Search found 8 matches
- May 25th, 2014, 3:54 am
- Forum: Strategies & Tips
- Topic: What do you find to be the worst unit in the default era?
- Replies: 127
- Views: 49151
Re: What do you find to be the worst unit in the default era
doofus-01 - lol. I just wish the RNG would make up its mind!
- May 25th, 2014, 1:53 am
- Forum: Strategies & Tips
- Topic: What do you find to be the worst unit in the default era?
- Replies: 127
- Views: 49151
Re: What do you find to be the worst unit in the default era
Has anyone ever actually tried to quantify how much better one unit is than another? I know that the relative strength will be very dependent on circumstances (like terrain and healing and special attacks etc, etc.), but how about the following simple question: all else being equal, how much better ...
- May 25th, 2014, 1:25 am
- Forum: Strategies & Tips
- Topic: Bad luck or bad strategy?
- Replies: 7
- Views: 4224
Re: Bad luck or bad strategy?
Velensk, that's awesome. I was pretty surprised when I noticed this so I'm impressed you actually got to use it in a game. I really posted this for people who complain about how important luck is in the game just to illustrate that correct strategy is trickier (and more important) than you might thi...
- May 24th, 2014, 7:19 pm
- Forum: Strategies & Tips
- Topic: Bad luck or bad strategy?
- Replies: 7
- Views: 4224
Bad luck or bad strategy?
"I challenge you to a duel!" Alice and Bob are each down to their last soldier in a Battle for Wesnoth. Alice is down to a fully healed Dwarvish Thunderer (1st level 34 hp). Bob has a slightly wounded Dwarvish Dragonguard (3rd level 36 out of 59 hp). "I challenge you to single combat,...
- May 15th, 2014, 3:23 am
- Forum: Coder’s Corner
- Topic: Small bug in unit_advancements_aspect.hpp
- Replies: 1
- Views: 1353
Small bug in unit_advancements_aspect.hpp
I'm new to these fora, and I didn't see anywhere to report a bug, so I stuck it here. If this isn't the right place, feel free to point me in the right direction. Anyway, I'm pretty sure line 21 of unit_advancements_aspect.hpp should be changed from #include "lua/lualib.h" to #include &quo...
- May 7th, 2014, 8:36 pm
- Forum: Users’ Forum
- Topic: Luck in multiplayer
- Replies: 50
- Views: 15120
Re: Luck in multiplayer
iceice, I agree, a tool for evaluating luck would be roughly as hard to write as an ai, and much of the logic would be relevant to an ai. A little simpler because: You don't have to deal with recruit/recall logic. There is some luck in the traits generated on recruitment, but realistically that luck...
- May 7th, 2014, 2:57 pm
- Forum: Coder’s Corner
- Topic: a tool to analyze and evaluate the role of "luck"
- Replies: 0
- Views: 1001
a tool to analyze and evaluate the role of "luck"
(first posted here http://forums.wesnoth.org/viewtopic.php?f=6&t=40372&p=570152&hilit=luck#p570152) So I understand that there's a steady stream of grumbling about losses due to bad luck in Wesnoth. Has anybody ever tried to write a tool for analysing how lucky each side actually was dur...
- May 7th, 2014, 1:10 pm
- Forum: Users’ Forum
- Topic: Luck in multiplayer
- Replies: 50
- Views: 15120
Re: Luck in multiplayer
So I understand that there's a steady stream of grumbling about losses due to bad luck in Wesnoth. Has anybody ever tried to write a tool for analysing how lucky each side actually was during the course of the game? I know there's the simple information about actual vs. expected damage, but that is ...