Search found 80 matches

by Shadow_Walker
January 3rd, 2017, 3:19 am
Forum: Game Development
Topic: Simple HTML5 Wesnoth implementation
Replies: 5
Views: 11211

Re: Simple HTML5 Wesnoth implementation

Don't make my mistake, please start using pixi.js as early as possible. It gives you the power of WebGL, so your 2d game will run draw much faster, and it will allow you to use GL effects for things like fog of war.
by Shadow_Walker
March 4th, 2016, 1:38 am
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed Tower Defense game
Replies: 3
Views: 2893

[DIY] making html5 wesnoth-themed Tower Defense game

Hello All, While making wesnoth-themed Roguelike game is a lot of fun, I decided to do something different just to keep myself entertained :) Please find an early prototype (playable) of the Wesnoth-themed Tower Defense game (in-browser, html5) at the link below: https://googledrive.com/host/0Bwdi8P...
by Shadow_Walker
February 27th, 2016, 4:26 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 56428

Re: [DIY] making html5 wesnoth-themed roguelike

iceiceice wrote:developers discussed relicensing all art assets under CC-BY-SA.
That would be super!
by Shadow_Walker
February 25th, 2016, 1:56 am
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 56428

Re: [DIY] making html5 wesnoth-themed roguelike

I think there is a misunderstanding here -- GPL certainly does not prohibit the selling of the content. Ah, okay then. Voids my previous statement, I guess. ps: I still think that MIT license is waaay more open in a sense that it allows to do anything you like with the subject. Currently, having ju...
by Shadow_Walker
February 25th, 2016, 1:26 am
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 56428

Re: [DIY] making html5 wesnoth-themed roguelike

Which vcs and which code hosting are you using then? SVN locally (or nothing at all when refactoring, hehe). Got used to it since it worked better than anything else for large projects I was involved with. I do not use any external hosting at all. IndieDB hosts releases for free, and those "bi...
by Shadow_Walker
February 24th, 2016, 12:52 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 56428

Re: [DIY] making html5 wesnoth-themed roguelike

Isn`t it already on github? https://github.com/optimouser/wessense I do not use git in my development and will not maintain a github account just for W.Essense. But, yes, optimouser uploaded source code to github - see his earlier posts in this thread. Be warned, though: game code was ugly, and is ...
by Shadow_Walker
February 21st, 2016, 11:07 pm
Forum: Music & Sound Development
Topic: Music for the Wesnoth-inspired roguelike game
Replies: 5
Views: 7402

Re: Music for the Wesnoth-inspired roguelike game

Hmm.. I have checked UMC collections. For a hack'n'slash kind of a roguelike game, I need something moderately fast-paced like "In the Land of Madness" or "One Thousand Suns", by Tyler Johnson, but I am hesitating to use it because of an old post found deep in the archives: Hi gu...
by Shadow_Walker
February 21st, 2016, 9:22 pm
Forum: Music & Sound Development
Topic: Music for the Wesnoth-inspired roguelike game
Replies: 5
Views: 7402

Re: Music for the Wesnoth-inspired roguelike game

I see "UMC Music Book N" in the list of Addons - that's what you suggested, right? Will investigate..

Thanks!
by Shadow_Walker
February 21st, 2016, 8:13 pm
Forum: Music & Sound Development
Topic: Music for the Wesnoth-inspired roguelike game
Replies: 5
Views: 7402

Music for the Wesnoth-inspired roguelike game

Hello All, I am working on the Wesnoth-inspired roguelike game ( https://forums.wesnoth.org/viewtopic.php?f=13&t=40803 ), and it is at the stage where game itself is pretty much complete but lacking music completely. Since my game is using graphics from Wesnoth, it makes sense to borrow music fr...
by Shadow_Walker
February 20th, 2016, 1:17 am
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 56428

Re: [DIY] making html5 wesnoth-themed roguelike

Temporarily, browser-based edition of W.Essense 0.95a could be reached at the following link: https://www.googledrive.com/host/0Bwdi8PZRQSF-dnF6TFI0WVZXWTg/ ( NOT a downloadable link, but web app! see download links above ) UPD: I have managed to restore wessense.org domain , which now hosts the lat...
by Shadow_Walker
February 19th, 2016, 3:51 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 56428

Re: [DIY] making html5 wesnoth-themed roguelike

For those who hesitate to register with IndieDB, here are the google drive links (download button at the top): Win 64: https://drive.google.com/file/d/0Bwdi8PZRQSF-R2dsVjlPTmVyV2M/view?usp=sharing Win 32: https://drive.google.com/file/d/0Bwdi8PZRQSF-T1p5WFlMbGt2Smc/view?usp=sharing Linux 64: https:/...
by Shadow_Walker
February 19th, 2016, 2:46 am
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 56428

Re: [DIY] making html5 wesnoth-themed roguelike

W.Essense v0.95a could be downloaded for free from IndieDB website: http://www.indiedb.com/games/wessense/downloads ( Win 32/64, Linux 32/64 ) In v0.95a there were plenty of changes: - now, monsters have levels 1..25, so it is easier to understand how they match to the player - autosave every 25 tur...
by Shadow_Walker
February 13th, 2016, 9:13 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 56428

Re: [DIY] making html5 wesnoth-themed roguelike

Super, thanks!
Will let you know when I get next stable version ready.
by Shadow_Walker
February 13th, 2016, 2:36 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 56428

Re: [DIY] making html5 wesnoth-themed roguelike

Website went south, yes :( I do not have much time to develop this game, but I do update it from time to time - just for myself. It is at v0.95a now. In v0.95a there were plenty of changes: - autosave every 25 turns (resurrection has been dropped for good); - "chance to hit" added (really ...
by Shadow_Walker
November 25th, 2014, 2:18 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 56428

Re: [DIY] making html5 wesnoth-themed roguelike

Howdy. Long time, no see.. W.Essense development has slowed to a crawl. But, new architecture is coming, and map editor is confirmed. Here is a very early preview: http://wessense.org/editor/0.1/ Takes some time to load, so give it a minute. Select tile/terrain/object from columns to the right, then...