Search found 136 matches

by gweddeoran
September 7th, 2019, 5:01 am
Forum: Scenario & Campaign Development
Topic: Forgotten Conflicts: Single-Scenario Campaign Set (Version 1.0.0s)
Replies: 33
Views: 2468

Re: Forgotten Conflicts: Single-Scenario Campaign Set (Version 1.0.0s)

Version 1.0.0s released-
Contains a few balancing fixes in various scenarios
Major changes to Scenario 12
Lua theme fixes to correctly display new statuses- dazed, dehydration etc.- properly in the unit log
New scenario added- Epilogue

Thank you for playing and please enjoy!
by gweddeoran
September 3rd, 2019, 2:27 pm
Forum: Strategies & Tips
Topic: How to defeat plenty of fencers by using northerners ? ┭┮﹏┭┮
Replies: 6
Views: 834

Re: How to defeat plenty of fencers by using northerners ? ┭┮﹏┭┮

Troll spam, maybe + assasins to poison them as they have marksman- just remember to protect them with troll whelps. Ignore grunts as they will probably get skewered to death- same for archers and wolf riders. ;)
by gweddeoran
August 8th, 2019, 3:55 pm
Forum: Scenario & Campaign Development
Topic: Forgotten Conflicts: Single-Scenario Campaign Set (Version 1.0.0s)
Replies: 33
Views: 2468

Re: Forgotten Conflicts: Single-Scenario Campaign Set (Version 1.0.0)

Wasn't expecting that bug to be there- now fixed, thanks for your time on this @Konrad2. (Version 1.0.0 is still there, just with the fix now present)
by gweddeoran
August 4th, 2019, 3:31 pm
Forum: Scenario & Campaign Development
Topic: Forgotten Conflicts: Single-Scenario Campaign Set (Version 1.0.0s)
Replies: 33
Views: 2468

Re: Forgotten Conflicts: Single-Scenario Campaign Set (Version 0.7.3)

Version 1.0.0 is out- Lots of narration text added for each scenario. Miscellaneous bug-fixes. @Konrad2- I did something about the dwarves, the elves no longer call them that- they don't know who they are and simply refer to them as 'strange, stout beings'. Their identity is discovered only when Zhu...
by gweddeoran
August 4th, 2019, 3:24 pm
Forum: WML Workshop
Topic: How to Prevent Rest Healing in Artificially Induced Poisoned
Replies: 11
Views: 761

Re: How to Prevent Rest Healing in Artificially Induced Poisoned

I tried that, but it didn't work. Instead, I have now done a compromise- rest-healing when next to a healer or on a village is now a mechanic of this affliction (with some story text relating to the properties of the poison as a justification). :P
by gweddeoran
August 4th, 2019, 5:15 am
Forum: WML Workshop
Topic: How to Prevent Rest Healing in Artificially Induced Poisoned
Replies: 11
Views: 761

Re: How to Prevent Rest Healing in Artificially Induced Poisoned

Oof, doesn't work entirely- the poison does show up, but doesn't do any loss of HP.
by gweddeoran
August 4th, 2019, 3:52 am
Forum: Scenario & Campaign Development
Topic: Forgotten Conflicts: Single-Scenario Campaign Set (Version 1.0.0s)
Replies: 33
Views: 2468

Re: Forgotten Conflicts: Single-Scenario Campaign Set (Version 0.7.3)

The Humans of the Iron Triad did not know of the Quenoth Elves before Kaleh met them. He has been in contact with the Iron Triad, but gets killed before he can tell them anything, also Garak is not alive when Kaleh and co. first encounter the Triad, so we don't know for sure that he does not know a...
by gweddeoran
August 3rd, 2019, 5:33 am
Forum: Scenario & Campaign Development
Topic: Forgotten Conflicts: Single-Scenario Campaign Set (Version 1.0.0s)
Replies: 33
Views: 2468

Re: Forgotten Conflicts: Single-Scenario Campaign Set (Version 0.7.3)

Version 0.9.0-
New scenario added that has been made by Lord-Knightmare, the final one for the campaign- 'Escape of the Islefolk'.
Small bug-fixes in prior scenarios

Enjoy and please send feedback. :)
by gweddeoran
August 3rd, 2019, 2:37 am
Forum: WML Workshop
Topic: How to Prevent Rest Healing in Artificially Induced Poisoned
Replies: 11
Views: 761

Re: How to Prevent Rest Healing in Artificially Induced Poisoned

Thanks a lot for the remarks everyone! @Xalzar- the first solution worked, the second didn't- I guess turn refresh and stored variables are too cumbersome and don't do the job anyway. :P Also, is your location (New Saurgrath) by any chance from my campaign 'The Thelien Attack' (just wondering how ma...
by gweddeoran
August 2nd, 2019, 1:35 pm
Forum: WML Workshop
Topic: How to Prevent Rest Healing in Artificially Induced Poisoned
Replies: 11
Views: 761

How to Prevent Rest Healing in Artificially Induced Poisoned

In a scenario, there is a need to keep the player leader incurably poisoned throughout. It works, there is no curing whatsoever, but rest healing still takes place. How does one stop this from happening? Here is the WML: [event] name = "turn refresh" first_time_only="no" [store_unit] [filter] id = "...
by gweddeoran
July 26th, 2019, 1:06 pm
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 5834

Re: my Outpost hurts Hard

Do we really need that? Players can choose to reduce difficulty if they think it's too hard at any scenario they want in a campaign. :hmm: If it is, then that paragraph seems good. Also, I find veteran players like us (5 years or more) tend to find scenarios a lot easier than your average player. At...
by gweddeoran
July 25th, 2019, 1:21 pm
Forum: Scenario & Campaign Development
Topic: Forgotten Conflicts: Single-Scenario Campaign Set (Version 1.0.0s)
Replies: 33
Views: 2468

Re: Forgotten Conflicts: Single-Scenario Campaign Set (Version 0.7.3)

It's supposed to have happened about 10-12 years prior to the event of UtBS
by gweddeoran
July 16th, 2019, 12:44 pm
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 5834

Re: my Outpost hurts Hard

Bu do you think it should be renamed to Intermediate Level at least?
by gweddeoran
July 16th, 2019, 12:16 pm
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 5834

Re: my Outpost hurts Hard

By the way, the campaign is now called a novice level campaign for some extremely bizarre reason.
by gweddeoran
July 15th, 2019, 2:13 pm
Forum: Scenario & Campaign Development
Topic: Forgotten Conflicts: Single-Scenario Campaign Set (Version 1.0.0s)
Replies: 33
Views: 2468

Re: Forgotten Conflicts: Single-Scenario Campaign Set (Version 0.7.3)

Version 0.8.0-
New scenario, 'Skirmish in the Sands', added. Worked on by Lord-Knightmare.
Game-breaking bug in Scenario 8a fixed.