Search found 82 matches

by Spirit_of_Currents
April 14th, 2019, 5:24 am
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 111
Views: 13599

Re: BfW is a game that relies on save-scumming too much

For balance reasons, I think that wounded units should have much higher recall cost.

Edit: and don't limit how many units can become wounded.
by Spirit_of_Currents
April 9th, 2019, 11:19 am
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1002
Views: 163656

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

If you don't update the faq, I can only hope that someone other tells what they have found.

I don't need the walkthrough: I've finished the storyline on easy several months ago.
by Spirit_of_Currents
April 8th, 2019, 8:54 am
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 111
Views: 13599

Re: BfW is a game that relies on save-scumming too much

The ten-dice-system would belong to an optional add-on.

There are already modifications that could make some scenarios seriously unbalanced, such as AMLA Mod.

Using the ten-dice-system would be a good way to hone one's mental calculation skills.
by Spirit_of_Currents
April 6th, 2019, 2:38 pm
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 26
Views: 2912

Re: Mod : Advanced Wesnoth Wars

Feature suggestion: you can choose your units' traits. Good with No Random Combat!
by Spirit_of_Currents
April 6th, 2019, 1:04 pm
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 111
Views: 13599

Re: BfW is a game that relies on save-scumming too much

The Idea is to address an issue mentioned by Xalzar. Just to increase the number of dice rolls. Each unit's strike must be splitted into 10 dices. It will stay visually as a single strike but it outcomes must be split from 2 outcomes (missed or hit) to 11 outcomes from no damage to full damage. I s...
by Spirit_of_Currents
April 6th, 2019, 12:45 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1002
Views: 163656

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

How much hidden useful information is there in this campaign? What type of? I don't like hidden useful information.
by Spirit_of_Currents
April 6th, 2019, 12:38 pm
Forum: Ideas
Topic: [engine] Different defences for melee and ranged attacks
Replies: 4
Views: 741

Re: [engine] Different defences for melee and ranged attacks

I hope interface would show both defence percentages so that they can be seen easily.
by Spirit_of_Currents
February 24th, 2019, 11:41 am
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 111
Views: 13599

Re: BfW is a game that relies on save-scumming too much

I think using debug mode to give yourself more gold is a better way to cheat than save-scumming.
by Spirit_of_Currents
February 24th, 2019, 11:29 am
Forum: Ideas
Topic: [engine] Different defences for melee and ranged attacks
Replies: 4
Views: 741

Re: [engine] Different defences for melee and ranged attacks

To get understood better, I tell an imaginary example: Let's modify Iron Mauler slightly. Now he has 40 % defence against every non-magical melee attack. He still has 30 % defence against every ranged attack.

EDIT:
Oops! I forgot to say: on flat terrain.
by Spirit_of_Currents
February 23rd, 2019, 12:40 pm
Forum: Ideas
Topic: [engine] Different defences for melee and ranged attacks
Replies: 4
Views: 741

[engine] Different defences for melee and ranged attacks

People could make unit-terrain-combinations that have higher defence against melee than ranged attacks. Some other unit-terrain-combinations would have higher defence against ranged than melee attacks.
by Spirit_of_Currents
December 1st, 2018, 11:59 am
Forum: Ideas
Topic: Great Mage Again
Replies: 28
Views: 14498

Re: Great Mage Again

I think Legendary Mage could be made not underpowered by giving them a new fire spell with more strikes and less damage-per-strike. It would make low level units more likely to score a kill.
by Spirit_of_Currents
June 29th, 2018, 5:14 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1002
Views: 163656

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

I'm a bit too late but...

Five bugreports.

Four nonexistent bugs and one *tiny* bug :lol:
by Spirit_of_Currents
June 29th, 2018, 1:16 pm
Forum: Scenario & Campaign Development
Topic: Strange Legacy - 1.16 RPG World (Markets Upgrade)
Replies: 1002
Views: 163656

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Bugs: 1. Spring made snow disappear around The Stonecutter. However, the snow was back after I entered Capital City and returned to Mainland. 2. There is no number in Status II: Merfolk reputation. 3. The orcish leader in chapter III mission 5 was immune to comet scrolls but not to my starting spell...
by Spirit_of_Currents
June 29th, 2018, 10:54 am
Forum: Scenario & Campaign Development
Topic: Rebirth_in_Nature - RPG Campaign
Replies: 48
Views: 11978

Re: Rebirth_in_Nature - RPG Campaign

RainKnight wrote:
June 29th, 2018, 1:18 am
In fact, the enemies level depends in the progress of the main quest. Should it be of other way?
No, that is ok. And thanks for information!
by Spirit_of_Currents
June 29th, 2018, 10:42 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.3
Replies: 14
Views: 24287

Re: Wesnoth 1.14.3

I dislike the new attack sounds that heavy infantrymen and some other units have.