Search found 89 matches

by Spirit_of_Currents
April 7th, 2020, 2:42 pm
Forum: Scenario & Campaign Development
Topic: Affably Evil
Replies: 116
Views: 35229

Re: Affably Evil

1. A bug: Krux already knows his legacy.
2. A bug: Prion said Krux had changed legacy but now he has two legacies!
3. A problem: after Prion told Krux to go north, I went north and lost most of my gold without warning. I'll need to reload and buy some gems...
by Spirit_of_Currents
February 28th, 2020, 10:38 am
Forum: Ideas
Topic: [mainline] Manual advancement
Replies: 0
Views: 1381

[mainline] Manual advancement

Instead of your units automatically advancing, you can (on your turn) click them to make them advance if they have enough exp. This would be very useful an option because units full heal when advancing. You might want to adjust AMLAs so that they don't make the next advancement even harder and, for ...
by Spirit_of_Currents
February 28th, 2020, 10:14 am
Forum: Ideas
Topic: [UMC] Ranged attacks cost gold
Replies: 1
Views: 226

[UMC] Ranged attacks cost gold

Ranged attacks need arrows, mana potions or something else. That's why they, both offensively and defensively, cost a few gold pieces. The exact amount is total damage (not considering chance to miss, time of day, leadership nor enemy resistances) divided by ten. For example, spearman's ranged attac...
by Spirit_of_Currents
February 16th, 2020, 6:46 am
Forum: Ideas
Topic: Wonderous Things and Crazy Ideas.
Replies: 3
Views: 426

Re: Wonderous Things and Crazy Ideas.

Scoundrelous wrote:
February 16th, 2020, 2:56 am
villages level up. Just like units.
I like this idea. Higher-level villages would give better defence (except for those units that don't gain extra defence from ordinary villages), give more income and upkeep, and heal more HP.
by Spirit_of_Currents
January 1st, 2020, 1:37 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7385
Views: 1173711

Re: Legend of the Invincibles

1. I dislike having many and weak units so I only use loyal units. That’s why I need to use debug mode and/or edit game files, at least at start. 2. I think Mario the peasant should be able to equip some kind of weapon. Otherwise he is very hard to advance. 3. I gave Mario the peasant The Touch of D...
by Spirit_of_Currents
December 26th, 2019, 12:58 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7385
Views: 1173711

Re: Legend of the Invincibles

I remember, when a unit equips a potion, then another, the effect of the first potion disappears from the unit. Maybe the first potion goes back to the item storage.
by Spirit_of_Currents
December 6th, 2019, 7:23 am
Forum: Scenario & Campaign Development
Topic: The Beautiful Child
Replies: 140
Views: 35200

Re: The Beautiful Child

1. I wanted to play the entire campaign with few units only. I didn't recruit at all, and always had from two to five units. That's why I used debug mode to make my heroes more powerful. Unfortunately it was slow to get items. Could you add a cheat option to get random items? Or maybe even more chea...
by Spirit_of_Currents
April 14th, 2019, 5:24 am
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 111
Views: 18656

Re: BfW is a game that relies on save-scumming too much

For balance reasons, I think that wounded units should have much higher recall cost.

Edit: and don't limit how many units can become wounded.
by Spirit_of_Currents
April 9th, 2019, 11:19 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1021
Views: 201015

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

If you don't update the faq, I can only hope that someone other tells what they have found.

I don't need the walkthrough: I've finished the storyline on easy several months ago.
by Spirit_of_Currents
April 8th, 2019, 8:54 am
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 111
Views: 18656

Re: BfW is a game that relies on save-scumming too much

The ten-dice-system would belong to an optional add-on.

There are already modifications that could make some scenarios seriously unbalanced, such as AMLA Mod.

Using the ten-dice-system would be a good way to hone one's mental calculation skills.
by Spirit_of_Currents
April 6th, 2019, 2:38 pm
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 37
Views: 7431

Re: Mod : Advanced Wesnoth Wars

Feature suggestion: you can choose your units' traits. Good with No Random Combat!
by Spirit_of_Currents
April 6th, 2019, 1:04 pm
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 111
Views: 18656

Re: BfW is a game that relies on save-scumming too much

The Idea is to address an issue mentioned by Xalzar. Just to increase the number of dice rolls. Each unit's strike must be splitted into 10 dices. It will stay visually as a single strike but it outcomes must be split from 2 outcomes (missed or hit) to 11 outcomes from no damage to full damage. I s...
by Spirit_of_Currents
April 6th, 2019, 12:45 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1021
Views: 201015

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

How much hidden useful information is there in this campaign? What type of? I don't like hidden useful information.
by Spirit_of_Currents
April 6th, 2019, 12:38 pm
Forum: Ideas
Topic: [engine] Different defences for melee and ranged attacks
Replies: 4
Views: 1123

Re: [engine] Different defences for melee and ranged attacks

I hope interface would show both defence percentages so that they can be seen easily.
by Spirit_of_Currents
February 24th, 2019, 11:41 am
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 111
Views: 18656

Re: BfW is a game that relies on save-scumming too much

I think using debug mode to give yourself more gold is a better way to cheat than save-scumming.