Search found 1455 matches

by ForestDragon
June 19th, 2018, 2:18 pm
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 96
Views: 9234

Re: A Random RPG Adventure

PapaSmurfReloaded wrote:
June 19th, 2018, 2:17 pm
Is it not possible that would cause desyncs though?

Some time ago it was possible to spam random units in a single hex, since the others would appear in adjacent hexes once the selected hex was occupied. However I noticed that doing that caused desyncs in other players.
oh, ok. Didn't know that.
by ForestDragon
June 19th, 2018, 6:12 am
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 96
Views: 9234

Re: A Random RPG Adventure

hello. a bit of feedback: for the DM menu, I'd like to suggest adding a "spawn unit cluster" menu (instead of having to constantly click to make an army of units). I made the code for it in case you're too busy to implement the idea yourself (You could probably make a spawn random unit cluster versi...
by ForestDragon
June 18th, 2018, 8:46 am
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 180
Views: 10175

Re: ForestDragon's WML questions

Hello everyone, another WML question: is it possible to edit the campaign laurel type mid-campaign? (Not having a difficulty choice at the start, but manually changing it to the golden type via an event). My intended application for this is an in-addon achivement system (the laurel type changing whe...
by ForestDragon
June 17th, 2018, 3:27 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]
Replies: 159
Views: 24399

Re: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]

It's still a personal opinion, but as the non hero units wouldn't get a chance against the boss even with a couple of AMLAs (with the possible exception of a resistance bonus) their primary targets are, ...uh yes, the army of lower level units that spawn everywhere. And for that I don't see the nee...
by ForestDragon
June 15th, 2018, 8:19 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]
Replies: 159
Views: 24399

Re: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]

Unless there's been a huuuge rework from the version available in BfW 1.12, I fail to see how somebody could level up Elynia's character that far I can agree with that. I've amassed 'only' 3152 XP on Elynia, which is a far far cry from the needed amount. How about merging some upgrades then, so the...
by ForestDragon
June 14th, 2018, 5:43 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]
Replies: 159
Views: 24399

Re: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]

shadowm wrote:
June 14th, 2018, 5:39 am
That list I posted isn’t cumulative over the current AMLAs, so e.g. the Thorns III damage increase is not 6, it’s 1 (plus previously the AMLA didn’t even exist).
Sorry if I wasn't clear. By total damage increase I mean the damage increase multiplied by amount of strikes.
by ForestDragon
June 14th, 2018, 5:14 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]
Replies: 159
Views: 24399

Re: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]

[*]Thorns II: thorns damage +1, strikes +1 [*]Thorns III: thorns damage +1[/list] I think the damage increase difference between Thorns II/Thorns III is too high. I'd suggest something like this: [*]Thorns II: thorns strikes +1 [*]Thorns III: thorns damage +2 now the total damage increase provided ...
by ForestDragon
June 12th, 2018, 5:18 pm
Forum: Art Workshop
Topic: ghype's not so Daily Art #49 - Eternal Era
Replies: 129
Views: 10641

Re: ghype's Daily Art #46 - (real) Vikings

Good points. Some other ideas then: -how about making the axe/sword lines have slightly rounder shields on lvl2/lvl3, while the spear line retain the oval shape (after all, spearmen are more defensive, so a large shield is fitting, while it wouldn't be quite as practical with a short-ranged weapon l...
by ForestDragon
June 12th, 2018, 2:47 pm
Forum: Art Workshop
Topic: ghype's not so Daily Art #49 - Eternal Era
Replies: 129
Views: 10641

Re: ghype's Daily Art #46 - (real) Vikings

Good job with the new viking faction, however, a bit of critique: -The three shieldmaid lines look way too similar. I'd recommend adding some variety in clothing (though I'm unable to make exact suggestions here, as I have next to knowledge of historically accurate vikings) and pose. Another good id...
by ForestDragon
June 11th, 2018, 7:21 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]
Replies: 159
Views: 24399

Re: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]

I'm pretty sure that we are still talking about IftU AMLAS. Seems like I got a bit confused. Anyway, a bolas upgrade might be helpful in IftU too. (This should be useful for levels where there's a recruitment limit, allowing you to slow bosses without exposing healers, as galas can handle retaliati...
by ForestDragon
June 11th, 2018, 6:36 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]
Replies: 159
Views: 24399

Re: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]

[*]backstab for Galas, because foreshadowing (also other weapon specials in general) Backstab would probably be nice as an extra attack (something around 12-2 or 8-3 base damage), instead of adding the special to the main one (9-4 melee with backstab at lvl3 is not exactly balanced, to say the leas...
by ForestDragon
June 9th, 2018, 6:20 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]
Replies: 159
Views: 24399

Re: Invasion from the Unknown [Wesnoth 1.12 + experimental 1.14 version]

An oversight dating as far back as 2007. I haven’t decided what to do about it yet. My advice would probably be removing the defend-only attack entirely. After all, most mainline units who wield shields don't actually use them as attacks, and the attack itself feels redundant (if it was changed to ...
by ForestDragon
June 7th, 2018, 12:56 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]
Replies: 159
Views: 24399

Re: Invasion from the Unknown [Wesnoth 1.12 + experimental 1.14 version]

Konrad2 wrote:
June 7th, 2018, 12:52 pm
Looks like we are having a hard time deciding. xD
indeed.
by ForestDragon
June 7th, 2018, 6:38 am
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 180
Views: 10175

Re: ForestDragon's WML questions

Hi. So, was working on implementing long-ranged attacks for AI (for my upcoming addon), and while the code works fine on 1.12.x, it fails to do so on the latest stable (1.14.2)
*removed*

EDIT: Nevermind, it works now.
by ForestDragon
June 7th, 2018, 5:56 am
Forum: Multiplayer Development
Topic: XP Bank (MP/SP modification for 1.12/1.13)
Replies: 27
Views: 3808

Re: XP Bank (MP/SP modification for 1.12/1.13)

Uploaded the addon to 1.14. Sorry for taking so long.