Search found 5 matches

by oooo
July 28th, 2018, 12:20 pm
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 524
Views: 114409

Re: A New Order.

I have found some translation issues. Would you fix them at next release? Missing translatable marks. Wrong escaped double quotation marks. A QUOTATION MARK (U+0022) within a WML string must be doubled quote mark (""), not escape with BACKSLASH. https://wiki.wesnoth.org/SyntaxWML Misused hidden text...
by oooo
June 17th, 2018, 2:37 pm
Forum: Scenario & Campaign Development
Topic: Guide: Translating your UMC without WesCamp
Replies: 14
Views: 6511

Re: Guide: Translating your UMC without WesCamp

The location to place these files is slightly different though The path is correct, I tried it myself with multiple add-ons. Do note that language should be replaced with abbreviation of a language. A po file was worked in translations/textdomain_name/, but translations/language/LC_MESSAGES/ needed...
by oooo
May 20th, 2017, 11:02 am
Forum: Users’ Forum
Topic: Statement on UMC content licensing changes
Replies: 12
Views: 3735

Re: Statement on UMC content licensing changes

... All code (WML, Lua, etc) assets must remain under the existing GPL v2 or later licensing. These updated changes only apply to music and art resources. ... But [Policy] Rules for the official add-ons server (2014-06-13) refers to GPLv3, and does not specify a version number of GPL. So I guessed ...
by oooo
May 21st, 2014, 2:36 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7098
Views: 722259

Re: Legend of the Invincibles

Hello, Dugi. I can't find the problem with these messages, they seem to be okay when looking at the code. I believe #textdomain is preprocessor directive, but I could not find any official documents... If #textdomain is preprocessor directive, scenarios3/01_Thirst_for_Adventures.cfg has #textdomain ...
by oooo
May 17th, 2014, 1:43 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7098
Views: 722259

Re: Legend of the Invincibles

Hello, Dugi. I created a message catalog, but I found that some messages were not translated. (1) Prestart messages in scenarios2/01. (2) Dialogue messages in scenarios3/01 and scenarios8/01. I think their messages are specified wrong textdomain. (3) Parameter to NARRATOR_MESSAGE macro was not trans...