Search found 12 matches

by orian34
January 24th, 2015, 3:50 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086553

Re: Legend of the Invincibles

for the fire breath, perhaps reduce the damage but add the burn debuff?
by orian34
January 18th, 2015, 1:48 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086553

Re: Legend of the Invincibles

Huum, for the Balance Legacy : -Neutral and some points that could be interesting : 1-Only 10% of damage but all your resistance gets to 150% 2-All units around the one can only attack once. 3-Canno't die but canno't kill(can't abuse cause the turn limit) I don't know, a legacy that makes a lot of d...
by orian34
January 17th, 2015, 8:08 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086553

Re: Legend of the Invincibles

I was thinking about Legacy of Balance. liminal, fearless, a way to add/remove strikes/damages from one attack(ranged or melee) and add it to the other one. And the last thing would be a power that reflects half of the damage against the ennemy(instead of taking 10 dmg, you take 5 and the other take...
by orian34
January 16th, 2015, 12:54 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086553

Re: Legend of the Invincibles

@Aevyn
I tought Doombringer was funny against bosses, perhaps not?(i got 3 of them and very early!)
by orian34
January 15th, 2015, 1:18 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086553

Re: Legend of the Invincibles

Thanks dabber, i did not choose the right words.
I was speaking of a way to "freeze"(like petrification) the evil flowers until an unit gets close to it...it would highly reduce the time of IA turns.

edit : I agrre with what's written below!
by orian34
January 14th, 2015, 5:23 pm
Forum: Add-on Feedback
Topic: After the Storm
Replies: 25
Views: 40387

Re: After the Storm

(1) What difficulty levels and game and campaign versions have you played the scenario or campaign on? Easy mode, i don't like hardcore playing... :? (2) How difficult did you find the scenario/campaign? (1-10) 6 even if some specific scenarios were harder... (3) How clear did you find the scenario/...
by orian34
January 14th, 2015, 4:55 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8110
Views: 2086553

Re: Legend of the Invincibles

i finished the campaign and i wanted to say something about the evil gardens in the 9 chapter.
It is very long to end one turn cause of the checkof every unit but perhaps if they are petrified unless there are an ennemy unit close to them would be less powereating...don't know.
by orian34
January 13th, 2015, 9:30 pm
Forum: Multiplayer Development
Topic: The Duelist's Tournament
Replies: 1
Views: 1408

Re: The Duelist's Tournament

i find this very interesting but perhaps adding a small thing that gives a small amount of gold to the computer every time it wins a match...
by orian34
January 13th, 2015, 7:45 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1345
Views: 367309

Re: Strange Legacy - 1.100 RPG World - finished

I finished the campaign(2 of the endings in the same save), don't know if there is other special endings... Anyway, i loved it! Few points : After rebuilding the frost village, well i couldn't access it...and it was still wip(by the way, you can get to the undamaged town at any moment with a big tel...
by orian34
January 4th, 2015, 3:47 pm
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 56121

Re: A Group in a War: 1.12 SP RPG campaign

Konrad2, you should not have that many troops at the same time, vire some of the high rank then recall them when you need to crush the adversary(i beated the ennemy with less than 20 units...)


edit : Ha! Same words at the same time! :P
by orian34
January 3rd, 2015, 10:29 pm
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 56121

Re: A Group in a War: 1.12 SP RPG campaign

I guess it was because i crushed the whole map without mercy(i made 3 waves of attacks, first : i conquered all the small towns. Secondly : random events take down the east fort so i only had to get the north fort... Finally : i just crushed the town with all my high ranked soldiers...end of the sto...
by orian34
December 25th, 2014, 7:43 pm
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 56121

Re: A Group in a War: 1.12 SP RPG campaign

I finished it and it's really nice!
One bug i found : the east fort map doesn't exist...
(i became the wailbearer! )