Search found 273 matches
- November 8th, 2018, 1:22 am
- Forum: Multiplayer Development
- Topic: A fun concept I am working on (of interest to RPG creators?)
- Replies: 16
- Views: 16881
Re: A fun concept I am working on (of interest to RPG creators?)
I have created a 2p-scenario in 1.12 called the Dungeon , which is basically a scenario with the style of the Race to Dimaga Beach that has exploited the similar techniques. I made it so that one can go through a combination of layers in each run. The main technical problem I had was that the WML fo...
- September 12th, 2018, 4:59 am
- Forum: Strategies & Tips
- Topic: Optimal play= turtle play in some matchups?
- Replies: 5
- Views: 5739
Re: Optimal play= turtle play in some matchups?
If both sizes choose to turtle, the players would be encouraged to keep their army sizes low, to the point of inviting risks. The dynamic would keep the balance in check.
- July 27th, 2018, 3:40 am
- Forum: Scenario & Campaign Development
- Topic: Wesnoth Porting Project
- Replies: 5
- Views: 3855
Re: Wesnoth Porting Project
Would be great if one can sort by download.
- July 11th, 2018, 2:17 pm
- Forum: Scenario & Campaign Development
- Topic: Chieftain Granak(v0.01)
- Replies: 5
- Views: 3867
Re: Chieftain Granak(v0.01)
Thanks for the feedback. I don't mind you pointing out misspellings or other stuffs, except for the concern that the campaign is still in a rudimentary state and any suggestions you make might end in vain because of further changes. Currently I'm busy with my paper IRL, so I'm not in the mood of dev...
- July 2nd, 2018, 3:04 pm
- Forum: Scenario & Campaign Development
- Topic: Slider Mod by Xara
- Replies: 3
- Views: 2550
Re: Slider Mod by Xara
If only I could code lua.
- July 2nd, 2018, 2:51 pm
- Forum: Scenario & Campaign Development
- Topic: Slider Mod by Xara
- Replies: 3
- Views: 2550
Re: Slider Mod by Xara
The default poison and healing numbers are hardwared in the engine. They are not easy to change.
I chose not to include percentages because I think it would be redundant and confusing to include both options. Any one can upload a percent-version if they like though.
I chose not to include percentages because I think it would be redundant and confusing to include both options. Any one can upload a percent-version if they like though.
- July 2nd, 2018, 2:37 pm
- Forum: Scenario & Campaign Development
- Topic: Summer Camp-aigns
- Replies: 16
- Views: 7028
Re: Summer Camp-aigns
The Revenge of the Five Chose the 2nd difficulty, it's still easy. Basically I kept fighting enemies with 1:1 gold, plus I had 5 heroes. I have no comment on the story. Scenario Design: Map 3 is unpleasant in the sense that it's a full-cave scenario. [edit] If the campaign is harder it would be a t...
- June 10th, 2018, 2:22 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2124233
Re: Legend of the Invincibles
Meanwhile, it needs to be found out what SP mod is assuming that there is only one unit with recruitment abilities and tell something to its author. The discussion on github is about one of my add-ons that store leaders and unstore them. Forgot which one, but it's fixed. As for the SP mod, it might...
- June 4th, 2018, 8:49 pm
- Forum: WML Workshop
- Topic: Sudipta's WML questions
- Replies: 24
- Views: 12095
Re: Sudipta's WML questions
Naga Warrior would be interpreted as two parameters unless you use () or "" to glue the two words together.
- June 4th, 2018, 8:29 pm
- Forum: WML Workshop
- Topic: Sudipta's WML questions
- Replies: 24
- Views: 12095
Re: Sudipta's WML questions
You need to load UMC Terrain Pack in your _main.cfg
- June 4th, 2018, 4:13 pm
- Forum: Scenario & Campaign Development
- Topic: Veefex
- Replies: 10
- Views: 3939
Re: Veefex
It sounds like a bug of Wesnoth, that you can give a side an irrelevant wrong type if it's inherited from previous scenarios, but not an absent one.
- June 4th, 2018, 3:41 pm
- Forum: Scenario & Campaign Development
- Topic: Dawn of Thunder [SP campaign for 1.16.x]
- Replies: 179
- Views: 84927
Re: Dawn of Thunder [SP campaign for 1.14.x]
Played till Lake Aelin, lost there. Glad to see a campaign featuring south wesnoth. Like the hero advancing system A few things I noticed: * Scenario 1: would be nice if Alasar has fewer traits, so that the string doesn't exceed the length limit. * Scenario 2: Mal Lirak portrait not found * Scenario...
- June 4th, 2018, 2:52 pm
- Forum: Ideas
- Topic: [UMC][art]UMC_Portrait_Book
- Replies: 5
- Views: 4448
Re: [UMC][art]UMC_Portrait_Book
The art from IIO_METAL folder looks nice. It makes me want to try your campaigns, too bad it can't load on 1.14 (Castle of Evil Spirit).
Personally I wouldn't use the add-on though. Would rather frankenstein my own images to make them unique or to tailor them to my taste.
Personally I wouldn't use the add-on though. Would rather frankenstein my own images to make them unique or to tailor them to my taste.
- June 3rd, 2018, 3:06 pm
- Forum: WML Workshop
- Topic: Resistence penetrating special attack
- Replies: 6
- Views: 3604
Re: Resistence penetrating special attack
The first one os straight forward. You put on an object to the unit at attack start and remove it at attack end. Yeah, I'm sure it's very simple for a WML newbie :) Just like all examples above.. very very simple.. By the way this way would break the replays if you would want to watch game as a rep...
- June 3rd, 2018, 2:09 pm
- Forum: WML Workshop
- Topic: Resistence penetrating special attack
- Replies: 6
- Views: 3604
Re: Resistence penetrating special attack
The first one os straight forward. You put on an object to the unit at attack start and remove it at attack end.
For the second one you should check the Lisar's ability to give adjacentally Firststrike in HttT. In effect tag it's possible to change chance to hit.
For the second one you should check the Lisar's ability to give adjacentally Firststrike in HttT. In effect tag it's possible to change chance to hit.