Search found 14 matches

by Baryon
January 2nd, 2016, 4:57 pm
Forum: Scenario & Campaign Development
Topic: A Walk In The Woods [Feedback and development]
Replies: 8
Views: 3180

Re: A Walk In The Woods [Feedback and development]

Hello, sorry it's taken so long to reply. Thanks so much for the feedback! We haven't had much chance to work on it but I have just uploaded a new version which makes the following changes: Explicit gold carryover and last-scenario info in the objectives Should no longer be possible to skip the civi...
by Baryon
February 20th, 2015, 12:15 pm
Forum: Scenario & Campaign Development
Topic: A Walk In The Woods [Feedback and development]
Replies: 8
Views: 3180

Re: A Walk In The Woods [Feedback and development]

Thanks very much again. We've addressed those things and also finished the new scenario 4. It's on the add-on server now!
by Baryon
February 1st, 2015, 4:25 pm
Forum: Multiplayer Development
Topic: Legend of Wesmere - Multiplayer Campaign Port
Replies: 58
Views: 17486

Re: Legend of Wesmere - Multiplayer Campaign Port

I've posted about an issue with 04 The Elvish Treasury: http://forums.wesnoth.org/viewtopic.php?f=4&t=41569 Basically, leaders are created in the [side] tags and then also recalled in the start event, leading to duplicates. Also, side=4 is specified for Landar's pals rather than side=2. It seems tha...
by Baryon
January 31st, 2015, 1:35 pm
Forum: Technical Support
Topic: 1.12.1 Legend of Wesmere - Elvish Treasury
Replies: 1
Views: 1869

1.12.1 Legend of Wesmere - Elvish Treasury

Encountered a strange bug in chapter two of the Legend of Wesmere. We were playing with two players on the multiplayer server. The non-host (blue team) has three units in its keep which are assigned to side 4 (which is an enemy side). See the attached screenshot. You can see the blue leader plus thr...
by Baryon
January 14th, 2015, 11:53 pm
Forum: Technical Support
Topic: Problem resuming a saved MP campaign (V1.12)
Replies: 6
Views: 2323

Re: Problem resuming a saved MP campaign (V1.12)

The bug report is here: http://gna.org/bugs/?22968 It has been marked fixed. I assume we must wait for the next .1 release (or compile from git). thanks for the work around but where do I enter the shift+ commands? I assume this is done by the host? Is issued when the MP game has started and players...
by Baryon
December 28th, 2014, 4:31 pm
Forum: Scenario & Campaign Development
Topic: A Walk In The Woods [Feedback and development]
Replies: 8
Views: 3180

Re: A Walk In The Woods [Feedback and development]

Thanks so much! That's exactly what we needed - extremely useful feedback and some encouragement! So, we have started working on a fourth scenario. I hope you'll test it when it is done. We didn't make those new elven units, incidentally. I'm not sure which Era they're from exactly but they're calle...
by Baryon
December 24th, 2014, 2:51 pm
Forum: Scenario & Campaign Development
Topic: A Walk In The Woods [Feedback and development]
Replies: 8
Views: 3180

A Walk In The Woods [Feedback and development]

A Walk in the Woods is a small campaign, 4 scenarios long. It's our first campaign, so we welcome all feedback. It features an elvish sorceress as the protagonist, who goes on a hunting excursion with her brother, an Elf Windlasher, but things quickly go wrong and you soon find yourself fighting you...
by Baryon
December 1st, 2014, 8:04 pm
Forum: Technical Support
Topic: 1.12 MP campaigns bugs thread
Replies: 19
Views: 4890

Re: 1.12 MP campaigns bugs thread

Both in LoW and Ooze Mini-campaign - I noticed that for the host the names of the enemy leaders are the host's name but for the other players the names of the enemy leaders are correct. For me it is more serious still: whenever I reload a MP map, the host actually has control of the enemy sides. Th...
by Baryon
November 27th, 2014, 12:50 am
Forum: Multiplayer Development
Topic: Gobowars is back! 2p MP campaign for Wesnoth 1.10.x
Replies: 41
Views: 11508

Re: Gobowars is back! 2p MP campaign for Wesnoth 1.10.x

Thanks, that's what we did. We just finished that enormous second-to-last map too. This is how it looked shortly before the victory - looks a bit different to what you had. https://dl.dropboxusercontent.com/u/8653486/photospublic/2014-11-26-224114_1400x1050_scrot.png What we did was have one team go...
by Baryon
November 18th, 2014, 5:51 pm
Forum: Multiplayer Development
Topic: Gobowars is back! 2p MP campaign for Wesnoth 1.10.x
Replies: 41
Views: 11508

Re: Gobowars is back! 2p MP campaign for Wesnoth 1.10.x

Thanks. We managed to beat it. On the fifth scenario now, the Gamma Goblins. I think we can handle it but it's interesting to compare strategies anyway if you'd like to comment :) This is the one with the cave that opens up on turn 15 and there are six goblin enemies. The community in general seems ...
by Baryon
November 11th, 2014, 12:36 am
Forum: Multiplayer Development
Topic: Gobowars is back! 2p MP campaign for Wesnoth 1.10.x
Replies: 41
Views: 11508

Re: Gobowars is back! 2p MP campaign for Wesnoth 1.10.x

Thanks - it looks like this.
Image
by Baryon
November 10th, 2014, 11:16 pm
Forum: Multiplayer Development
Topic: Gobowars is back! 2p MP campaign for Wesnoth 1.10.x
Replies: 41
Views: 11508

Re: Gobowars is back! 2p MP campaign for Wesnoth 1.10.x

Hello, Been playing the third? scenario - the one with Sticks and Stones - and finding it quite difficult already. We thought it was a shame that the two sides are divided by unpassable mountains, so for a long time we were just defending against the hordes and it felt like playing two separate sing...
by Baryon
March 25th, 2014, 7:59 pm
Forum: Strategies & Tips
Topic: Return from Captivity 5 - Land of the Dragons
Replies: 0
Views: 727

Return from Captivity 5 - Land of the Dragons

Hello, Anybody played up to scenario 5 on the multiplayer campaign Return from Captivity? It's an excellent campaign in general but we're stuck on Land of the Dragons. We started off by defending from the castle hexes, but the elves are finding it impossible to move out into the trees because the dr...