Search found 1795 matches

by ForestDragon
March 24th, 2024, 8:20 am
Forum: Faction & Era Development
Topic: The Great Steppe Era (1.16,1.18 add-on server)
Replies: 147
Views: 80250

Re: The Great Steppe Era (1.16,1.18 add-on server)

Great Steppe Era update 1.4.9 is out on 1.18! Changelog: General changes: -fixed the 'wealthy' ability still working even if the unit is in the recall list -replaced some deprecated lua code Tumen changes: -fixed error when killing a caged unit Coven changes: -Dead Field Knyaz has normal leadership ...
by ForestDragon
March 19th, 2024, 4:50 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 529233

Re: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!

the "accuracy nerf to +Skilled +Precision" part is confusing, but besides that the new balance ideas look good.
by ForestDragon
March 19th, 2024, 4:01 pm
Forum: Scenario & Campaign Development
Topic: Campaign Hardcoreifier (1.16,1.18)
Replies: 0
Views: 188

Campaign Hardcoreifier (1.16,1.18)

Are you an experienced player? Do you want to play with other mods while still keeping the gameplay challenging? Do you want to turn one of your favorite beginner campaigns into an expert campaign? Do you want to fight lvl5 orc grunts? If you answered yes to any of the above questions, this mod is j...
by ForestDragon
March 15th, 2024, 2:51 pm
Forum: Faction & Era Development
Topic: GSE + EoMa Crossover (1.16,1.18)
Replies: 16
Views: 8528

Re: GSE + EoMa Crossover

Temuchin Khan wrote: March 15th, 2024, 2:27 pm Still, based on my own limited knowledge, Stepp +EOMa looks like the best implementation of the idea.
Glad to hear that :)
by ForestDragon
March 8th, 2024, 1:29 pm
Forum: Scenario & Campaign Development
Topic: Campaign Steppeifier Mod (1.16,1.18)
Replies: 1
Views: 1337

Re: Campaign Steppeifier Mod (1.16,1.18)

Ported steppeifier to 1.18
by ForestDragon
March 8th, 2024, 1:28 pm
Forum: Faction & Era Development
Topic: GSE + EoMa Crossover (1.16,1.18)
Replies: 16
Views: 8528

Re: GSE + EoMa Crossover (1.16,1.18)

ported crossover to 1.18
by ForestDragon
March 8th, 2024, 1:22 pm
Forum: Faction & Era Development
Topic: The Great Steppe Era (1.16,1.18 add-on server)
Replies: 147
Views: 80250

Re: The Great Steppe Era (1.16, 1.18 add-on server)

Great Steppe Era has been ported to 1.18 and updated to 1.4.8 there! Changelog: 1.4.8 Release: General changes: -ported to 1.18 -new scenario: Siege Race -updated russian translation -bard music will now play properly in steppe + eoma crossover -fixed a few lua bugs Tumen changes: -a lot of Tumen ar...
by ForestDragon
March 7th, 2024, 9:14 am
Forum: Faction & Era Development
Topic: The Great Steppe Era (1.16,1.18 add-on server)
Replies: 147
Views: 80250

Re: The Great Steppe Era (1.16 add-on server)

Is there like a manual or guide for what each unit does in this, without playing the game directly? I really enjoy reading up on units.wesnoth.org about different abilities of different units in different campaigns, and GSE is famous (to me) for being one of the most complex and good-looking multip...
by ForestDragon
March 1st, 2024, 3:24 pm
Forum: Multiplayer Development
Topic: Leader Magic Mod v1.1.3(SP/MP Modification for 1.12/1.13)
Replies: 53
Views: 23367

Re: Leader Magic Mod (SP/MP Modification for 1.16,1.18)

Released update 1.2.1 for Leader Magic Mod on 1.16 and 1.18
-ported to 1.18
-cuttlefish summon now costs 12 mana instead of 14
-updated Book of Necromancy text to match how it actually works now
-fixed Blessing of Wolf spell not working
by ForestDragon
February 27th, 2024, 3:45 pm
Forum: Multiplayer Development
Topic: Pestilence (city management scenario 1.16,1.18)
Replies: 6
Views: 2110

Re: Pestilence (city management scenario 1.16,1.18)

Ported Pestilence to 1.18. Not fully tested so let me know if you find any bugs.
by ForestDragon
February 27th, 2024, 3:23 pm
Forum: Multiplayer Development
Topic: Battle Royale map-pack + item mod (1.16, 1.18)
Replies: 3
Views: 1344

Re: Battle Royale map-pack + item mod (1.16, 1.18)

Ported Battle Royale to 1.18
by ForestDragon
February 27th, 2024, 2:52 pm
Forum: Multiplayer Development
Topic: Alliances Mod (for 1.16, 1.18)
Replies: 15
Views: 9964

Re: Alliances Mod (for 1.16, 1.18)

Released Alliances Mod on 1.18
by ForestDragon
February 27th, 2024, 2:40 pm
Forum: Scenario & Campaign Development
Topic: Campaign EoMaifier Mod (1.16,1.18)
Replies: 2
Views: 1696

Re: Campaign EoMaifier Mod (1.16,1.18)

Released eomaifier on 1.18
by ForestDragon
February 27th, 2024, 2:34 pm
Forum: Multiplayer Development
Topic: XP Bank (MP/SP modification for 1.12-1.18)
Replies: 37
Views: 23838

Re: XP Bank (MP/SP modification for 1.12-1.18)

Ported XP bank to wesnoth 1.18
by ForestDragon
February 13th, 2024, 8:53 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 529233

Re: Era of Magic (EoMa) 4.6.1 - now on Ko-fi!

- BladeFury HP to 29 (+1), XP to 39 (-3) , now has pain-absorb(+1) Triple-strike being capped to 40% instead of chances higher harmed severely the cost efficiency of this unit, this is why the unit got buff. - ChainLady HP to 44 (+2) , XP to 65 (-10) , price to 29g (-2g) Very low HP and all-around ...