Search found 139 matches

by tamanegi
October 25th, 2019, 10:22 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.14 SP simple RPG campaign
Replies: 76
Views: 25194

Re: A Group in a War: 1.14 SP simple RPG campaign

What is the criteria to shows up "get trait" option in training room? Is that intentional that Clammy tell nothing about that? Gold > 200 and fame > 500 is the criteria. This is intentional hidden because this is not so natural and not very useful for standard playing. It is more likely to remove t...
by tamanegi
October 22nd, 2019, 2:04 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.14 SP simple RPG campaign
Replies: 76
Views: 25194

Re: A Group in a War: 1.14 SP simple RPG campaign

:augh: I might have checked only for other members...

This trait bug is fixed. New version 0.2.1b is uploaded.
Thank you again, mateus_70! :D
by tamanegi
October 22nd, 2019, 1:55 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 15234

Re: An Independence War: SP campaign for 1.12/1.14

Thank you, again! :D
This bug is fixed in the new version 0.3.2b.
by tamanegi
October 18th, 2019, 10:49 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 15234

Re: An Independence War: SP campaign for 1.12/1.14

0.3.2a uploaded. :D I believe the fog bug is fixed. The cause of the bug is: fog is removed when emissary menu is invoked and I forgot to recover fog of ai sides. :augh: So I added fog upon transition from the office to the field. It seems to work. (Note: you may need to enter a skirmish to load upd...
by tamanegi
February 14th, 2019, 9:31 am
Forum: Scenario & Campaign Development
Topic: A Group in a War: 1.14 SP simple RPG campaign
Replies: 76
Views: 25194

Re: A Group in a War: 1.14 SP simple RPG campaign

Sorry, please ignore the original message (moved to below) if you already saw it. That is different campaign... To enter the main outpost, place "You" at the castle terrain near the general in the south of the map, and then right click on "You". You may find the menu item "Enter". Original Message: ...
by tamanegi
January 7th, 2019, 3:28 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 15234

Re: An Independence War: SP campaign for 1.12/1.14

:augh: :augh:
I got it. You are right.
Extra income from Flags (10g/Flag) does not work for player side due to my silly typo. (This income works fine for enemy sides, though.)

Bug fixed version 0.3.1a is uploaded.

Thank you for reporting, StellarStar! :)
by tamanegi
January 7th, 2019, 1:10 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 15234

Re: An Independence War: SP campaign for 1.12/1.14

Thank you for playing :D The hardest part was the attack of the kingdom in the begining when you dont have many 6 member squads. Indeed. The beginning of the game is often the hardest part. :P As for Flags, they will appear when you defeat guardian (NOT LEADER) units. For example, units on the Front...
by tamanegi
December 24th, 2018, 3:30 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 15234

Re: An Independence War: SP campaign for 1.12/1.14

Congrats! :D
And thank you for so many important bug reports!
by tamanegi
December 23rd, 2018, 7:03 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 15234

Re: An Independence War: SP campaign for 1.12/1.14

Hi, pauxlo! Thank you for reporting, sorry for the late reply :augh: (and what are you doing with paperpushers :lol:). The first bug you met this time is originated from the corrupted data. But what is guilty is the newly introduced code for workaround recently added by me. :augh: (If that work arou...
by tamanegi
November 11th, 2018, 8:23 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 15234

Re: An Independence War: SP campaign for 1.12/1.14

:augh: :augh: :augh: :augh: I forgot to import AI attack event from the previous version... :oops: Thank you pauxlo again and again and again! All these bugs are fixed and a new version is uploaded. Among this, ally didn't send troops bug is a critical one. Thank you for reporting! 0.3.0beta9 * CRIT...
by tamanegi
November 9th, 2018, 2:15 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 15234

Re: An Independence War: SP campaign for 1.12/1.14

:augh: Oh... What is this empty tag...? I might forget to write this part... :P

Thank you again and again, pauxlo! :D
That bug is fixed and new version 0.3.0beta7 is uploaded.
by tamanegi
November 7th, 2018, 1:03 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 15234

Re: An Independence War: SP campaign for 1.12/1.14

:augh: :augh: ...... :roll: New version 0.3.0beta6 uploaded. fix: there was an infinite loop when restoring agents (occurred when exiting from the Office or Skirmish) fix: treasures disappearing bug when brought back to Fusia fix: rider damage was ignored in some case fix: unit selection menu bug Th...
by tamanegi
November 5th, 2018, 10:59 am
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 15234

Re: An Independence War: SP campaign for 1.12/1.14

:augh: :augh: :augh: ...orz Those terrible bugs are fixed (0.3.0beta5). Thx, pauxlo! If you can enter a Skirmish, those fixes will be applied... sorry for the inconvenience... :( status window problem: I failed to remove "assisted" ability in the end of AG, this caused the issue. (AG is also fixed) ...
by tamanegi
October 9th, 2018, 12:08 pm
Forum: Scenario & Campaign Development
Topic: An Independence War: SP campaign for 1.12/1.14
Replies: 61
Views: 15234

Re: An Independence War: SP campaign for 1.12

:augh: :augh: Thanks, Rovik! I have fixed the bug and uploaded 0.3.0beta2 to the addon server. If you can enter any of skirmish map (bandit, scorpion, or orcish raid etc.) or restart from the skirmish map, the invisible foodstorage might be virtually removed from your current game... # the invisible...
by tamanegi
September 18th, 2018, 11:02 pm
Forum: WML Workshop
Topic: [SOLVED] Utils folder appear to not load
Replies: 2
Views: 452

Re: Utils folder appear to not load

Code: Select all

	{~add-ons/the_nothern_expedition/scenarios}
	{~add-ons/the_nothern_expedition/utils}
may be

Code: Select all

	{~add-ons/the_nothern_expedition/utils}
	{~add-ons/the_nothern_expedition/scenarios}
Macros should be defined before loading scenarios. ;)