Search found 531 matches

by Inky
13 minutes ago
Forum: Strategies & Tips
Topic: Wesnoth strategy puzzles
Replies: 8
Views: 996

Re: Wesnoth strategy puzzles

Ah, mousyack is right, I accidentally made it unsolvable :doh: The wolf wouldn't be able to go around the fighter since the movement cost in forest is 2. I think mayyybe moving the fighter back a hex fixes it? puzzle2.png Now the only way for the wolf to get to hex 5 is to pass by hex 9, so you'd ne...
by Inky
59 minutes ago
Forum: Scenario & Campaign Development
Topic: A Little Adventure
Replies: 7
Views: 457

Re: A Little Adventure

The latest version of the campaign doesn't load due to a missing opening brace in line 79 of 02a_Battle_with_the_Bandits.cfg. I gave the first scenario a try on hard, but got destroyed by the orc/bandit swarm during the first night. The problem is you need several level 0s to kill a level 1 enemy ev...
by Inky
Today, 5:17 pm
Forum: Scenario & Campaign Development
Topic: Tale of the Dunes (1.13) A WIP Dunefolk Campaign
Replies: 3
Views: 247

Re: Tale of the Dunes (1.13) A WIP Dunefolk Campaign

Hey, I've played a bit of version 0.0.3. The story is interesting and I loved the creepy atmosphere of the first scenario, well done! I couldn't win the second scenario (on Challenging) though. I accidentally overwrote the saves but it was basically a quick and gruesome slaughter of my poor dunefolk...
by Inky
April 3rd, 2018, 1:46 am
Forum: Users’ Forum
Topic: True math RNG... proved! :)
Replies: 10
Views: 494

Re: True math RNG... proved! :)

If I had a drone for every thread complaining about RNG I'd have better security than the Chaos Empire :P :whistle: I mean if such RNG is possible, okay, no problem. But why suffer only one player? Let's help him and if he was unlucked in one place, immediatly get him luck in another. Go to hell all...
by Inky
March 27th, 2018, 6:06 pm
Forum: Strategies & Tips
Topic: Let's Play After the Storm
Replies: 84
Views: 18322

Re: Let's Play After the Storm

:whistle: :oops: Sorry it took a while, but it's back! 8) :whistle: I'm ridiculously late to comment, and I'm sure somebody had have pointed this out by now, but this is a ROT13 cipher that was then reversed. I'm even more ridiculously late to comment, but that is such a cool find! Nice work on disc...
by Inky
March 27th, 2018, 3:15 am
Forum: Technical Support
Topic: Crash in 1.13.11/1.13.12 on TRoW-7 Return to Oldwood
Replies: 5
Views: 271

Re: Crash in 1.13.11/1.13.12 on TRoW-7 Return to Oldwood

I used debug to get to S7 and got the exact same error message in Mathbrush's first post. I'm using Windows 10 fullscreen, running wesnoth at 1280x720. EDIT: wesnoth version 1.13.12 It looks like the portraits are too tall to fit on the screen - both rithrandil.png and rithrandil-winter.png have dim...
by Inky
March 27th, 2018, 2:22 am
Forum: Scenario & Campaign Development
Topic: Heroes
Replies: 23
Views: 2316

Re: Heroes

Hey, I have been playing the Iron Bulwark scenario and it's a lot of fun - love the hero upgrades! 8) Minor bug report - those wind runes which restore your movement also cure you of statuses like poison and slow. (The bloodfrenzy ability seems to cure status as well.) I got the "Side by side" upgra...
by Inky
March 25th, 2018, 2:07 am
Forum: Music & Sound Development
Topic: Wesnoth sheet music
Replies: 105
Views: 15211

Re: Wesnoth sheet music

Okay I still haven't finished Return to Wesnoth (though I worked on it a little...) but I'm definitely working on that next. In the meantime, here is another cool UMC piece - Moleman by Telaron (who has written tons of awesome pieces for Wesnoth UMCs! I also like End, maybe I'll do that one too some...
by Inky
March 9th, 2018, 2:28 am
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.13]
Replies: 118
Views: 13899

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Glad to help, this campaign is awesome! -Ah, I don't think the add-on server icon is that important anyway. Changing the "khalifate" to "dunefolk" in line 33 of main.cfg will make the icon show up in the player's campaign menu though. -I am sorry to say that I have more bad news for your super uber ...
by Inky
March 8th, 2018, 11:44 pm
Forum: Scenario & Campaign Development
Topic: Return from the Abyss [SP campaign for 1.12/1.13]
Replies: 118
Views: 13899

Re: Return from the Abyss [SP campaign for 1.12/1.13]

Great to see this campaign on 1.13! 8) A couple issues: - The campaign icons don't display for 1.13.11 - it seems you forgot to change "khalifate" to "dunefolk" (same for the music addon) - I had a problem with the super large text in the story screen so the campaign wouldn't load for me. I think it...
by Inky
March 5th, 2018, 4:22 am
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12)
Replies: 22
Views: 1704

Re: Tactics Puzzles (for 1.12)

Wow, a third solution, and one that keeps everyone alive too, that's great! 8) You all are awesome tacticians! I think I'll let it have multiple solutions, what do others think (I know forestdragon wanted puzzles to have multiple solutions)? I think multiple solutions are okay as long as it's not so...
by Inky
March 4th, 2018, 9:23 pm
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12)
Replies: 22
Views: 1704

Re: Tactics Puzzles (for 1.12)

I added a 6th puzzle now! I'm less happy with this one since it depends a lot on trial and error rather than logic, but I wanted to make a puzzle about the annoyances of babysitting level 0 units which I'm sure everybody is familiar with :whistle: (And another puzzle idea is having a typical useless...
by Inky
March 4th, 2018, 6:08 am
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12)
Replies: 22
Views: 1704

Re: Tactics Puzzles (for 1.12)

Wow!! Thanks so much for the comments, everyone!! I was inspired to make another one, so there is a fifth puzzle now! 8) This sounds really cool! I’ll have to try it later. Cool! I'm playing your drake campaign again right now :) I don't like the tactics problems in chess, but surprisingly I found t...
by Inky
March 3rd, 2018, 8:03 pm
Forum: Scenario & Campaign Development
Topic: Tactics Puzzles (for 1.12)
Replies: 22
Views: 1704

Tactics Puzzles (for 1.12)

Hey everybody, I made my first Wesnoth add-on! 8) :mrgreen: These Wesnoth puzzles were inspired by tactics problems in chess (and Crimson_Conure had the original idea). In these puzzles, everyone is given a 100% chance to hit, and you have to achieve some goal like killing an enemy leader without lo...
by Inky
February 27th, 2018, 10:46 pm
Forum: Scenario & Campaign Development
Topic: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13) Now with Nightmare
Replies: 20
Views: 1084

Re: A Fiery Birth-Drake Campaign (9 Scenarios, 1.12/1.13)

Ooh drakes are my favorite race to play so it's great to see another drake campaign! 8) :mrgreen: Haven't finished the campaign just yet, but some things I've noticed so far (played on Wesnoth 1.13.11): -The campaign's description says 6 scenarios instead of 9 -Gold from the prologue doesn't carry o...