Search found 167 matches

by Spirit_of_Currents
February 3rd, 2024, 8:22 am
Forum: Strategies & Tips
Topic: Campaigning for dummies
Replies: 13
Views: 3700

Re: Campaigning for dummies

Speaking of a campaign where you have to keep every unit alive... yeah, interesting - though I suspect the RNG :evil: would wreck those plans. What about a campaign where, if one of your units dies due to extremely bad luck, you don't lose immediately but the recruit and recall costs of all your un...
by Spirit_of_Currents
January 20th, 2024, 8:40 am
Forum: Website
Topic: To share Wesnoth features and code with others
Replies: 2
Views: 939

To share Wesnoth features and code with others

I hope Wesnoth wiki will tell us different features in Wesnoth content, and how to code them. It would make life easier for future add-on developers and result in more diverse add-ons in the future. I know WML Workshop forum but it has one problem: people must ask questions in order to get informati...
by Spirit_of_Currents
December 20th, 2023, 3:59 pm
Forum: Users’ Forum
Topic: Interesting Wesnoth things
Replies: 0
Views: 1748

Interesting Wesnoth things

I've discovered rock-paper-scissors in Wesnoth: strong and resilient javelineer - ancient wose - strong and resilient paladin in mushroom grove.

Here's a word play: ancient wose is number tree.
by Spirit_of_Currents
October 22nd, 2023, 2:23 pm
Forum: Scenario & Campaign Development
Topic: To pattern what others have done
Replies: 1
Views: 1131

To pattern what others have done

What is the easiest way to find out what kinds of features others have coded? I have two things in my mind: 1. New abilities and attack specials. 2. Interesting events that happen during a scenario. People could pick some nice features for their own add-ons.
by Spirit_of_Currents
October 22nd, 2023, 2:17 pm
Forum: Scenario & Campaign Development
Topic: Five Fates 1.11, Dungeon crawler
Replies: 177
Views: 50704

Re: Five Fates 1.11, Dungeon crawler

1. My headbutt technique doesn't have the slows special. 2. The nagini leader was easy to kill because she teleported and moved to dry ground. Is that intentional? 3. In the scenario with elves and wolves I saw a cursing elf on bandit difficulty. Was that intentional? 4. My paladinhammer gives enemi...
by Spirit_of_Currents
June 17th, 2023, 3:24 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1345
Views: 367411

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

1. I think every single side mission should have yes/no choice. I suggest that the player gets a small penalty if he or she chooses ”yes” and then aborts the mission. 2. A suggestion: something that allows the player to recall feeble but not powerful veterans. In the course of the campaign the playe...
by Spirit_of_Currents
June 11th, 2023, 12:11 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1345
Views: 367411

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

1. A suggestion: Cheaper and easier to write teleportscrolls that teleport to a preselected location. Every such location uses one slot. You, the campaign author, could decide how many slots the player can have and how they’re obtained. Somewhat like those scrolls that teleport next to traders in Fi...
by Spirit_of_Currents
June 8th, 2023, 6:13 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1345
Views: 367411

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

1. I sometimes got experience points from writing teleportscrolls even though I shouln’t. 2. I was able to use a teleportscroll just after casting a spell. 3. A suggestion: You can’t access some terrains without buying an upgrade in a workshop. I remember that was before but got changed because afte...
by Spirit_of_Currents
June 7th, 2023, 9:08 am
Forum: Scenario & Campaign Development
Topic: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
Replies: 30
Views: 4633

Re: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer

With the king, I had "Talk: Reclaim Lavamine".
by Spirit_of_Currents
June 5th, 2023, 11:56 am
Forum: Scenario & Campaign Development
Topic: Five Fates 1.11, Dungeon crawler
Replies: 177
Views: 50704

Re: Five Fates 1.11, Dungeon crawler

1. A bug: I switched ranged weapons and lost the effect of ranged strike potions! 2. A bug: when my halfvampire equipped his Killer weapon, every attack got charge and backstab specials. He unequipped and equipped it again, and now every attack has the specials twice! 3. I killed a rat with a plague...
by Spirit_of_Currents
June 5th, 2023, 11:46 am
Forum: Scenario & Campaign Development
Topic: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer
Replies: 30
Views: 4633

Re: Heindals Minigames II: Dwarf Dwarfson Dwarvenminer

I found this campaign when exploring the add-on server.

1. If I recall correctly, I used 50 gold to make my pickaxe more powerful and it lost its first strike special.
2. I talked with King King but the new mine wasn't unlocked in north-west.
by Spirit_of_Currents
June 2nd, 2023, 7:01 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1345
Views: 367411

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Avoid? How? Don't they have as many movement points as the player character? And what is "poi"? And what if we're invisible and I accidentally move next to one?
by Spirit_of_Currents
June 2nd, 2023, 6:55 am
Forum: Scenario & Campaign Development
Topic: Five Fates 1.11, Dungeon crawler
Replies: 177
Views: 50704

Re: Five Fates 1.11, Dungeon crawler

1. I found a bug: In the first scenario, I destroyed two ghosts simultaneously because my attack had splash special, but only one ghost survived, and I only got 8 exp. Addition: in the orcish arena, splash kills don't count so I can't finish the round! 2. I saw some units with negative HP. 3. A bug:...
by Spirit_of_Currents
May 31st, 2023, 3:22 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 215
Views: 168736

Re: A Random RPG Adventure

1. I'd like a toggle-able option that makes random enemy spawns always happen during the enemy's turn (before or after enemy units move and attack) instead of when a player-controlled unit has moved. 2. I've had one problem: my unit with a lot of experience was attacked by an enemy who got killed in...
by Spirit_of_Currents
May 31st, 2023, 2:59 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1345
Views: 367411

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

I hope the enemy copies of the player character won't appear on the easiest difficulty level.