Search found 1494 matches

by ForestDragon
July 7th, 2018, 10:14 am
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 220
Views: 12967

Re: ForestDragon's WML questions

You don't need to know. That's what the documentation is for. I didn't know this key existed either until I saw your question and looked at the standard unit filter keys. :eng: The point is that before you post a question to the forum, you should at least take a look at the relevant documentation f...
by ForestDragon
July 6th, 2018, 4:04 pm
Forum: Art Workshop
Topic: Nenau's sprites, needing advice
Replies: 61
Views: 7054

Re: Nenau's sprites, needing advice

nenau wrote:
July 6th, 2018, 3:31 pm
(I don't belive it's worth re-uploading the picture though)
In that case, you could upload it along with whatever future sprite you draw.
by ForestDragon
July 6th, 2018, 3:14 pm
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 220
Views: 12967

Re: ForestDragon's WML questions

beetlenaut wrote:
July 6th, 2018, 1:22 pm
Did you look at the standard unit filter tags? There is "ability_type_active". Or did you try that already?
Haven't seen it yet. (I didn't really have much knowledge of the many great WML additions of the 1.13.x/1.14.x versions) Thanks!
by ForestDragon
July 6th, 2018, 1:15 pm
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 220
Views: 12967

Re: ForestDragon's WML questions

Question; how to filter hidden units with [filter_wml] or the like? by hidden, I mean when a [hides] ability is active on a unit. (I basically need a way to exclude hidden units in a filter)
by ForestDragon
July 4th, 2018, 7:09 am
Forum: Users’ Forum
Topic: Making a browser version of wesnoth?
Replies: 21
Views: 1579

Re: Making a browser version of wesnoth?

enclave wrote:
July 4th, 2018, 7:05 am
it's not that bad :) better leave it, maybe somebody can pick it up and remake.. less work than making it from scratch, just make version 0.x.x to show it's not functional... my opinion. As far as I remember it's partly working, so it's at least fun to try.
ok.
by ForestDragon
July 3rd, 2018, 6:38 pm
Forum: Art Workshop
Topic: ghype's Daily Art #51 - Portraits
Replies: 136
Views: 14529

Re: ghype's Daily Art #50 - Portraits

OK so it has been some time. I will now post some of my Franken Portraits. DISCLAIMER: these are far from being as good as my sprites. in fact, I think most of them are quality wise bad, but they are as good as I could make them. that doesn't mean that there aren't any goods between them. The portr...
by ForestDragon
July 3rd, 2018, 4:08 pm
Forum: Users’ Forum
Topic: Making a browser version of wesnoth?
Replies: 21
Views: 1579

Re: Making a browser version of wesnoth?

Shiki wrote:
July 3rd, 2018, 4:00 pm
Maybe you should remove it then :whistle:
Do you mean the add-on? Yeah, that's actually a good idea. I suppose I might reupload it once it's not an unplayable mess.
by ForestDragon
July 3rd, 2018, 11:53 am
Forum: Users’ Forum
Topic: Making a browser version of wesnoth?
Replies: 21
Views: 1579

Re: Making a browser version of wesnoth?

Like you contributing with add-ons like diplomacy mod which just doesn't work and could be named as just one big bug? And then you say "oh i know it doesnt work, but i dont really care. Just was a nice idea to have it." I think you would be the last person to convince somebody not to do something k...
by ForestDragon
July 2nd, 2018, 7:47 pm
Forum: Users’ Forum
Topic: Making a browser version of wesnoth?
Replies: 21
Views: 1579

Re: Making a browser version of wesnoth?

No worries, I don't mind. Constructive criticism and a dose of skepticism is healthy. :) ok. - especially among more casual folks, downloading/installing a game might already be an undesired step. Those might be more inclined to just "try it out" in the browser. That might actually be a good idea, ...
by ForestDragon
July 1st, 2018, 10:11 am
Forum: Art Workshop
Topic: Nenau's sprites, needing advice
Replies: 61
Views: 7054

Re: Nenau's sprites, needing advice

nenau wrote:
July 1st, 2018, 9:43 am
I just have one doubt: on both sprites, there are machinegunners that are not at the same scale as the regular sprites. Do you think I should rather remove them for consistency ?
I think they should stay the way they are, to emphasize the add-on's unique unit scale.
by ForestDragon
June 30th, 2018, 1:02 pm
Forum: Art Workshop
Topic: Nenau's sprites, needing advice
Replies: 61
Views: 7054

Re: Nenau's sprites, needing advice

This one looks great! Good job with the shading! :) Besides that, I don't really have much to say at the moment.
by ForestDragon
June 28th, 2018, 6:24 pm
Forum: Art Workshop
Topic: Nenau's sprites, needing advice
Replies: 61
Views: 7054

Re: Nenau's sprites, needing advice

looks better, but I suggest changing the camo a bit more on the turret (right now it blends a bit too well with that on the rest of the roof)
by ForestDragon
June 28th, 2018, 5:04 pm
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 30704

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Point is, the era I'm hoping to make probably is a ranged-dominated era, so ranged attacks actually become the default rather than melee, in which case the ranged berserk can be used pretty much the same way as I described above, I think. :hmm: Well, that kind of defeats the ranged attacks' purpose...
by ForestDragon
June 28th, 2018, 6:46 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 30704

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

SpiderAja wrote:
June 28th, 2018, 6:43 am
well, berserk is always op
your poor mages will not stand a chance against dwarves for example
In Invasions from the unknown the berserkers can easily take down the sentry turrets that keep your flying units out off the demon city >w<
good point.
by ForestDragon
June 28th, 2018, 6:39 am
Forum: Scenario & Campaign Development
Topic: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]
Replies: 258
Views: 30704

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

they were not that hard to beat for me OvO" Just have something with decent damage output and/or high fire resistances and their berserk backfires I'm not saying that they're hard to beat in the campaign, but that they would be overpowered against factions that don't have as many ranged units as th...