Search found 36 matches

by Vanagandr
August 27th, 2014, 10:22 pm
Forum: WML Workshop
Topic: Owl's WML (Currently: Solved)
Replies: 124
Views: 9033

Re: Owl's WML (Currently: Variable Alignment)

Sounds like this bug maybe: https://gna.org/bugs/index.php?22178
by Vanagandr
August 14th, 2014, 4:31 pm
Forum: Users’ Forum
Topic: Orks are a horde
Replies: 3
Views: 724

Re: Orks are a horde

by Vanagandr
August 1st, 2014, 3:06 pm
Forum: Art Workshop
Topic: Avian Faction portraits and sprites
Replies: 176
Views: 19171

Re: Avian Faction portraits and sprites

There are still some ideas needed for new units. If you have some suggestions feel free to post in the faction thread in Faction & Era Development :)
by Vanagandr
June 28th, 2014, 10:25 am
Forum: WML Workshop
Topic: H2 change level of unit inside event?
Replies: 12
Views: 799

Re: H2 change level of unit inside event?

You have to unstore the variable to make the changes take effect. I tested the following [event] name= attack end first_time_only= no [set_variable] name=unit.level add=1 [/set_variable] [unstore_unit] variable=unit find_vacant=no [/unstore_unit] [/event] and it works. I don't know what goes wrong i...
by Vanagandr
June 18th, 2014, 11:44 am
Forum: WML Workshop
Topic: non MP-safe WML
Replies: 42
Views: 6966

Re: non MP-safe WML

Vanagandr, my addons was: Green Island, Game of Kings, Deadly Competition but I remove them after OOS. Because all they are for MP-playing and no sense to play on them while OOS not removed from wesnoth. Well, if they aren't online anymore noone can really help you testing or look over the code. Al...
by Vanagandr
June 18th, 2014, 11:18 am
Forum: WML Workshop
Topic: non MP-safe WML
Replies: 42
Views: 6966

Re: non MP-safe WML

By the way, what is your add-on called? I might have missed it somewhere, but I searched on the 1.10 add-on server for author "myav" and nothing showed up.
by Vanagandr
June 17th, 2014, 5:14 pm
Forum: WML Workshop
Topic: non MP-safe WML
Replies: 42
Views: 6966

Re: non MP-safe WML

myav's wml code earlier in this thread. He wanted to know how to make his code not throw OOS errors. I guess this wiki page may also be relevant for him.
by Vanagandr
June 17th, 2014, 5:04 pm
Forum: WML Workshop
Topic: non MP-safe WML
Replies: 42
Views: 6966

Re: non MP-safe WML

Ah, thanks. Does that mean that his code should already be mp safe (in 1.11 onwards)?
by Vanagandr
June 17th, 2014, 4:54 pm
Forum: WML Workshop
Topic: non MP-safe WML
Replies: 42
Views: 6966

Re: non MP-safe WML

I did adapt it so that it doesn't use the sides option which is exclusive to 1.13. Do you mean it would cause OOS because of math.random?
by Vanagandr
June 17th, 2014, 4:47 pm
Forum: WML Workshop
Topic: non MP-safe WML
Replies: 42
Views: 6966

Re: non MP-safe WML

I adapted one of the examples on the wiki, maybe it helps you. I didn't test it though, so it may be completely wrong. [event] name = "start" [lua] code = << wesnoth.set_variable("input1",nil) local result = wesnoth.synchronize_choice( function() local option1 = {"option", { message = "No", {"comman...
by Vanagandr
June 11th, 2014, 10:03 am
Forum: WML Workshop
Topic: Avian Era WML thread
Replies: 16
Views: 1000

Re: [animate_unit] in right click menu

hum, ignore me if I am wrong, but just in case... could be you forgot use heal_full=yes [effect] apply_to=hitpoints increase_total={HP} heal_full=yes [/effect] In case you meant me, I didn't write any [effect], I just used [transform_unit] and the unit that was transformed had the resilient trait (...
by Vanagandr
June 11th, 2014, 9:44 am
Forum: WML Workshop
Topic: Overlay displayed with experience gained (solved)
Replies: 19
Views: 986

Re: Overlay displayed with experience gained inside AMLA

Yeah, sorry I screwed that up, I was confused because he used [variable]. Just do [filter_wml] max_experience=12 [/filter_wml] That will check if the unit's max XP is 12. As Dugi said [variables] is for variables of the unit that you set yourself. You can manipulate overlays with [effect] (and there...
by Vanagandr
June 10th, 2014, 11:25 pm
Forum: Faction & Era Development
Topic: Avian Faction (The faction of winged people)
Replies: 70
Views: 7600

Re: Avian Faction (The faction of winged people)

Hm, yeah I guess if you look at backstab that way it doesn't really make sense for a ranged unit to have it. I was looking at it rather that the unit getting backstabbed doesn't have to be in an actual fight at the moment, it just has its attention elsewhere, as it is not necessary that the unit get...
by Vanagandr
June 10th, 2014, 8:36 pm
Forum: WML Workshop
Topic: Overlay displayed with experience gained (solved)
Replies: 19
Views: 986

Re: Overlay displayed with experience gained inside AMLA

As I wrote above, it should be [filter_wml] [variables] max_experience=12 [/variables] [/filter_wml] [variable] cannot be used in filters, it is different from [variables] (what you want to use). Edit: If you don't want to remove any existing overlays, then your code is fine (apart from the filter).
by Vanagandr
June 10th, 2014, 8:19 pm
Forum: WML Workshop
Topic: Overlay displayed with experience gained (solved)
Replies: 19
Views: 986

Re: Overlay displayed with experience gained inside AMLA

You can remove an overlay with [remove_unit_overlay].
What exactly do you want to do? You can do it as part of your AMLA, but that makes it more difficult to remove overlays. If removing overlays is important you can do what Dugi suggested.