Search found 38 matches

by osaridsaris
August 5th, 2014, 12:42 am
Forum: Scenario & Campaign Development
Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
Replies: 192
Views: 78279

Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)

some bugs discovered... the "soldier of wesnoth" bug where the northern battle group doesn't show up if you've already been there is happening, seems to be a regression. Also, in "beast of aethenwood", after it tells me I can recruit again I .. can't recruit again. I still get &q...
by osaridsaris
July 13th, 2014, 7:27 pm
Forum: Scenario & Campaign Development
Topic: New: Ooze Mini-Campaign
Replies: 71
Views: 42072

Re: New: Ooze Mini-Campaign

I updated to the latest Ooze version and tried a campaign do-over .. I get 20140713 14:26:33 error general: no location found for 'data/add-ons/Elvish_Dynasty/translations', skipping textdomain 20140713 14:26:33 error general: no location found for 'data/add-ons/Era_of_Four_Moons/translations', skip...
by osaridsaris
July 13th, 2014, 7:25 pm
Forum: Scenario & Campaign Development
Topic: NEW: Elvish Dynasty RPG
Replies: 112
Views: 58315

Re: NEW: Elvish Dynasty RPG

I just updated to the latest and tried a campaign do-over... it gets 20140713 14:24:21 error general: no location found for 'data/add-ons/Elvish_Dynasty/translations', skipping textdomain 20140713 14:24:21 error general: no location found for 'data/add-ons/Era_of_Four_Moons/translations', skipping t...
by osaridsaris
July 12th, 2014, 1:00 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 217532

Re: Flight to Freedom (drake campaign)

kind of an amusing bug : I had Kogw pick up the plank/wood In Liberation and in Endgame he's still carrying it around :P Did you fix the bridge with Kogw? If so, did the wood disappear for the rest of the scenario (and presumably come back in Endgame)? I fixed the case (will be in the next update) ...
by osaridsaris
July 11th, 2014, 7:48 pm
Forum: Scenario & Campaign Development
Topic: Count Kromire
Replies: 136
Views: 61996

Re: Count Kromire

I did a manual install of both Era of Myths and Count Kromire from 1.11 , other than a lot of deprecation warnings I got through a bunch of scenarios, then In "Valemoi", I defeat 3 out of 4 of the initial enemies and Valemoi turns on him, but the scenario objectives say I still can't kill ...
by osaridsaris
July 10th, 2014, 1:33 am
Forum: Scenario & Campaign Development
Topic: Count Kromire
Replies: 136
Views: 61996

Re: Count Kromire

I'm not able to find this on the addons server... I'm running 1.11.15, is that too new of a wesnoth version?
by osaridsaris
July 9th, 2014, 8:00 pm
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 217532

Re: Flight to Freedom (drake campaign)

kind of an amusing bug :
Spoiler:
by osaridsaris
July 8th, 2014, 8:57 pm
Forum: Add-on Feedback
Topic: Flight to Freedom
Replies: 9
Views: 14326

Re: Flight to Freedom

regarding fun factor : In "liberation" it would be great if "instruct ally" was possible. Considering how slowly some of the drakes move through the caves, I'm hitting situations where the worker drakes are a huge pain -- unless they have an enemy to attack they just sit there an...
by osaridsaris
July 7th, 2014, 7:41 pm
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 217532

Re: Flight to Freedom (drake campaign)

When trying to download this campaign, I got an error message saying "a problem occurred when trying to create the files necessary to install this add-on." I'm using Wesnoth version 1.11.15 on a Windows 7 I've downloaded several other add-ons so far without any issue, and this one looked ...
by osaridsaris
July 4th, 2014, 11:40 pm
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 217532

Re: Flight to Freedom (drake campaign)

I'm doing a second play of it and noticed something : When Malakar advances from Drake Lord to Drake Legend, he's still level 3. Presumably this means that his leadership ability remains unchanged. I'm not sure if this is a deliberate balancing choice (perhaps level 4 leadership is too strong in the...
by osaridsaris
July 4th, 2014, 12:16 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 217532

Re: Flight to Freedom (drake campaign)

Fixed, FtF 5.1.6.2 released. It was not intentional for the nagas to be able to leave the lava. They definitely shouldn't now. I also fixed the objectives update code to handle the case in which the naga-sighting event fires before the lava-sighted event. Also, would you consider commenting on FtF'...
by osaridsaris
July 4th, 2014, 12:16 am
Forum: Add-on Feedback
Topic: Flight to Freedom
Replies: 9
Views: 14326

Re: Flight to Freedom

Please specify your version of Wesnoth and Flight to Freedom. wesnoth 1.11.15 ; FtF 5.1.6.1 (1) What difficulty level did you play the campaign on? easy (2) How difficult did you find the campaign? (1-10) 7.5 with "river of skulls" included, probably 5 or 6 without with.. but I'm not a ver...
by osaridsaris
June 30th, 2014, 2:48 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 217532

Re: Flight to Freedom (drake campaign)

In "The Manor", it seems really weird to have access to Theracar... it seems that this is on purpose as he even has his own short sentence to say but... wasn't he left behind? He went to warn the other tribes but then suddenly shows up without any explanation... hmm.. it gets even weirder...
by osaridsaris
June 28th, 2014, 12:30 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 792
Views: 217532

Re: Flight to Freedom (drake campaign)

In "The Manor", it seems really weird to have access to Theracar... it seems that this is on purpose as he even has his own short sentence to say but... wasn't he left behind? He went to warn the other tribes but then suddenly shows up without any explanation... hmm.. it gets even weirder...
by osaridsaris
June 26th, 2014, 9:35 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1347
Views: 380908

Re: Strange Legacy - 1.09 RPG World - finished

I don't think this is technically a bug but it IS kind of funny... the randomly generated dungeon in the attached save file basically features a single walk-in closet and no exit :)