Search found 271 matches

by Xara
July 27th, 2018, 3:40 am
Forum: Scenario & Campaign Development
Topic: Wesnoth Porting Project
Replies: 5
Views: 731

Re: Wesnoth Porting Project

Would be great if one can sort by download.
by Xara
July 11th, 2018, 2:17 pm
Forum: Scenario & Campaign Development
Topic: Chieftain Granak(v0.01)
Replies: 4
Views: 881

Re: Chieftain Granak(v0.01)

Thanks for the feedback. I don't mind you pointing out misspellings or other stuffs, except for the concern that the campaign is still in a rudimentary state and any suggestions you make might end in vain because of further changes. Currently I'm busy with my paper IRL, so I'm not in the mood of dev...
by Xara
July 2nd, 2018, 3:04 pm
Forum: Scenario & Campaign Development
Topic: Slider Mod by Xara
Replies: 3
Views: 556

Re: Slider Mod by Xara

If only I could code lua.
by Xara
July 2nd, 2018, 2:51 pm
Forum: Scenario & Campaign Development
Topic: Slider Mod by Xara
Replies: 3
Views: 556

Re: Slider Mod by Xara

The default poison and healing numbers are hardwared in the engine. They are not easy to change.

I chose not to include percentages because I think it would be redundant and confusing to include both options. Any one can upload a percent-version if they like though.
by Xara
July 2nd, 2018, 2:37 pm
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns
Replies: 8
Views: 1096

Re: Summer Camp-aigns

The Revenge of the Five Chose the 2nd difficulty, it's still easy. Basically I kept fighting enemies with 1:1 gold, plus I had 5 heroes. I have no comment on the story. Scenario Design: Map 3 is unpleasant in the sense that it's a full-cave scenario. [edit] If the campaign is harder it would be a t...
by Xara
June 10th, 2018, 2:22 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6791
Views: 574663

Re: Legend of the Invincibles

Meanwhile, it needs to be found out what SP mod is assuming that there is only one unit with recruitment abilities and tell something to its author. The discussion on github is about one of my add-ons that store leaders and unstore them. Forgot which one, but it's fixed. As for the SP mod, it might...
by Xara
June 4th, 2018, 8:49 pm
Forum: WML Workshop
Topic: Sudipta's WML questions
Replies: 24
Views: 3546

Re: Sudipta's WML questions

Naga Warrior would be interpreted as two parameters unless you use () or "" to glue the two words together.
by Xara
June 4th, 2018, 8:29 pm
Forum: WML Workshop
Topic: Sudipta's WML questions
Replies: 24
Views: 3546

Re: Sudipta's WML questions

You need to load UMC Terrain Pack in your _main.cfg
by Xara
June 4th, 2018, 4:13 pm
Forum: Scenario & Campaign Development
Topic: Veefex
Replies: 10
Views: 827

Re: Veefex

gfgtdf wrote:
June 4th, 2018, 3:39 pm
you need to add type= in [side], otherwise the game won't be able to tell of what typ your leader should be and will thus not create a leader.
It sounds like a bug of Wesnoth, that you can give a side an irrelevant wrong type if it's inherited from previous scenarios, but not an absent one.
by Xara
June 4th, 2018, 3:41 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 126
Views: 28292

Re: Dawn of Thunder [SP campaign for 1.14.x]

Played till Lake Aelin, lost there. Glad to see a campaign featuring south wesnoth. Like the hero advancing system A few things I noticed: * Scenario 1: would be nice if Alasar has fewer traits, so that the string doesn't exceed the length limit. * Scenario 2: Mal Lirak portrait not found * Scenario...
by Xara
June 4th, 2018, 2:52 pm
Forum: Ideas
Topic: [UMC][art]UMC_Portrait_Book
Replies: 5
Views: 896

Re: [UMC][art]UMC_Portrait_Book

The art from IIO_METAL folder looks nice. It makes me want to try your campaigns, too bad it can't load on 1.14 (Castle of Evil Spirit).

Personally I wouldn't use the add-on though. Would rather frankenstein my own images to make them unique or to tailor them to my taste.
by Xara
June 3rd, 2018, 3:06 pm
Forum: WML Workshop
Topic: Resistence penetrating special attack
Replies: 6
Views: 859

Re: Resistence penetrating special attack

The first one os straight forward. You put on an object to the unit at attack start and remove it at attack end. Yeah, I'm sure it's very simple for a WML newbie :) Just like all examples above.. very very simple.. By the way this way would break the replays if you would want to watch game as a rep...
by Xara
June 3rd, 2018, 2:09 pm
Forum: WML Workshop
Topic: Resistence penetrating special attack
Replies: 6
Views: 859

Re: Resistence penetrating special attack

The first one os straight forward. You put on an object to the unit at attack start and remove it at attack end.

For the second one you should check the Lisar's ability to give adjacentally Firststrike in HttT. In effect tag it's possible to change chance to hit.
by Xara
May 31st, 2018, 12:30 pm
Forum: Scenario & Campaign Development
Topic: Chieftain Granak(v0.01)
Replies: 4
Views: 881

Chieftain Granak(v0.01)

Abandoned and removed from the server as I have no time and enthusiasm to work further on the project and make it into a satisfying state. Original post: This is the feedback thread for the campaign Chieftain Granak. The story is about an Orcish tribe leader refusing to join a chieftain, therefore g...
by Xara
May 30th, 2018, 4:23 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 6791
Views: 574663

Re: Legend of the Invincibles

I played github version to the middle of chapter 2(Darkness Closing In). No bug except for incompatibility with SP mods. The major problem is that Wesnoth 1.14 seems to have introduced performance problem, especially when you fight in a 80x80 map with hundreds of units. I would recommend the 1.12 ve...