Search found 160 matches

by tamanegi
March 2nd, 2024, 5:14 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 54977

Re: A Group in a War: 1.16 SP simple RPG campaign

Version 0.3.0, 1.18 port uploaded to the addon server. - 1.18 port - add new naga units - fix some dune units - bugfix: status of village/outpost guard will be kept after the battle - changes internal mechanism of hp/maxhp of a troop - add achievements (one is bit difficult, others are not difficult...
by tamanegi
February 26th, 2024, 9:51 am
Forum: Music & Sound Development
Topic: TJM - Tamanegi Jukebox Mod [Modification]
Replies: 10
Views: 8531

Re: TJM - Tamanegi Jukebox Mod [Modification]

Thank you very much! :D
by tamanegi
February 25th, 2024, 9:52 am
Forum: Music & Sound Development
Topic: TJM - Tamanegi Jukebox Mod [Modification]
Replies: 10
Views: 8531

Re: TJM - Tamanegi Jukebox Mod [Modification]

New jukebox and jukebox mod were uploaded to 1.18 addon server. (UMC Music Books are not yet available there, though...)
You can save music list in your local folder ("persist" directory). The save and load commands exist in the config menu.

This mod may be MP-safe. 8)
by tamanegi
February 12th, 2024, 2:25 pm
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 54977

Re: A Group in a War: 1.16 SP simple RPG campaign

Hello dahaka. Is my only option to keep roaming the Field and grinding fights with random troops to gain fame and experience? Yes, unfortunately. You need 351 fame and need to win the battle without the help of the general. If you already captured all the villages and small outpost, you may have eno...
by tamanegi
February 4th, 2024, 1:02 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 54977

Re: A Group in a War: 1.16 SP simple RPG campaign

Thank you for the report, grubleafeater. :D You are right (and I was not aware of it :P). Official macro "MIDNIGHT" is used there, but it doesn't seem to work correctly. In the latest develop version 1.17.25, liminal units are penalized as expected with the same code. This bug will be fixe...
by tamanegi
January 31st, 2024, 7:24 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 54977

Re: A Group in a War: 1.16 SP simple RPG campaign

Thanks, I'll fix them in the 1.18 port I'm working on.
by tamanegi
January 30th, 2024, 10:13 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 54977

Re: A Group in a War: 1.16 SP simple RPG campaign

That typo (probably controled -> controlled one) will be fixed when porting to 1.18...
Regarding gold, yes, you are right. 8)
I will add some more messages about gold management in 1.18 port.
by tamanegi
January 29th, 2024, 10:48 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 54977

Re: A Group in a War: 1.16 SP simple RPG campaign

version 0.2.1k uploaded. The "all the enemy soldiers are suddenly gone" bug was fixed tentatively. When you fled (including time over) from the battle against bridge/outpost guard troop, the guard will be replaced by a new one. I tried to keep/update the status of the enemy troop, but fail...
by tamanegi
January 21st, 2024, 10:21 pm
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 54977

Re: A Group in a War: 1.14 SP simple RPG campaign

Oh, sorry,I forgot to mention about food in the main outpost.
Konrad2's answer is right. It is intended. There can be a different way, though.

(But I should issue a warning when there is too little food in the main outpost...)
by tamanegi
January 21st, 2024, 2:32 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 54977

Re: A Group in a War: 1.14 SP simple RPG campaign

(Honestly, I don't remember the detailed mechanism/intention of the code...) About pacifism, it increases when you let enemies flee (+2 per unit) or you run out turns in a battle (+5). I don't know why the latter exists... :hmm: I couldn't find any of my comments about this. It might be a bug or som...
by tamanegi
April 16th, 2023, 6:24 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.18 SP simple RPG campaign
Replies: 106
Views: 54977

Re: A Group in a War: 1.14 SP simple RPG campaign

Hello, I'm back. :D Version 0.2.1j uploaded. - fix dialog - fix units Food caravan unit count -> fixed Fame cap -> office staff will mention about this Skip message (kill remaining enemies) if the leader is the last guy on skirmish -> implemented (Fame bonus when capturing village/outpost already ex...
by tamanegi
December 20th, 2021, 3:36 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.14/1.16
Replies: 71
Views: 34611

Re: An Independence War: SP campaign for 1.12/1.14

Oh, thanks! :D 1.16 version was fixed.
(Fortunately or unfortunately, there are no translatable strings in that file. :P )
by tamanegi
May 1st, 2021, 1:32 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.14/1.16
Replies: 71
Views: 34611

Re: An Independence War: SP campaign for 1.12/1.14

Version 0.3.2y for BfW 1.14 was uploaded.
This version contains new pt_BR translation by mateus_70! ;)
by tamanegi
March 28th, 2021, 5:18 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.14/1.16
Replies: 71
Views: 34611

Re: An Independence War: SP campaign for 1.12/1.14

Version 0.3.3 for BfW 1.15 was uploaded to the server.
Most of bugs reported by Konrad2 were fixed in this version. See CHANGES file for details.

Also, version 0.3.2x for BfW 1.14 was uploaded.
Only critical issues (such as ignored melee damages, too inactive AI) were fixed.
by tamanegi
March 11th, 2021, 12:44 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.14/1.16
Replies: 71
Views: 34611

Re: An Independence War: SP campaign for 1.12/1.14

Thank you for the comment. :D But i don't have enough time to fix them now... Fixes may be applied only for 1.15/1.16 version. Is defeating the kingdom or the Empire even realistic? I guess it is still possible for easy/normal. But it might be impossible for hard... Engineers unlocking event is rath...