Search found 1417 matches

by ForestDragon
Today, 11:31 am
Forum: Faction & Era Development
Topic: The Golden Age
Replies: 258
Views: 23515

Re: The Golden Age

I'd be happy to play with it in the new 1.14 version, but at the moment it is not available on the 1.14 add-on server. What should be done to make it available? I would gladly help, if it is something I can manage without prior experience with add-ons. the issue is that I uploaded the add-on on the...
by ForestDragon
Yesterday, 10:47 am
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 965
Views: 56676

Re: You've been playing Wesnoth too long when...

1253. When you see magenta objects as ones with TC issues.
by ForestDragon
April 20th, 2018, 11:45 am
Forum: Faction & Era Development
Topic: The Golden Age
Replies: 258
Views: 23515

Re: The Golden Age

Hey ForestDragon! I really enjoyed playing with TGA, I think it is one of the most exciting MP era. Are still working on it? Glad that it's of interest to you! I have abandoned the era for a while, but if you have suggestions, feel free to share them. I can probably implement them in my spare time.
by ForestDragon
April 12th, 2018, 5:39 pm
Forum: Art Workshop
Topic: ghype's Daily Art #12 - Horned Skeletons
Replies: 30
Views: 2239

Re: ghype's Daily Art #3

These look great! Small suggestion: it would be nice if the lvl4's crown had a dark-yellow outline instead of black. also, the lvl2/3 look like they're facing southwest and not southeast :hmm:
by ForestDragon
April 11th, 2018, 7:13 pm
Forum: Art Workshop
Topic: ghype's Daily Art #12 - Horned Skeletons
Replies: 30
Views: 2239

Re: ghype's Daily Art #2

Excellent sprites! However, I think it add more variety if the advancements had unique headgear, like, for example, helmets.
by ForestDragon
April 11th, 2018, 12:23 pm
Forum: WML Workshop
Topic: Create menu in mod
Replies: 14
Views: 298

Re: Create menu in mod

LordAndrew wrote:
April 11th, 2018, 12:02 pm
I can bind hotkeys ? if i use [event] in menu . For fast access separate (individual) menu
it can be done by putting something like this into the [set_menu_item]:

Code: Select all

        [default_hotkey]
            key=r
        [/default_hotkey]
by ForestDragon
April 11th, 2018, 11:49 am
Forum: WML Workshop
Topic: Create menu in mod
Replies: 14
Views: 298

Re: Create menu in mod

LordAndrew wrote:
April 11th, 2018, 11:47 am
Ok. And how i can call this [event] name=menu ?
by putting a [fire_event] into [command]
by ForestDragon
April 10th, 2018, 5:25 pm
Forum: WML Workshop
Topic: Create menu in mod
Replies: 14
Views: 298

Re: Create menu in mod

menu loops can be made like this (to get the desired results, you might want to put [while]/[do] loops into eachother): [set_variable] name=shoppingdone value=no [/set_variable] [while] [variable] name=shoppingdone equals=no [/variable] [do] [message] speaker=narrator message= _ "menu text" [option]...
by ForestDragon
April 8th, 2018, 12:04 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 811
Views: 77038

Re: To Lands Unknown v2.2 (3.0 coming soon)

Here is the save. ok. if you know where the add-on files are located on your OS, put this file (I mean the text file attached below) in ~1.12/data/add-ons/Era_of_Magic/utils, restart the scenario and check if the bug happens again (preferably back up the old save file, just in case. not fully sure ...
by ForestDragon
April 8th, 2018, 11:52 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 811
Views: 77038

Re: To Lands Unknown v2.2 (3.0 coming soon)

EoMa 3.0.0, scenario Ka-Gatta (comes after the 'how to use your magic circle' tutorial). I think it would be a good idea to either install the github version of eoma, or wait until the 3.1 update, which should be released in about a week or so. (both are basically the same thing) Strange, I can ope...
by ForestDragon
April 8th, 2018, 11:37 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.0 for 1.14
Replies: 811
Views: 77038

Re: To Lands Unknown v2.2 (3.0 coming soon)

bugs related to the banishment ability (and others) are specific to EoMa (Era of Magic), not TLU. could you please also specify the eoma version/scenario name? It might be possible that the bug has been fixed in the Github version of EoMa, though I'm not sure. note: I didn't see the save, as the yad...
by ForestDragon
April 6th, 2018, 2:56 pm
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 173
Views: 7968

Re: ForestDragon's WML questions

Ravana wrote:
April 6th, 2018, 2:52 pm
https://wiki.wesnoth.org/LuaWML/Misc#we ... ame_config has debug key.
ok, thanks.
by ForestDragon
April 6th, 2018, 2:47 pm
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 173
Views: 7968

Re: ForestDragon's WML questions

Ravana wrote:
April 6th, 2018, 2:39 pm
It is possible to check debug state during game at least.
could you please explain what exactly do you mean?
by ForestDragon
April 6th, 2018, 2:19 pm
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 173
Views: 7968

Re: ForestDragon's WML questions

small question: is it possible to filter debug by using #ifdef? (to add debug-exclusive features, like add-on specific debug features)
by ForestDragon
March 31st, 2018, 5:23 pm
Forum: Art Workshop
Topic: Vyncyn's sprites
Replies: 84
Views: 16576

Re: Vyncyn's sprites

Vyncyn wrote:
March 31st, 2018, 2:52 pm
The second image could work as standing sprite though, so I might just throw the first one away.
Maybe the first one could be used for a 1-frame movement animation? The leg position there feels quite aerodynamic, or maybe it's just me.