Lisar's ability to give adjacentally Firststrike in HttT. In effect tag it's possible to change chance to hit.