Search found 266 matches

by Xara
June 10th, 2018, 2:22 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6738
Views: 517518

Re: Legend of the Invincibles

Meanwhile, it needs to be found out what SP mod is assuming that there is only one unit with recruitment abilities and tell something to its author. The discussion on github is about one of my add-ons that store leaders and unstore them. Forgot which one, but it's fixed. As for the SP mod, it might...
by Xara
June 4th, 2018, 8:49 pm
Forum: WML Workshop
Topic: Sudipta's WML questions
Replies: 23
Views: 586

Re: Sudipta's WML questions

Naga Warrior would be interpreted as two parameters unless you use () or "" to glue the two words together.
by Xara
June 4th, 2018, 8:29 pm
Forum: WML Workshop
Topic: Sudipta's WML questions
Replies: 23
Views: 586

Re: Sudipta's WML questions

You need to load UMC Terrain Pack in your _main.cfg
by Xara
June 4th, 2018, 4:13 pm
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 400

Re: Veefex

gfgtdf wrote:
June 4th, 2018, 3:39 pm
you need to add type= in [side], otherwise the game won't be able to tell of what typ your leader should be and will thus not create a leader.
It sounds like a bug of Wesnoth, that you can give a side an irrelevant wrong type if it's inherited from previous scenarios, but not an absent one.
by Xara
June 4th, 2018, 3:41 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 122
Views: 21469

Re: Dawn of Thunder [SP campaign for 1.14.x]

Played till Lake Aelin, lost there. Glad to see a campaign featuring south wesnoth. Like the hero advancing system A few things I noticed: * Scenario 1: would be nice if Alasar has fewer traits, so that the string doesn't exceed the length limit. * Scenario 2: Mal Lirak portrait not found * Scenario...
by Xara
June 4th, 2018, 2:52 pm
Forum: Ideas
Topic: [UMC][art]UMC_Portrait_Book
Replies: 5
Views: 481

Re: [UMC][art]UMC_Portrait_Book

The art from IIO_METAL folder looks nice. It makes me want to try your campaigns, too bad it can't load on 1.14 (Castle of Evil Spirit).

Personally I wouldn't use the add-on though. Would rather frankenstein my own images to make them unique or to tailor them to my taste.
by Xara
June 3rd, 2018, 3:06 pm
Forum: WML Workshop
Topic: Resistence penetrating special attack
Replies: 6
Views: 210

Re: Resistence penetrating special attack

The first one os straight forward. You put on an object to the unit at attack start and remove it at attack end. Yeah, I'm sure it's very simple for a WML newbie :) Just like all examples above.. very very simple.. By the way this way would break the replays if you would want to watch game as a rep...
by Xara
June 3rd, 2018, 2:09 pm
Forum: WML Workshop
Topic: Resistence penetrating special attack
Replies: 6
Views: 210

Re: Resistence penetrating special attack

The first one os straight forward. You put on an object to the unit at attack start and remove it at attack end.

For the second one you should check the Lisar's ability to give adjacentally Firststrike in HttT. In effect tag it's possible to change chance to hit.
by Xara
May 31st, 2018, 12:30 pm
Forum: Scenario & Campaign Development
Topic: Chieftain Granak(v0.01)
Replies: 0
Views: 263

Chieftain Granak(v0.01)

This is the feedback thread for the campaign Chieftain Granak. The story is about an Orcish tribe leader refusing to join a chieftain, therefore getting chased into human territory. Started as hired blades, but soon betrayed the employer. Then he raided in Wesnoth to raise fund, came back to Orc's l...
by Xara
May 30th, 2018, 4:23 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6738
Views: 517518

Re: Legend of the Invincibles

I played github version to the middle of chapter 2(Darkness Closing In). No bug except for incompatibility with SP mods. The major problem is that Wesnoth 1.14 seems to have introduced performance problem, especially when you fight in a 80x80 map with hundreds of units. I would recommend the 1.12 ve...
by Xara
May 29th, 2018, 3:49 pm
Forum: Users’ Forum
Topic: Introduce yourself here!
Replies: 539
Views: 83528

Re: Introduce yourself here!

You could help him out by making him create a forum account so he can ask for advice in the right forum parts. One needs to be at least 13 years old for a forum account IIRC. As he loves designing levels (particularly in Portal 2), he's created a map and is now in the midst of trying to create a sc...
by Xara
May 23rd, 2018, 11:09 am
Forum: Scenario & Campaign Development
Topic: Peace Disturbance - My first campaign [v1.1 bêta]
Replies: 5
Views: 333

Re: Peace Disturbance - My first campaign

There are good reasons why most MP games are for 3 or less players. The game would be of larger scales than it's supposed to, and therefore often last too long. It's unfun to wait for other players, and if one player quit the whole party is ruined. So it's not recommended to have 4p maps bigger than...
by Xara
May 22nd, 2018, 12:17 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6738
Views: 517518

Re: Legend of the Invincibles

It can function. But IIRC Dugi said something can be broken because of debug mode, maybe duplicated AMLA options?

If you think the solution is ugly, you can hide it behind a config macro like WC2 did with the setting of allowing alien era.
by Xara
May 21st, 2018, 3:44 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6738
Views: 517518

Re: Legend of the Invincibles

The campaign is incompatible with most mods in 1.14 because when a [object] is removed, it would force the game to re-calculate the unit stats from the standard value of their unit_types, ignoring the items. I think a quick solution is to give user an menu_item option to fire the event of "update_st...
by Xara
May 21st, 2018, 5:13 am
Forum: Users’ Forum
Topic: A New Land Like Maps
Replies: 3
Views: 413

Re: A New Land Like Maps

There is an add-on called Undead Empire IIRC, but probably not ported to 1.14.