Search found 362 matches

by Kwandulin
December 29th, 2021, 7:05 pm
Forum: Art Workshop
Topic: My images ;)
Replies: 111
Views: 56624

Re: My images ;)

Great stuff, looking much cleaner! Lovely. I also like that you decreased the size of your characters by a few pixels. Should fit better with the other sprites now.

Interesting thread btw. Looking into it every now and then.
Get well soon!
by Kwandulin
November 5th, 2021, 11:24 am
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.13.5]
Replies: 359
Views: 141534

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

Thanks for the interest.
Unfortunately, I don't have much time for Wesnoth nowadays. Still looking into the forums regularly - I have not forgotten about Wesnoth.

Startet porting it some months ago, though. Will take more time . . . :?
by Kwandulin
March 12th, 2021, 7:51 am
Forum: Art Contributions
Topic: LordBob's random stuff : Nagas and more
Replies: 304
Views: 127567

Re: LordBob's random stuff : Nagas and more

M, K, J and R look really odd. I like them!
by Kwandulin
December 23rd, 2020, 7:33 am
Forum: Scenario & Campaign Development
Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Replies: 130
Views: 58131

Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]

Yes, I`ll only update this newest version
by Kwandulin
December 22nd, 2020, 5:43 pm
Forum: Scenario & Campaign Development
Topic: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]
Replies: 130
Views: 58131

Re: Carved in Stone 1.5 [SP Dwarven Campaign for 1.15 - Overhaul!]

icon.png Carved in Stone - complete Overhaul (1.15) Description During the glorious Silver Age of Wesnoth the dwarves led many mining expeditions through the mountains to find rare earths. But one day, they encountered not only rare earths but their very own fate, that lies Carved in Stone in the d...
by Kwandulin
August 16th, 2020, 8:20 am
Forum: Art Contributions
Topic: Wesnoth Fauna
Replies: 88
Views: 211643

Re: Wesnoth Fauna

Neoricesisgood made some amazing (dungeon) monsters some time ago. I`ve added them to the heroes package in 1.15. Although they don`t have animations, they have strike gfx. neorice Satyr Bat pack Watcher Cave Worms Mouse pack Gnomeling Minotaur Scarab Beetle Undying Cave Dryalid blaru Imp zero Great...
by Kwandulin
August 11th, 2020, 6:19 pm
Forum: Scenario & Campaign Development
Topic: Heroes
Replies: 49
Views: 25402

Re: Heroes

Released on 1.15.x!

The single scenarios are still not yet released. The add-on contains an additional of 262 units and 33 hero units. You can play as one of 17 factions in multiplayer. To do so, pick the "Heroes package" as the era while creating a multiplayer game. Enjoy!
by Kwandulin
August 5th, 2020, 9:44 am
Forum: Scenario & Campaign Development
Topic: Ashen Hearts [SP Drake Campaign for 1.12.6]
Replies: 87
Views: 37829

Re: Ashen Hearts [SP Drake Campaign for 1.12.6]

Good idea, you'll need Uluthur later on
by Kwandulin
July 30th, 2020, 11:17 am
Forum: Scenario & Campaign Development
Topic: Ashen Hearts [SP Drake Campaign for 1.12.6]
Replies: 87
Views: 37829

Re: Ashen Hearts [SP Drake Campaign for 1.12.6]

Hi, thanks! Ashen Hearts won't become mainline, but there is work going of for mainlining another drake campaign (Wings of Valor?). Scenario 3 is a bit tricky. I built the campaign in such a way to get some replayability: that's why it is made difficult to get the extra stuff that lies around or fin...
by Kwandulin
July 30th, 2020, 9:22 am
Forum: Scenario & Campaign Development
Topic: Heroes
Replies: 49
Views: 25402

Re: Heroes

Thanks for the comments! Your hero ideas sound nice! I can see some new heroes appear. Loyalists need some more heroes, so Elric or Marven might work well. Maybe we can get a loyalist elemental summoner, too. I've also implemented some stuff that could be useful for a summoner. Like the summoner cou...
by Kwandulin
July 25th, 2020, 9:26 am
Forum: Scenario & Campaign Development
Topic: Heroes
Replies: 49
Views: 25402

Re: Heroes

I've continued working on Heroes: the currented (not yet released) version has a lot more to offer: I've added a huge pack of campaign units of OoA, AH, CiS to it, to make the units available for my other campaigns. I've added tons of great UMC units to the pack. I've tried to create new or select t...
by Kwandulin
July 13th, 2020, 7:02 am
Forum: Multiplayer Development
Topic: Ultimate Random Maps 1.5.0 for BfW 1.17/1.18 beta
Replies: 36
Views: 19064

Re: Ultimate Random Maps 1.3.2 for BfW 1.13/1.14

The random maps are incredibly nice and certainly are both a great tool for map creation and a for replayability for BfW. The core game could profit a lot from these. Are there plans to include them into the main game? Since we have quite a lot of terrains nowadays, it might be a cool idea to have m...
by Kwandulin
June 2nd, 2020, 5:38 pm
Forum: Faction & Era Development
Topic: The Deep Elves
Replies: 74
Views: 52090

Re: The Deep Elves

The Deep Elves are now on the 1.15 servers. Enjoy!
by Kwandulin
April 25th, 2020, 9:42 am
Forum: Writers’ Forum
Topic: Dunefolk Lore - Consolidation
Replies: 80
Views: 42503

Re: Dunefolk Lore - Consolidation

Are we talking about the same Athvari? In OoA they are different, so we might want to change their name. In OoA: - The Athvari are a smaller group of beings that are not related to the dunefolk (although both live in the deserts). - Both dunefolk and Athvari are able to cast magic. Athvari are excel...