Search found 38 matches
- August 5th, 2014, 12:42 am
- Forum: Scenario & Campaign Development
- Topic: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
- Replies: 192
- Views: 78279
Re: Soldier of Wesnoth: SP Campaign (Feedback and Reviews)
some bugs discovered... the "soldier of wesnoth" bug where the northern battle group doesn't show up if you've already been there is happening, seems to be a regression. Also, in "beast of aethenwood", after it tells me I can recruit again I .. can't recruit again. I still get &q...
- July 13th, 2014, 7:27 pm
- Forum: Scenario & Campaign Development
- Topic: New: Ooze Mini-Campaign
- Replies: 71
- Views: 42072
Re: New: Ooze Mini-Campaign
I updated to the latest Ooze version and tried a campaign do-over .. I get 20140713 14:26:33 error general: no location found for 'data/add-ons/Elvish_Dynasty/translations', skipping textdomain 20140713 14:26:33 error general: no location found for 'data/add-ons/Era_of_Four_Moons/translations', skip...
- July 13th, 2014, 7:25 pm
- Forum: Scenario & Campaign Development
- Topic: NEW: Elvish Dynasty RPG
- Replies: 112
- Views: 58315
Re: NEW: Elvish Dynasty RPG
I just updated to the latest and tried a campaign do-over... it gets 20140713 14:24:21 error general: no location found for 'data/add-ons/Elvish_Dynasty/translations', skipping textdomain 20140713 14:24:21 error general: no location found for 'data/add-ons/Era_of_Four_Moons/translations', skipping t...
- July 12th, 2014, 1:00 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217532
Re: Flight to Freedom (drake campaign)
kind of an amusing bug : I had Kogw pick up the plank/wood In Liberation and in Endgame he's still carrying it around :P Did you fix the bridge with Kogw? If so, did the wood disappear for the rest of the scenario (and presumably come back in Endgame)? I fixed the case (will be in the next update) ...
- July 11th, 2014, 7:48 pm
- Forum: Scenario & Campaign Development
- Topic: Count Kromire
- Replies: 136
- Views: 61996
Re: Count Kromire
I did a manual install of both Era of Myths and Count Kromire from 1.11 , other than a lot of deprecation warnings I got through a bunch of scenarios, then In "Valemoi", I defeat 3 out of 4 of the initial enemies and Valemoi turns on him, but the scenario objectives say I still can't kill ...
- July 10th, 2014, 1:33 am
- Forum: Scenario & Campaign Development
- Topic: Count Kromire
- Replies: 136
- Views: 61996
Re: Count Kromire
I'm not able to find this on the addons server... I'm running 1.11.15, is that too new of a wesnoth version?
- July 9th, 2014, 8:00 pm
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217532
Re: Flight to Freedom (drake campaign)
kind of an amusing bug :
Spoiler:
- July 8th, 2014, 8:57 pm
- Forum: Add-on Feedback
- Topic: Flight to Freedom
- Replies: 9
- Views: 14326
Re: Flight to Freedom
regarding fun factor : In "liberation" it would be great if "instruct ally" was possible. Considering how slowly some of the drakes move through the caves, I'm hitting situations where the worker drakes are a huge pain -- unless they have an enemy to attack they just sit there an...
- July 7th, 2014, 7:41 pm
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217532
Re: Flight to Freedom (drake campaign)
When trying to download this campaign, I got an error message saying "a problem occurred when trying to create the files necessary to install this add-on." I'm using Wesnoth version 1.11.15 on a Windows 7 I've downloaded several other add-ons so far without any issue, and this one looked ...
- July 4th, 2014, 11:40 pm
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217532
Re: Flight to Freedom (drake campaign)
I'm doing a second play of it and noticed something : When Malakar advances from Drake Lord to Drake Legend, he's still level 3. Presumably this means that his leadership ability remains unchanged. I'm not sure if this is a deliberate balancing choice (perhaps level 4 leadership is too strong in the...
- July 4th, 2014, 12:16 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217532
Re: Flight to Freedom (drake campaign)
Fixed, FtF 5.1.6.2 released. It was not intentional for the nagas to be able to leave the lava. They definitely shouldn't now. I also fixed the objectives update code to handle the case in which the naga-sighting event fires before the lava-sighted event. Also, would you consider commenting on FtF'...
- July 4th, 2014, 12:16 am
- Forum: Add-on Feedback
- Topic: Flight to Freedom
- Replies: 9
- Views: 14326
Re: Flight to Freedom
Please specify your version of Wesnoth and Flight to Freedom. wesnoth 1.11.15 ; FtF 5.1.6.1 (1) What difficulty level did you play the campaign on? easy (2) How difficult did you find the campaign? (1-10) 7.5 with "river of skulls" included, probably 5 or 6 without with.. but I'm not a ver...
- June 30th, 2014, 2:48 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217532
Re: Flight to Freedom (drake campaign)
In "The Manor", it seems really weird to have access to Theracar... it seems that this is on purpose as he even has his own short sentence to say but... wasn't he left behind? He went to warn the other tribes but then suddenly shows up without any explanation... hmm.. it gets even weirder...
- June 28th, 2014, 12:30 am
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 217532
Re: Flight to Freedom (drake campaign)
In "The Manor", it seems really weird to have access to Theracar... it seems that this is on purpose as he even has his own short sentence to say but... wasn't he left behind? He went to warn the other tribes but then suddenly shows up without any explanation... hmm.. it gets even weirder...
- June 26th, 2014, 9:35 pm
- Forum: Scenario & Campaign Development
- Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
- Replies: 1347
- Views: 380908
Re: Strange Legacy - 1.09 RPG World - finished
I don't think this is technically a bug but it IS kind of funny... the randomly generated dungeon in the attached save file basically features a single walk-in closet and no exit