Search found 7 matches

by Plentyn
December 8th, 2018, 2:20 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - now on GitHub!
Replies: 270
Views: 158517

Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

Does this refer to me? If yes - The problem is not so much size, but some map details: (…) I agree. However, if it was necessary to keep historical accuracy, then you could need to increase the size of the map to add those details — rather than simply inserting mountains or swamps where-ever you pl...
by Plentyn
December 8th, 2018, 2:12 pm
Forum: Faction & Era Development
Topic: 18th Century Warfare Era
Replies: 216
Views: 103282

Re: 18th Century Warfare MP Era (Rework in process)

So, I replayed. ;) And I found Ships. Some more comments: Position 82,38 is "Bridge (Flat)". Shouldn't it be "Bridge (Flat, Deep Water)", so that Ships can sail up the Danube? I would propose to include the Dnepr for its size and importance for eastern european strategy - possibl...
by Plentyn
September 15th, 2018, 8:09 pm
Forum: Faction & Era Development
Topic: 18th Century Warfare Era
Replies: 216
Views: 103282

Re: 18th Century Warfare MP Era

I am not really convinced by the changes. In the case of Europe naval warfare is a quite important (and expensive) part. As it is now, significant parts of the map are barely reachable. What about converting a unit into a (vulnerable) transport (maybe costing some money for the conversion), and conv...
by Plentyn
September 15th, 2018, 7:51 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - now on GitHub!
Replies: 270
Views: 158517

Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

A better default map, then? Larger, if necessary, to include all the terrain which would enable those factions stuck in the middle to better defend against attackers. Does this refer to me? If yes - The problem is not so much size, but some map details: the keep of Kiev is directly at a ford. The A...
by Plentyn
September 15th, 2018, 7:41 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - now on GitHub!
Replies: 270
Views: 158517

Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

[*] Some of the leaders (I remember the Tartars and Ukrainians specifically) get killed quite quickly if played by the AI. AFAICS in case of the Ukrainians this might be an effect of the position of the Keep in Kiev This is definitely true. In fact, in my experience, whenever I play against the AI ...
by Plentyn
September 14th, 2018, 1:29 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - now on GitHub!
Replies: 270
Views: 158517

Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

So, given that this has been one of my favourite mods for quite a while I want to give you a big "thank you". I have some gripes, of course ;) : Having a starting position for the Prussians would be great. The documentation could need an update: some of the units of the Ukrainians are inco...
by Plentyn
June 1st, 2014, 3:04 pm
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign
Replies: 69
Views: 28226

Re: Betrayal of Thaeylan: 2p campaign for 1.11.12

Hi - thanks for the nice camaing which we played some versions before. While replaying using 1.11.13 I found some problems: - On the first scenario seemingly after the objective changes, the first player inherits all enemy sides. - At the beginning of the game I get to pick a faction. In the second ...