Search found 9 matches

by BedazzleHooves
June 21st, 2018, 2:06 am
Forum: Faction & Era Development
Topic: Centaur and Kentauride Faction
Replies: 8
Views: 5221

Re: Centaur and Kentauride Faction

I've working on the coding and art for this in my spare time the last few years... Hoping to upload the Alpha build soon. Ballooned into three different factions. Centaur/Kentauride faction (Low defense, mixed res, high move faction, like the drakes) (Six unit lines done) (Two unit lines animated) M...
by BedazzleHooves
March 24th, 2015, 8:02 am
Forum: Faction & Era Development
Topic: Centaur and Kentauride Faction
Replies: 8
Views: 5221

Re: Centaur and Kentauride Faction

First off, thanks Xalzar for the help/advice. Second, I hope to push my first version of this faction this week, just been busy since I last posted. I have changed around the unit tree and here is the new look. (Blue circles are by the units I have animated in some way....) Some unit trees are done ...
by BedazzleHooves
November 12th, 2014, 11:39 pm
Forum: Faction & Era Development
Topic: Centaur and Kentauride Faction
Replies: 8
Views: 5221

Re: Centaur and Kentauride Faction

Thank you very much for the feedback. I’ve changed the information in my original post slightly and added a sprite tree. I was debating on a weak “ghost” one that would have low HP and high res’s. I was also debating on making the armored one an advancement of the basic unit. Healer would mainly be ...
by BedazzleHooves
November 12th, 2014, 10:01 pm
Forum: Faction & Era Development
Topic: Centaur and Kentauride Faction
Replies: 8
Views: 5221

Centaur and Kentauride Faction

I'm currently working on a Centaur/Kentauride faction... But I don't want them to play the exact same way as the Equestrians faction. Any ideas on ways I can make them play differently are appreciated. General concept at current is a low defence, high attack, high movement faction. Like the drakes, ...
by BedazzleHooves
October 15th, 2014, 12:11 am
Forum: Multiplayer Development
Topic: A series of noob questions
Replies: 4
Views: 1253

Re: A series of noob questions

Although it is not required by the license I willingly chose for my content, I greatly prefer if people contact me before using my sprites in a different and unrelated add-on, so I can know in advance about it and potentially recommend, or even provide new art, like I did for Era of Chaos . It is a...
by BedazzleHooves
October 14th, 2014, 11:08 pm
Forum: Multiplayer Development
Topic: A series of noob questions
Replies: 4
Views: 1253

Re: A series of noob questions

Thank you very much,Dugi! I do believe that answered all of my questions I have right now! I will try to credit all of my Frankensteining right, but it's good to know that if I mess up one, it's not the worst thing ever.

Now it's back to my mad science lab to make more Frankenstens.
by BedazzleHooves
October 14th, 2014, 10:34 pm
Forum: Multiplayer Development
Topic: A series of noob questions
Replies: 4
Views: 1253

A series of noob questions

A series of noob questions Howdy all, I have been playing Wesnoth for years and finally decided to make an Add-On for it. It’s a multiplayer scenario, so that’s why I put this topic here… If it needs moved, please let me know and I’ll try to put it there. :) The Add-On is going well so far, but ther...
by BedazzleHooves
October 14th, 2014, 8:40 pm
Forum: WML Workshop
Topic: Changing Alignment with a Trait
Replies: 6
Views: 2508

Re: Changing Alignment with a Trait

Thank you all for your aid. But I am still quite the noob.... Not something I've tried, but I think you could define a chaotic [variation], if this is a unit you are writing the code for, then use [trait]/[effect] to apply that variation. From what I'm seeing, that would work great... however, there...
by BedazzleHooves
October 13th, 2014, 1:02 am
Forum: WML Workshop
Topic: Changing Alignment with a Trait
Replies: 6
Views: 2508

Changing Alignment with a Trait

Howdy all... I'm trying to make my first add-on and I am pretty far along, but there is one thing I can't seem to figure out.... I want to add a trait that changes alignment. Like if a Loyalist_Spearman spawned with the trait "Darkheart", they would be Chaotic. I've tried quite a few ways and this i...