Search found 11 matches

by ArKFallen
April 27th, 2015, 6:15 am
Forum: Strategies & Tips
Topic: Which faction fits aggressive play?
Replies: 6
Views: 6443

Re: Which faction fits aggressive play?

I recently got this game and I've found that I play rather aggressive. What are some factions that fit this playstyle? I've been playing Loyalists and sometimes Drakes. Is there any other faction I should try? Thanks. Northerners are probably a decent fit. The stock unit has good hp and 2 strong me...
by ArKFallen
November 26th, 2014, 6:03 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381356

Re: Strange Legacy - 1.100 RPG World - finished

Computer_Player wrote:Hi. Just stated playing this, unfortunately there seems to be a few bugs after being ported to 1.12.
Heindal wrote:Wesnoth Version: 1.10.7; 11.13
From the OP.
I made the same mistake in 11.16 so don't feel too foolish if you aren't using v11.13.
by ArKFallen
October 17th, 2014, 8:59 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381356

Re: Strange Legacy - 1.100 RPG World - finished

After giving the North Ruins the 200 wood and stone required, it fires the dialogue, gives the achievement, and does nothing else. It stays a ruin and further on visits they ask for stone and wood to rebuild without any option for donation :lol: It worked everytime by me :hmm: I'm also playing only...
by ArKFallen
October 15th, 2014, 2:47 am
Forum: Users’ Forum
Topic: How did you find out about Wesnoth?
Replies: 29
Views: 11734

Re: How did you find out about Wesnoth?

I was looking for easily mod-able games, preferably free. I found Dwarf Fortress first but found Wesnoth soon after through those forums. That was... 3-4 years ago.
by ArKFallen
October 9th, 2014, 12:58 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381356

Re: Strange Legacy - 1.100 RPG World - finished

Found some time to play this some more and encountered 4 things that might be bugs. Though I don't consider the second one important. In the fight before Grey one of my Angels got hit by an attack with the special "Critical" and suffered no extra damage or death. In the fight with Grey if ...
by ArKFallen
October 4th, 2014, 12:57 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 381356

Re: Strange Legacy - 1.100 RPG World - finished

This is a good add-on and it caters to my favorite campaign playstyle: blind runs. Currently on Ch2, Easy after starting on the Worker path. The mercenary system is really neat even if a little difficult to get the hang of (especially after mainline). I've noticed 3 instances of gameplay weirdness s...
by ArKFallen
September 27th, 2014, 4:39 pm
Forum: WML Workshop
Topic: How to remove windmills
Replies: 3
Views: 1616

Re: How to remove windmills

Note: I've barely done any wml. #delete windmills [terrain] [and] terrain=Gg^Vwm # here is the filter criterion [/and] terrain=Gg # and the new terrain replace_if_failed=yes [/terrain] If this doesn't work you might want to try filtering for the windmill terrain overlay itself. #delete windmills [te...
by ArKFallen
September 25th, 2014, 4:00 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 119347

Re: Era of High Sorcery

It isn't the default. I always turn it off, because as undead the bat-flapping murders my frames whenever I see them. I imagine most people don't do this.
Where else does it appear? Just curious.
by ArKFallen
September 25th, 2014, 3:31 am
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 300
Views: 119347

Re: Era of High Sorcery

Pillager this era is awesome and it has been for a long time. I'm not sure you know about it or if there just isn't any way to inform people, but if you turn off "Show Unit Standing Animations" and then interact with a main mage in any way they are surrounded by a black box (I'm on the exp...
by ArKFallen
September 21st, 2014, 5:19 pm
Forum: Technical Support
Topic: Map Editor 1.11 (1.12) - too much clicking
Replies: 14
Views: 5118

Re: Map Editor 1.11 (1.12) - too much clicking

Hello, there. I am an occasional Wesnoth player since v1.6 (most enjoyment in 1.8 due to add-on variety). I've always enjoyed making my own maps with the editor and have even made little scenarios using the tag info in this site's glorious 'Create' section. I even remember my annoyance when one of ...
by ArKFallen
September 19th, 2014, 4:23 pm
Forum: Scenario & Campaign Development
Topic: Insert Thread Name Here
Replies: 17
Views: 5585

Re: No Randomness Mod Released

./data/game_config.cfg
It controls the default healing numbers for villages and resting. Also poison damage and recall cost (and some other things). It's been around some years so I'm not sure how the modding scene wouldn't know about it :? .