Search found 543 matches

by Inky
Today, 3:43 am
Forum: Scenario & Campaign Development
Topic: The Young Khan (1.14 Dunefolk Campaign)
Replies: 4
Views: 131

Re: The Young Khan (1.14 Dunefolk Campaign)

Cool, nice start and great writing! :D If you plan to add a hard difficulty, in the second scenario the enemies could probably use more gold, and in the third scenario the player's gold could be reduced (I started with 330 gold vs. the enemies' 240; I wouldn't increase the enemy gold too much or the...
by Inky
June 13th, 2018, 6:01 pm
Forum: Forum Games
Topic: Puzzle challenges!
Replies: 203
Views: 9952

Re: Puzzle challenges!

That's mostly right, just a tiny mistake: In the first pile your first selection has 50% of success (getting white sock), followed by another 50% of success (getting another white sock), in total 25% of success. The first selection has a 2/3 chance of success since there's one black sock and 2 white...
by Inky
June 13th, 2018, 5:07 pm
Forum: Forum Games
Topic: Puzzle challenges!
Replies: 203
Views: 9952

Re: Puzzle challenges!

Cool, it's great to see this thread again! :D I've got a quick one: You're getting dressed in the dark and want to put on a matching pair of socks. You know you have two piles, one with 1 black sock and 2 white socks, and another with 2 black socks and 2 white socks. (And of course, you can't tell t...
by Inky
June 11th, 2018, 7:26 pm
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 52
Views: 2666

Re: [Request] Campaign Translation: DE>EN

And here is the rest of scenario 3! :) “Sie kommen” (zum richtigen Zeitpunkt; wenn die Orks auftauchen sollen) Denvan: “Curses, there are so many.” Ysedda: “Too many?” [Dehal: “Not if we all stick together.” Ysedda: “You sure? We only have a few fighters and they have an army.” Dehal: “What are you ...
by Inky
June 9th, 2018, 8:14 pm
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 52
Views: 2666

Re: [Request] Campaign Translation: DE>EN

Hey, sorry for the long wait, I finally finished the dialogue for alerting your friends in Scenario 3. That just leaves the events, which I'll hopefully post tomorrow! "Petar alarmieren" Denvan-Version Denvan: "Petar, we need you on the battlefield!" Petar: "On my way and already prepared. I have ju...
by Inky
May 26th, 2018, 1:24 pm
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 52
Views: 2666

Re: [Request] Campaign Translation: DE>EN

Whew, I'm about halfway through Scenario 3's text, here's what I have so far: Corrections/suggestions welcome, of course! Intro Narrator: While the orcs crafted their sinister plans, the people of Korstad attempted to return to their normal lives and recover from the damage inflicted by the attack. ...
by Inky
May 24th, 2018, 7:12 pm
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 52
Views: 2666

Re: [Request] Campaign Translation: DE>EN

Wow, great translations from everyone, I hope I can live up to the standard (still working on S3 - translating is harder than I thought! :whistle: ) Some suggestions /corrections on the previous translations: Scenario 1: Ysedda: "As you know, we have merely a few guards. But that doesn't mean that w...
by Inky
May 24th, 2018, 4:20 pm
Forum: Scenario & Campaign Development
Topic: [1.14][WIP] A New Home
Replies: 19
Views: 4015

Re: [AnH] - A new Home

Wow, that was quick! :D I replayed the second scenario and having the orcs arrive earlier does seem to improve the pacing. The objectives change and the dialogue about evacuating still appear on turn 5 though. Should the objectives also require Johan to move to the signpost? For the third scenario (...
by Inky
May 24th, 2018, 1:32 pm
Forum: Translations & Internationalization
Topic: [Request] Campaign Translation: DE>EN
Replies: 52
Views: 2666

Re: [Request] Campaign Translation: DE>EN

Ich werde versuchen, Szenario 3 zu uebersetzen :) Es ist sehr interessant, dass es so viele verschiedene Konversationen gibt!
by Inky
May 24th, 2018, 1:07 pm
Forum: Scenario & Campaign Development
Topic: [1.14][WIP] A New Home
Replies: 19
Views: 4015

Re: [AnH] - A new Home

Hey, I got the latest github version and played the first two scenarios so far on Wesnoth 1.14.1. I like the story and the detailed conversations between characters. (I'd be happy to help out with translating as well- I see you've already got a big translation team going!) Scenario 1 It was pretty e...
by Inky
May 2nd, 2018, 8:46 pm
Forum: Faction & Era Development
Topic: Battle For Tyria
Replies: 9
Views: 925

Re: Battle For Tyria

(oh, I see octalot beat me :oops: ) Wow, the great Albert Einstein himself has graced our forums ;) Welcome! Unfortunately copyrighted stuff isn't allowed on the add-on server, so while you could make an add-on inspired by Guild Wars, you'd have to change the names and images which probably means ma...
by Inky
April 21st, 2018, 10:28 pm
Forum: Scenario & Campaign Development
Topic: Purger of Evil SP campaign (Wesnoth 1.12)
Replies: 5
Views: 480

Re: Purger of Evil SP campaign (Wesnoth 1.12)

Hey, cool campaign so far and interesting story! I think you accidentally set the campaign's first scenario as Scenario 2? For scenario 1 I just ran straight northeast with my leader while the poor loyal units mostly died distracting enemies. I couldn't beat scenario 2 on Insane (don't think it's po...
by Inky
April 21st, 2018, 6:57 pm
Forum: Strategies & Tips
Topic: Wesnoth strategy puzzles
Replies: 8
Views: 1818

Re: Wesnoth strategy puzzles

Ah, mousyack is right, I accidentally made it unsolvable :doh: The wolf wouldn't be able to go around the fighter since the movement cost in forest is 2. I think mayyybe moving the fighter back a hex fixes it? puzzle2.png Now the only way for the wolf to get to hex 5 is to pass by hex 9, so you'd ne...
by Inky
April 21st, 2018, 6:10 pm
Forum: Scenario & Campaign Development
Topic: A Little Adventure (SP campaign for 1.14)
Replies: 8
Views: 767

Re: A Little Adventure

The latest version of the campaign doesn't load due to a missing opening brace in line 79 of 02a_Battle_with_the_Bandits.cfg. I gave the first scenario a try on hard, but got destroyed by the orc/bandit swarm during the first night. The problem is you need several level 0s to kill a level 1 enemy ev...
by Inky
April 21st, 2018, 5:17 pm
Forum: Scenario & Campaign Development
Topic: Tale of the Dunes (1.13) A WIP Dunefolk Campaign
Replies: 4
Views: 537

Re: Tale of the Dunes (1.13) A WIP Dunefolk Campaign

Hey, I've played a bit of version 0.0.3. The story is interesting and I loved the creepy atmosphere of the first scenario, well done! I couldn't win the second scenario (on Challenging) though. I accidentally overwrote the saves but it was basically a quick and gruesome slaughter of my poor dunefolk...