Search found 9 matches
- May 26th, 2015, 3:39 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2142351
Re: Legend of the Invincibles
[...] @marktempe How did you manage to kill an enemy there? How did you even see that an item is there? If it's impossible to get there and away, there must be impassable terrain all around. You can kill enemies standing on the impassable terrain, but how do you kill enemies behind impassable terra...
- May 26th, 2015, 10:15 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2142351
Re: Legend of the Invincibles
Small bug in Jungle hell map: the hex 39:30 is... "walkable", but there is no way to get there and away. On the other hand, teleporting units to a leader close by, may cause a unit to be placed there. And there to stay for at least 10 turns...
- April 14th, 2015, 11:05 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2142351
Re: Legend of the Invincibles
Sorry to pause a second the discussion about balancing: I searched in the last pages a bit but couldn't find it: am I wrong or if a unit levels up at higher levels while defending there isn't an AMLA screen at the beginning of the next turn anymore? I am starting to lose too many AMLA for my heroes....
- February 26th, 2015, 11:32 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2142351
Re: Legend of the Invincibles
Just a curiosity: what's the point of the "Guarding orc in distance" in "Where the sun does not shine"?
- November 1st, 2014, 8:54 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2142351
Re: Legend of the Invincibles
Ah, okay. Besides Gryphon Rider, what else can get hit-and-run? I think there is one item, and nothing else. In that case, make hit-and-run a fixed amount. Penetrate is 1 move, make hit-and-run 4 or 5. I guess my worry is that half movement on something slow is not interesting (2). as far as I know...
- October 31st, 2014, 9:15 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2142351
Re: Legend of the Invincibles
very sure... suddenly, with the last update, all my nice gryphon riders only can run away half the wayRaijer wrote:@marktemple: Not sure about that, i don't remember it being implemented. Sure your unit didn't get slowed while attacking ?
- October 31st, 2014, 11:09 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2142351
Re: Legend of the Invincibles
Thanks for the answers to my questions (and sorry also: in years that I play with it, I have never realized that the resistances are there )
One more thing: the hit and run now gives back only half of the movement points, right? Because the description is not updated then..
One more thing: the hit and run now gives back only half of the movement points, right? Because the description is not updated then..
- October 28th, 2014, 1:41 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2142351
Re: Legend of the Invincibles
- In Gladiatrix - The path to glory at the beginning of turn 3, when the units are supposed to get into the arena and start fighting, they actually "pile up" and replace one another. If it's not enough, since Vritra disappears, you lose immediately. That's a bug in 1.11.17, i think it was...
- October 28th, 2014, 10:48 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2142351
Re: Legend of the Invincibles
Hi all! :D This is my first post so first of all I wanted to greet everyone. At least the readers. Then of course thanks for this GREAT campaign. And now the rest: - In Gladiatrix - The path to glory at the beginning of turn 3, when the units are supposed to get into the arena and start fighting, th...