Search found 374 matches

by dabber
February 9th, 2020, 1:33 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7302
Views: 1049244

Re: Legend of the Invincibles

- A lot of units, even though very interesting, are extremely weak when getting to the later stages of the game, fighting demons etc. While I tend to agree with your statement, I disagree with most of your examples. I typically value a unit based primarily on how much damage they can deal on the en...
by dabber
February 6th, 2020, 8:57 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7302
Views: 1049244

Re: Legend of the Invincibles

Greater Healing Potion is not restoring attacks anymore. On my turn, I attack an enemy. After that fight ends, I drink Greater Healing. I used to be able to attack again, but not now. New item drop system is definitely different. In part II, I get more better items, mostly. I think I've only see a C...
by dabber
February 1st, 2020, 3:29 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7302
Views: 1049244

Re: Legend of the Invincibles

All AMLAs make the next one cost 20% more xp. Except for the main characters, who take only an 8% penalty. For example, Your level 4 needs 100 xp to level You get another 100 xp, take 'better with sword' for +1 damage with that attack. Now you need 120 xp for next level. You get another 120 xp, take...
by dabber
January 24th, 2020, 5:08 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7302
Views: 1049244

Re: Legend of the Invincibles

dwarftough wrote:
January 24th, 2020, 2:48 am
And btw, I didn't get how Krux is improved with achieving lesser redeem aim score. Does he acquire some stats improvement or what?
Current versions of LotI will show his lesser redeem benefits in the AMLA list under "Unit Information".
by dabber
January 16th, 2020, 4:50 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7302
Views: 1049244

Re: Legend of the Invincibles

EDIT 11: If a unit has overlapping 'heal more' advancements paths (like a healer unit with the legacy of light), whatever was chosen last is the healing ability the unit gets. So you could accidentally replace your heal +16 with a heal +11. And in general it would be cool if overlapping advancement...
by dabber
January 9th, 2020, 3:56 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7302
Views: 1049244

Re: Legend of the Invincibles

As per past experience, I've been playing this game way too much. I got into Chapter 7, only to be attacked by elves in scenario 2. They are supposed to be "allies" and previously they never moved, but now they did and they were hostile. I submitted a fix on github, but I don't understand why they d...
by dabber
January 8th, 2020, 10:05 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7302
Views: 1049244

Re: Legend of the Invincibles

Just got an error
"<WML> Warning: Couldn't find possible drops of sort=book in drop group=expanded_drop"

Also haven't found a book yet.
by dabber
January 8th, 2020, 8:57 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7302
Views: 1049244

Re: Legend of the Invincibles

edwardspec wrote:
January 8th, 2020, 2:15 pm
dabber wrote:
January 8th, 2020, 6:10 am
I think the Gem drop rates might be inverted. I have no Obsidian, no Topaz, no Opal, but 4 Amethyst and 2 Black Pearls.
Fixed in the latest beta.
It is better, but still not correct. I have found low level gems now, but also multiple Black Pearls.
by dabber
January 8th, 2020, 6:10 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7302
Views: 1049244

Re: Legend of the Invincibles

Hi all, especially Dugi. Its been over a year since I've been here, and just decided to try Wesnoth (which means LotI) again today. New item interface looks a lot more professional.

I think the Gem drop rates might be inverted. I have no Obsidian, no Topaz, no Opal, but 4 Amethyst and 2 Black Pearls.
by dabber
April 24th, 2019, 6:18 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7302
Views: 1049244

Re: Legend of the Invincibles

Whiskeyjack wrote:
April 23rd, 2019, 9:04 pm
Thundering Revenge: Never crafted it. But looking at it now - why are you using Cunctator's Sword again, dabber? :D
I don't see the comparison. Cunctator's sword is for area slow ... the wielder doesn't kill anything. Thundering Revenge is for mass damage.
by dabber
April 18th, 2019, 1:51 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7302
Views: 1049244

Re: Legend of the Invincibles

If you want to post a save in between scenarios, I can edit it for you to fix the amla penetrations. But they might come back when you level again, depending upon your code.
by dabber
April 17th, 2019, 1:59 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7302
Views: 1049244

Re: Legend of the Invincibles

If you don't have the github version than that definitely might help. Note that campaign code changes apply when you start a scenario, not in the middle of one. I don't think the github version has this bug, but I didn't think the released version did either. I've been mucking around with the code i...
by dabber
April 17th, 2019, 1:33 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7302
Views: 1049244

Re: Legend of the Invincibles

I can tell why your game is wrong - the [resistance] tags don't have apply_to="arcane". But I don't know how the LotI code to create that is wrong, or see any evidence of it changing. Of course, stats.lua is almost a complete mystery to me.
by dabber
April 10th, 2019, 6:21 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8274

Re: dabber's questions: all terrain

If I create two last breath events for a unit, but one of the events kills the unit via [kill], will the second last breath always fire? My second event doesn't seem to be firing and I'm trying to find a cause. I see both events in the save file looking correct. If you kill the unit via [kill] tag ...
by dabber
April 8th, 2019, 4:31 pm
Forum: WML Workshop
Topic: dabber's questions: last breath
Replies: 54
Views: 8274

Re: dabber's questions: all terrain

If I create two last breath events for a unit, but one of the events kills the unit via [kill], will the second last breath always fire?
My second event doesn't seem to be firing and I'm trying to find a cause. I see both events in the save file looking correct.