Search found 161 matches
- March 23rd, 2024, 7:47 am
- Forum: Scenario & Campaign Development
- Topic: An Independence War: SP campaign for 1.18
- Replies: 72
- Views: 35628
Re: An Independence War: SP campaign for 1.14/1.16
Version 0.4.0 is uploaded to 1.18 addon server. Wild monsters sometimes spawn in the field. > That losing the friends would result into a defeat is nowhere mentioned. This was added in objectives. Thanks, Pater-Brown and Konrad2. For other stuff (including typos), they are not yet fully addressed......
- March 2nd, 2024, 5:14 am
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57185
Re: A Group in a War: 1.16 SP simple RPG campaign
Version 0.3.0, 1.18 port uploaded to the addon server. - 1.18 port - add new naga units - fix some dune units - bugfix: status of village/outpost guard will be kept after the battle - changes internal mechanism of hp/maxhp of a troop - add achievements (one is bit difficult, others are not difficult...
- February 26th, 2024, 9:51 am
- Forum: Music & Sound Development
- Topic: TJM - Tamanegi Jukebox Mod [Modification]
- Replies: 10
- Views: 11826
Re: TJM - Tamanegi Jukebox Mod [Modification]
Thank you very much!
- February 25th, 2024, 9:52 am
- Forum: Music & Sound Development
- Topic: TJM - Tamanegi Jukebox Mod [Modification]
- Replies: 10
- Views: 11826
Re: TJM - Tamanegi Jukebox Mod [Modification]
New jukebox and jukebox mod were uploaded to 1.18 addon server. (UMC Music Books are not yet available there, though...)
You can save music list in your local folder ("persist" directory). The save and load commands exist in the config menu.
This mod may be MP-safe.
You can save music list in your local folder ("persist" directory). The save and load commands exist in the config menu.
This mod may be MP-safe.
- February 12th, 2024, 2:25 pm
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57185
Re: A Group in a War: 1.16 SP simple RPG campaign
Hello dahaka. Is my only option to keep roaming the Field and grinding fights with random troops to gain fame and experience? Yes, unfortunately. You need 351 fame and need to win the battle without the help of the general. If you already captured all the villages and small outpost, you may have eno...
- February 4th, 2024, 1:02 am
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57185
Re: A Group in a War: 1.16 SP simple RPG campaign
Thank you for the report, grubleafeater. :D You are right (and I was not aware of it :P). Official macro "MIDNIGHT" is used there, but it doesn't seem to work correctly. In the latest develop version 1.17.25, liminal units are penalized as expected with the same code. This bug will be fixe...
- January 31st, 2024, 7:24 am
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57185
Re: A Group in a War: 1.16 SP simple RPG campaign
Thanks, I'll fix them in the 1.18 port I'm working on.
- January 30th, 2024, 10:13 am
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57185
Re: A Group in a War: 1.16 SP simple RPG campaign
That typo (probably controled -> controlled one) will be fixed when porting to 1.18...
Regarding gold, yes, you are right.
I will add some more messages about gold management in 1.18 port.
Regarding gold, yes, you are right.
I will add some more messages about gold management in 1.18 port.
- January 29th, 2024, 10:48 am
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57185
Re: A Group in a War: 1.16 SP simple RPG campaign
version 0.2.1k uploaded. The "all the enemy soldiers are suddenly gone" bug was fixed tentatively. When you fled (including time over) from the battle against bridge/outpost guard troop, the guard will be replaced by a new one. I tried to keep/update the status of the enemy troop, but fail...
- January 21st, 2024, 10:21 pm
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57185
Re: A Group in a War: 1.14 SP simple RPG campaign
Oh, sorry,I forgot to mention about food in the main outpost.
Konrad2's answer is right. It is intended. There can be a different way, though.
(But I should issue a warning when there is too little food in the main outpost...)
Konrad2's answer is right. It is intended. There can be a different way, though.
(But I should issue a warning when there is too little food in the main outpost...)
- January 21st, 2024, 2:32 am
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57185
Re: A Group in a War: 1.14 SP simple RPG campaign
(Honestly, I don't remember the detailed mechanism/intention of the code...) About pacifism, it increases when you let enemies flee (+2 per unit) or you run out turns in a battle (+5). I don't know why the latter exists... :hmm: I couldn't find any of my comments about this. It might be a bug or som...
- April 16th, 2023, 6:24 am
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57185
Re: A Group in a War: 1.14 SP simple RPG campaign
Hello, I'm back. :D Version 0.2.1j uploaded. - fix dialog - fix units Food caravan unit count -> fixed Fame cap -> office staff will mention about this Skip message (kill remaining enemies) if the leader is the last guy on skirmish -> implemented (Fame bonus when capturing village/outpost already ex...
- December 20th, 2021, 3:36 pm
- Forum: Scenario & Campaign Development
- Topic: An Independence War: SP campaign for 1.18
- Replies: 72
- Views: 35628
Re: An Independence War: SP campaign for 1.12/1.14
Oh, thanks! 1.16 version was fixed.
(Fortunately or unfortunately, there are no translatable strings in that file. )
(Fortunately or unfortunately, there are no translatable strings in that file. )
- May 1st, 2021, 1:32 pm
- Forum: Scenario & Campaign Development
- Topic: An Independence War: SP campaign for 1.18
- Replies: 72
- Views: 35628
Re: An Independence War: SP campaign for 1.12/1.14
Version 0.3.2y for BfW 1.14 was uploaded.
This version contains new pt_BR translation by mateus_70!
This version contains new pt_BR translation by mateus_70!
- March 28th, 2021, 5:18 am
- Forum: Scenario & Campaign Development
- Topic: An Independence War: SP campaign for 1.18
- Replies: 72
- Views: 35628
Re: An Independence War: SP campaign for 1.12/1.14
Version 0.3.3 for BfW 1.15 was uploaded to the server.
Most of bugs reported by Konrad2 were fixed in this version. See CHANGES file for details.
Also, version 0.3.2x for BfW 1.14 was uploaded.
Only critical issues (such as ignored melee damages, too inactive AI) were fixed.
Most of bugs reported by Konrad2 were fixed in this version. See CHANGES file for details.
Also, version 0.3.2x for BfW 1.14 was uploaded.
Only critical issues (such as ignored melee damages, too inactive AI) were fixed.