Search found 28 matches

by Krolan
October 8th, 2015, 11:37 am
Forum: Off-Topic
Topic: Agility- and Mass-Factor
Replies: 4
Views: 1368

Re: Agility- and Mass-Factor

I find the idea intriguing, but i find it a bit difficult to implement, but then again I'm not a WML expert. I have also some doubts, for example, lizard would be hard to hit even for mages ? I find them already difficult to stop, cause the 60% def on most terrains and the skirmish ability, if even...
by Krolan
October 5th, 2015, 7:15 pm
Forum: Off-Topic
Topic: Agility- and Mass-Factor
Replies: 4
Views: 1368

Agility- and Mass-Factor

Again, because it will never be done or if it will, then certainly not by me, here's another Idea I've been having that might interest... ummm.. somebody, but I'll post in off-topic. You know what always annoyed me? My Archer shooting at a BIG FRIGGIN Ogre and missing over and over, just because the...
by Krolan
October 5th, 2015, 4:06 pm
Forum: Off-Topic
Topic: The Random Number Disintegrator
Replies: 4
Views: 1969

Re: The Random Number Disintegrator

I'm bored and I realized that my initial presentation... lacks... to put it lightly. So here is the RND, the concept at its rules in a (hopefully) more accessible manner: The Why: Having bad luck sucks. Having streaks of bad luck sucks even more. Over the years playing this game (mostly single playe...
by Krolan
October 5th, 2015, 2:31 pm
Forum: Off-Topic
Topic: The Random Number Disintegrator
Replies: 4
Views: 1969

Re: The Random Number Disintegrator

This topic is old and noone ever gave a rats tail about it but nontheless, here is an addition: Rule Number 8: If RND is activated, the retaliating opponent gets to attack (and hit) with all his possible attacks before the attacking unit gets his. So an Orc attacked by a horseman will atack with his...
by Krolan
March 21st, 2015, 12:05 pm
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 14349

Re: The Stone of the North [Feedback and development]

...actually I could start writing in German now... Just now noticed that statement... Du sprichst jetzt also deutsch? Yay :D Kann ich meine Bug-Reports jetzt also auch in deutsch verfassen? Wäre mit Sicherheit auch eine gute Methode dich zu verbessern ;D Anyway, I wasn't around for a while - new jo...
by Krolan
March 21st, 2015, 11:06 am
Forum: Scenario & Campaign Development
Topic: The Blind Sentinel - [Feedback and development topic]
Replies: 145
Views: 24955

Re: The Blind Sentinel - [Feedback and development topic]

Letting you know that I still follow :)

Really glad you're still working on this.

Awaiting finalization of Desolation.

Best of success.

Krolan, The Twisted
by Krolan
January 6th, 2015, 5:42 pm
Forum: WML Workshop
Topic: Biased Random Damage Mod
Replies: 14
Views: 10286

Re: Biased Random Damage Mod

Is there a new version for 1.12, too,? :) Thanks for directing me here, I like that system ^^ makes it more realistic, that is for sure. Though, the -1 -2 damage on level-difference is worrying me because of Lvl5 Lvl6 and Lvl7 units in some campaigns. My lvl 1 units would get a -6 damage penelity, c...
by Krolan
January 4th, 2015, 6:30 pm
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 14349

Re: The Stone of the North [Feedback and development]

Hey WhiteWolf, Happy New Year :D Hope everything is alright with the your tribe. I didn't know about the holy water. Maybe I didn't pay attention. I'm not that big of a perfectionist though (.... not anymore, that is :P ...). It's amazing how effeciently and quick you update your stuff and fix it, t...
by Krolan
January 4th, 2015, 5:33 pm
Forum: Off-Topic
Topic: The Random Number Disintegrator
Replies: 4
Views: 1969

The Random Number Disintegrator

Hello there ^^ I post this Off-Topic for 2 Reasons. 1.) It will never be done 2.) Even if it would, I wouldn't be the one to do so. This is an idea, nothing more. The Random Number Disintegrator is something I think could help this strategy game we all play and love to become less about luck. The Id...
by Krolan
January 4th, 2015, 4:23 pm
Forum: Scenario & Campaign Development
Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
Replies: 173
Views: 39756

Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)

I'd say Konrad here is a lucky one. It is to be expected that you will loose parts of the Death Bringer. I lost all mages except for 2 white mages (which became Mages of Light), I lost half my riders and a few foot units throughout the campaign. I never had problems, though, because I decided to get...
by Krolan
January 2nd, 2015, 6:43 pm
Forum: Users’ Forum
Topic: My view on RNG
Replies: 38
Views: 8149

Why the RNG really pisses players off.

Before you jump to conclusions. No, I'm not gonna whine about the RNG sucking, or the Game sucking because of RNG or whine in general. I play this game for so long now (Campaigns mostly), that I had my highs and lows in frustration. I now understand how this game can be played in acceptance with the...
by Krolan
December 29th, 2014, 6:22 pm
Forum: Scenario & Campaign Development
Topic: The Library of Kratemaqht [SP Campaign]
Replies: 113
Views: 34706

Re: The Library of Kratemaqht [SP Campaign]

Wow. That's one resource-hungry dragon. No wonder he survived all these thousands of years^^ Still wonder if this Campaign is still being developed or if it is on hiatus.
by Krolan
December 26th, 2014, 12:55 am
Forum: Scenario & Campaign Development
Topic: The Blind Sentinel - [Feedback and development topic]
Replies: 145
Views: 24955

Re: The Blind Sentinel - [Feedback and development topic]

Full Heal is not once typed in the .cfg. This is the interesting part :D Mh. maybe I'm mistaken. How much does a ship heal for just-not-moving or being-in-village? Edit: Mh... Fun facts: 1. Flagship started the scenario with 38 Hitpoints. After assuring myself, that a ship heals exactly as fast as ...
by Krolan
December 24th, 2014, 1:04 pm
Forum: Scenario & Campaign Development
Topic: The Blind Sentinel - [Feedback and development topic]
Replies: 145
Views: 24955

Re: The Blind Sentinel - [Feedback and development topic]

You definitely need to look at it from a different angle: Your Campaign is so good/interesting that those Bugs (especially the "Broken Legs") failed to steal the enjoyability. After all, I played it through, and 28 Scenarios is alot. Now though It is reasonable for me to try a harder difficulty :) ...
by Krolan
December 24th, 2014, 11:22 am
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 14349

Re: The Stone of the North [Feedback and development]

Well, as I said, it seems to be very unlikely, like a 1/1000 chance of it actually happening (I decided to save right before killing Talar, which allowed me to try again and again, and of course, the bug is not reproducable) The 19th seems to be the one I missed ^^' or... no... I did that one... Wha...