Search found 8 matches

by forceOfHabit
May 25th, 2014, 3:54 am
Forum: Strategies & Tips
Topic: What do you find to be the worst unit in the default era?
Replies: 127
Views: 35170

Re: What do you find to be the worst unit in the default era

doofus-01 - lol. I just wish the RNG would make up its mind!
by forceOfHabit
May 25th, 2014, 1:53 am
Forum: Strategies & Tips
Topic: What do you find to be the worst unit in the default era?
Replies: 127
Views: 35170

Re: What do you find to be the worst unit in the default era

Has anyone ever actually tried to quantify how much better one unit is than another? I know that the relative strength will be very dependent on circumstances (like terrain and healing and special attacks etc, etc.), but how about the following simple question: all else being equal, how much better ...
by forceOfHabit
May 25th, 2014, 1:25 am
Forum: Strategies & Tips
Topic: Bad luck or bad strategy?
Replies: 7
Views: 3185

Re: Bad luck or bad strategy?

Velensk, that's awesome. I was pretty surprised when I noticed this so I'm impressed you actually got to use it in a game. I really posted this for people who complain about how important luck is in the game just to illustrate that correct strategy is trickier (and more important) than you might thi...
by forceOfHabit
May 24th, 2014, 7:19 pm
Forum: Strategies & Tips
Topic: Bad luck or bad strategy?
Replies: 7
Views: 3185

Bad luck or bad strategy?

"I challenge you to a duel!" Alice and Bob are each down to their last soldier in a Battle for Wesnoth. Alice is down to a fully healed Dwarvish Thunderer (1st level 34 hp). Bob has a slightly wounded Dwarvish Dragonguard (3rd level 36 out of 59 hp). "I challenge you to single combat, using only our...
by forceOfHabit
May 15th, 2014, 3:23 am
Forum: Coder’s Corner
Topic: Small bug in unit_advancements_aspect.hpp
Replies: 1
Views: 883

Small bug in unit_advancements_aspect.hpp

I'm new to these fora, and I didn't see anywhere to report a bug, so I stuck it here. If this isn't the right place, feel free to point me in the right direction. Anyway, I'm pretty sure line 21 of unit_advancements_aspect.hpp should be changed from #include "lua/lualib.h" to #include "../../lua/lua...
by forceOfHabit
May 7th, 2014, 8:36 pm
Forum: Users’ Forum
Topic: Luck in multiplayer
Replies: 50
Views: 10625

Re: Luck in multiplayer

iceice, I agree, a tool for evaluating luck would be roughly as hard to write as an ai, and much of the logic would be relevant to an ai. A little simpler because: You don't have to deal with recruit/recall logic. There is some luck in the traits generated on recruitment, but realistically that luck...
by forceOfHabit
May 7th, 2014, 2:57 pm
Forum: Coder’s Corner
Topic: a tool to analyze and evaluate the role of "luck"
Replies: 0
Views: 755

a tool to analyze and evaluate the role of "luck"

(first posted here http://forums.wesnoth.org/viewtopic.php?f=6&t=40372&p=570152&hilit=luck#p570152) So I understand that there's a steady stream of grumbling about losses due to bad luck in Wesnoth. Has anybody ever tried to write a tool for analysing how lucky each side actually was during the cour...
by forceOfHabit
May 7th, 2014, 1:10 pm
Forum: Users’ Forum
Topic: Luck in multiplayer
Replies: 50
Views: 10625

Re: Luck in multiplayer

So I understand that there's a steady stream of grumbling about losses due to bad luck in Wesnoth. Has anybody ever tried to write a tool for analysing how lucky each side actually was during the course of the game? I know there's the simple information about actual vs. expected damage, but that is ...